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Riftbound Spell: Isolate. Move an enemy unit from a battlefield to its base. Then, if there's an enemy unit alone at that battlefield, draw 1.
Illustratie: Kudos Productions

Isolate Legaal

Spell · Common · Unleashed #124 · UNL-124/219

Chaos Energy2

Kaarttekst

Move an enemy unit from a battlefield to its base. Then, if there's an enemy unit alone at that battlefield, draw 1.

Triggers en effecten

Effecten: move enemy unit to its base · draw 1 if an enemy unit is alone at that battlefield

In decks Bekijk in de deck-browser →

0.4% van recente decks speelt deze kaart

2 van 500 recente decks (Piltover Archive)

Gemiddeld 1.5 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Chaos RuneRide the WindTideturnerTreasure HunterHard Bargain

Regels en errata voor deze kaart

§ 13

Moving, Conquering & Control To score, you must conquer battlefields by moving It’s a Showdown! units there. Once you conquer a battlefield, you control Players involved in the combat can play actions or cards it for as long as you have one or more units there…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

§ 740.2.b

A unit is one on one when it and the enemy unit at the same location are both alone.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 12

Action Phase Exhaust units to move to or from battlefields. You can do any of the following, in any order, as many (Moving to a battlefield with enemies there starts times as you’re able: a combat!) Play cards. Normally these will be your Chosen When you’re do…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.