Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
Reaction (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. Predict. (Look at the top card of your Main Deck. You may recycle it.)
Empower 2 (2: Empower me. Use only if not Empowered.) When I become Empowered, Predict 2. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.) Empowered[>] I have +1 might.
When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it.
1fury rune, Recycle a unit from your trash, exhaust: Play a 3 might Mech unit token to your base.
1order rune, exhaust: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may banish a unit from among them that has Might up to 1 more than the killed unit and play it, ignoring its cost. Then recycle the rest.
When you recycle a rune, you may exhaust me to play a Gold gear token exhausted. When one or more enemy units die, ready me.
Action (Play on your turn or in showdowns.) Each opponent reveals the top card of their Main Deck. Choose one and banish it, then play it, ignoring its cost. Then recycle the rest.
Action (Play on your turn or in showdowns.) Repeat chaos rune (You may pay the additional cost to repeat this spell's effect.) Look at the top 2 cards of your Main Deck. Draw one and recycle the other.
Reaction (Play any time, even before spells and abilities resolve.) Predict 5. (Look at the top 5 cards of your Main Deck. Recycle any of them and put the rest back in any order.) Draw 2.
At the end of your turn, recycle all your runes, then channel 4 runes exhausted.
Choose one — Move a friendly gear with Deploy to a battlefield. Look at the top 5 cards of your Main Deck. You may reveal a gear from among them and draw it. Recycle the rest.
Reaction (Play any time, even before spells and abilities resolve.) Give a unit Shield 2 this turn. (+2 might while it's a defender.) Predict. (Look at the top card of your Main Deck. You may recycle it.)
At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.
Choose an opponent. They reveal their hand and you choose a Mind (mind rune) card from it. They recycle that card.
When a showdown begins here, you may pay 1. If you do, Predict, then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)
Reaction (Play any time, even before spells and abilities resolve.) Choose one — Choose up to 3 cards from opponents' trashes. Their owners recycle them. Draw 1.
Each player chooses 2 units, 2 gear, 2 runes, and 2 cards in their hands. Recycle the rest.
Vision (When you play this, look at the top card of your Main Deck. You may recycle it.) Action[>] Kill this, exhaust: Give a unit +2 might this turn.
Repeat 2 (You may pay the additional cost to repeat this spell's effect.) Look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.
When you play me, reveal the top card of each opponent's Main Deck. Choose one and banish it, then play it, ignoring its cost. Recycle the rest.
My Might is increased by the number of cards in your trash. At the start of your Beginning Phase, recycle 3 from your trash.
Reaction (Play any time, even before spells and abilities resolve.) Give a unit -4 might this turn. Predict. (Look at the top card of your Main Deck. You may recycle it.)
Accelerate (You may pay 1mind rune as an additional cost to have me enter ready.) Deathknell — Recycle me to ready your runes. (When I die, get the effect.)
Hidden (Hide now for willekeurige rune to react with later for 0.) When you play me, give another friendly unit +3 might this turn, then recycle me if I was played from face down.
Choose two — Deal 2 to a unit. Play two 1 might Recruit unit tokens. Give up to two units each +1 might this turn. Look at the top 2 cards of your Main Deck, draw 1 and recycle the other.
When you play me, look at the top 4 cards of your Main Deck. You may reveal a spell with Energy cost 4 or more from among them and draw it. Recycle the rest.
When you play me, you may play a spell from your trash with Energy cost no more than 3, ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)
Your Mechs have Vision. (When you play us, look at the top card of your Main Deck. You may recycle it.)
When you play this, play a 1 might Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes.
Recycle 3 from your trash, 1, exhaust: Draw 1.
When you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do this: Buff a friendly unit. (Give it a +1 might buff if it doesn't have one.)
Vision (When you play me, look at the top card of your Main Deck. You may recycle it.) When you recycle one or more cards, buff a friendly unit. (If it doesn't have a buff, it gets a +1 might buff. Runes aren't cards.)
Equip — chaos rune, Recycle 2 cards from your trash (Pay the cost: Attach this to a unit you control.)
At the start of your Beginning Phase, each player reveals the top card of their Main Deck. If you revealed a card with the lowest Energy cost, draw it. Recycle the rest.
When you play me, Predict 2. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.) Disarm 2 (When I attack, give an enemy unit here -2 might this turn.)
Vision (When you play me, look at the top card of your Main Deck. You may recycle it.)
When you play me or when I hold, look at the top 4 cards of your Main Deck. You may reveal a gear from among them and draw it. Then recycle the rest.
For each player, the first time they play a unit or gear here each turn, they Predict. (They look at the top card of their Main Deck. They may recycle it.)
When you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.
When I move, reveal the top card of your Main Deck. If it's Mighty, draw it. Otherwise, recycle it. (A unit is Mighty while it has 5+ might.)
Look at the top 5 cards of your Main Deck. You may banish a unit from among them, then play it, reducing its cost by 5. Recycle the remaining cards.
When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest.
When I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Deathknell[>] Play a unit from your hand to your base, ignoring its Energy cost. (When I die, get the effect. You must still pay its Power cost.)
Your Mechs each have Assault. (+1 might while we're attackers.) When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.
Choose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.
Vision (When you play me, look at the top card of your Main Deck. You may recycle it.) You may play me to an open battlefield.
1, exhaust: Choose an opponent. They guess a card type. Reveal the top card of your Main Deck. If it has that type, recycle it. Otherwise, draw it. (Unit, gear, and spell are types.)
This enters exhausted. Kill this, 1, exhaust: Predict 2, then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
When you conquer here, recycle one of your runes.
When you recycle a rune, you may exhaust me to play a Gold gear token exhausted.When one or more enemy units die, ready me.
Action (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.
Vision (When you play me, look at the top card of your Main Deck. You may recycle it.) When I conquer, if you've played a non-token unit, a non-token gear, and a spell this turn, you score 1 point.
Hidden (Hide now for willekeurige rune to react with later for 0.) When I defend or I'm played from Hidden, reveal the top 5 cards of your Main Deck. Deal 1 to an enemy unit here for each card with Hidden, then recycle them.
When you conquer here, look at the top two cards of your Main Deck. You may recycle one or both of them. Put those you don't back in any order.
Show Off a card. (As you play me, you may reveal a card from hand or pick another friendly one.) When you play me, if you showed off a card, Predict equal to its Power cost, then draw 2. (Look at that many cards from your Main Deck. Recycle any of them and put the rest back in any order.)
When you play me, look at the top 4 cards of your Main Deck. You may reveal from among them a unit or gear with Energy cost no more than 3 and with Power cost no more than willekeurige rune and draw it. Recycle the rest.
When I attack, reveal the top rune of your rune deck, then recycle it. Do one of the following based on its domain: fury rune — Deal 2 to an enemy unit here and 1 to all other enemy units here. mind rune — Draw 1. order rune — Stun an enemy unit.
Ganking (I can move from battlefield to battlefield.) Recycle 1 from your trash: Give me +1 might this turn.
Ganking (I can move from battlefield to battlefield.)Recycle 1 from your trash: Give me +1 might this turn.
When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest.