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60 kaarten · alfabetisch

Riftbound Spell: Abandon. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell. Return it to its owner's hand instead of putting it in their trash.
[Predict]. (Look at the top card of your Main Deck. You may recycle it.)
Abandon

Spell · Chaos · E2

Reaction (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. Predict. (Look at the top card of your Main Deck. You may recycle it.)

Riftbound Unit: Apprentice Mage. [Empower] [2] ([2]: Empower me. Use only if not Empowered.)
When I become [Empowered], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.)
[Empowered][>] I have +1 [S].
Apprentice Mage

Unit · Mind · E3 · M3

Empower 2 (2: Empower me. Use only if not Empowered.) When I become Empowered, Predict 2. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.) Empowered[>] I have +1 might.

Riftbound Unit: Apprentice Smith. When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it.
Apprentice Smith

Unit · Calm · E2 · M2

When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it.

Riftbound Gear: Assembly Rig. [1][C], Recycle a unit from your trash, [T]: Play a 3 [S] Mech unit token to your base.
Assembly Rig

Gear · Fury · E4

1fury rune, Recycle a unit from your trash, exhaust: Play a 3 might Mech unit token to your base.

Riftbound Gear: Baited Hook. [1][C], [E]: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may banish a unit from among them that has Might up to 1 more than the killed unit and play it, ignoring its cost. Then recycle the rest.
Baited Hook

Gear · Order · E3

1order rune, exhaust: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may banish a unit from among them that has Might up to 1 more than the killed unit and play it, ignoring its cost. Then recycle the rest.

Riftbound Legend: Battle Mistress. When you recycle a rune, you may exhaust me to play a Gold gear token exhausted.
When one or more enemy units die, ready me.
Battle Mistress +1 versies

Legend · Body/Chaos

When you recycle a rune, you may exhaust me to play a Gold gear token exhausted. When one or more enemy units die, ready me.

Riftbound Spell: Blind Fury. [Action] (Play on your turn or in showdowns.)
Each opponent reveals the top card of their Main Deck. Choose one and banish it, then play it, ignoring its cost. Then recycle the rest.
Blind Fury

Spell · Fury · E4

Action (Play on your turn or in showdowns.) Each opponent reveals the top card of their Main Deck. Choose one and banish it, then play it, ignoring its cost. Then recycle the rest.

Riftbound Spell: Called Shot. [Action] (Play on your turn or in showdowns.)
[Repeat] [C] (You may pay the additional cost to repeat this spell's effect.)
Look at the top 2 cards of your Main Deck. Draw one and recycle the other.
Called Shot

Spell · Chaos · E0

Action (Play on your turn or in showdowns.) Repeat chaos rune (You may pay the additional cost to repeat this spell's effect.) Look at the top 2 cards of your Main Deck. Draw one and recycle the other.

Riftbound Spell: Clairvoyance. [Reaction] (Play any time, even before spells and abilities resolve.)
[Predict 5]. (Look at the top 5 cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Draw 2.
Clairvoyance

Spell · Mind · E7

Reaction (Play any time, even before spells and abilities resolve.) Predict 5. (Look at the top 5 cards of your Main Deck. Recycle any of them and put the rest back in any order.) Draw 2.

Riftbound Unit: Coalesced Energy. At the end of your turn, recycle all your runes, then channel 4 runes exhausted.
Coalesced Energy

Spell · Mind · E4 · M4

At the end of your turn, recycle all your runes, then channel 4 runes exhausted.

Riftbound Spell: Command: Attack. Choose one —
- Move a friendly gear with [Deploy] to a battlefield.
- Look at the top 5 cards of your Main Deck. You may reveal a gear from among them and draw it. Recycle the rest.
Command: Attack

Gear · Calm · E1

Choose one — Move a friendly gear with Deploy to a battlefield. Look at the top 5 cards of your Main Deck. You may reveal a gear from among them and draw it. Recycle the rest.

Riftbound Spell: Consult the Heavens. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit [Shield 2] this turn. (+2 [S] while it's a defender.)
[Predict]. (Look at the top card of your Main Deck. You may recycle it.)
Consult the Heavens

Unit · Calm · E1

Reaction (Play any time, even before spells and abilities resolve.) Give a unit Shield 2 this turn. (+2 might while it's a defender.) Predict. (Look at the top card of your Main Deck. You may recycle it.)

Riftbound Gear: Dazzling Aurora. At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.
Dazzling Aurora

Gear · Body · E9

At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.

Riftbound Spell: Decree of Strength. Choose an opponent. They reveal their hand and you choose a Mind ([B]) card from it. They recycle that card.
Decree of Strength

Spell · Body · E1

Choose an opponent. They reveal their hand and you choose a Mind (mind rune) card from it. They recycle that card.

Riftbound Unit: Diana, Lunari. When a showdown begins here, you may pay [1]. If you do, [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)
Diana +4 versies

Unit · Mind · E3 · M3

When a showdown begins here, you may pay 1. If you do, Predict, then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)

Riftbound Spell: Disposal Order. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose one —
- Choose up to 3 cards from opponents' trashes. Their owners recycle them.
- Draw 1.
Disposal Order

Spell · Body · E2

Reaction (Play any time, even before spells and abilities resolve.) Choose one — Choose up to 3 cards from opponents' trashes. Their owners recycle them. Draw 1.

Riftbound Spell: Divine Judgment. Each player chooses 2 units, 2 gear, 2 runes, and 2 cards in their hands. Recycle the rest.
Divine Judgment

Spell · Order · E7

Each player chooses 2 units, 2 gear, 2 runes, and 2 cards in their hands. Recycle the rest.

Riftbound Gear: Divining Shells. [Vision] (When you play this, look at the top card of your Main Deck. You may recycle it.)
[Action][>] Kill this, [T]: Give a unit +2 [S] this turn.
Divining Shells

Gear · Order · E2

Vision (When you play this, look at the top card of your Main Deck. You may recycle it.) Action[>] Kill this, exhaust: Give a unit +2 might this turn.

Riftbound Spell: Double Trouble. [Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.
Double Trouble

Spell · Calm · E2

Repeat 2 (You may pay the additional cost to repeat this spell's effect.) Look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.

Riftbound Unit: Drakehound Packmaster. When you play me, reveal the top card of each opponent's Main Deck. Choose one and banish it, then play it, ignoring its cost. Recycle the rest.
Drakehound Packmaster Nieuw

Unit · Fury · E9 · M9

When you play me, reveal the top card of each opponent's Main Deck. Choose one and banish it, then play it, ignoring its cost. Recycle the rest.

Riftbound Unit: Dr. Mundo, Expert. My Might is increased by the number of cards in your trash.
At the start of your Beginning Phase, recycle 3 from your trash.
Dr. Mundo

Unit · Mind · E8 · M6

My Might is increased by the number of cards in your trash. At the start of your Beginning Phase, recycle 3 from your trash.

Riftbound Spell: Eclipse. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -4 [S] this turn.
[Predict]. (Look at the top card of your Main Deck. You may recycle it.)
Eclipse

Spell · Mind · E3

Reaction (Play any time, even before spells and abilities resolve.) Give a unit -4 might this turn. Predict. (Look at the top card of your Main Deck. You may recycle it.)

Riftbound Unit: Ekko, Recurrent. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Deathknell] — Recycle me to ready your runes. (When I die, get the effect.)
Ekko +4 versies

Unit · Mind · E5 · M5

Accelerate (You may pay 1mind rune as an additional cost to have me enter ready.) Deathknell — Recycle me to ready your runes. (When I die, get the effect.)

Riftbound Unit: Elnuk Herd. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me, give another friendly unit +3 [S] this turn, then recycle me if I was played from face down.
Elnuk Herd

Unit · Fury · E6 · M5

Hidden (Hide now for willekeurige rune to react with later for 0.) When you play me, give another friendly unit +3 might this turn, then recycle me if I was played from face down.

Riftbound Spell: Encore. Choose two —
- Deal 2 to a unit.
- Play two 1 [S] Recruit unit tokens.
- Give up to two units each +1 [S] this turn.
- Look at the top 2 cards of your Main Deck, draw 1 and recycle the other.
Encore

Spell · Mind/Order · E3

Choose two — Deal 2 to a unit. Play two 1 might Recruit unit tokens. Give up to two units each +1 might this turn. Look at the top 2 cards of your Main Deck, draw 1 and recycle the other.

Riftbound Unit: Fate Weaver. When you play me, look at the top 4 cards of your Main Deck. You may reveal a spell with Energy cost [4] or more from among them and draw it. Recycle the rest.
Fate Weaver

Unit · Mind · E5 · M4

When you play me, look at the top 4 cards of your Main Deck. You may reveal a spell with Energy cost 4 or more from among them and draw it. Recycle the rest.

Riftbound Unit: Fizz, Trickster. When you play me, you may play a spell from your trash with Energy cost no more than [3], ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)
Fizz

Unit · Chaos · E3 · M3

When you play me, you may play a spell from your trash with Energy cost no more than 3, ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)

Riftbound Unit: Forecaster. Your Mechs have [Vision]. (When you play us, look at the top card of your Main Deck. You may recycle it.)
Forecaster

Unit · Mind · E2 · M2

Your Mechs have Vision. (When you play us, look at the top card of your Main Deck. You may recycle it.)

Riftbound Gear: Forge of the Future. When you play this, play a 1 [S] Recruit unit token at your base.
Kill this: Recycle up to 4 cards from trashes.
Forge of the Future

Gear · Order · E2

When you play this, play a 1 might Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes.

Riftbound Gear: Garbage Grabber. Recycle 3 from your trash, [1], [T]: Draw 1.
Garbage Grabber

Gear · Mind · E2

Recycle 3 from your trash, 1, exhaust: Draw 1.

Riftbound Unit: Ivern, Nurturer. When you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do this: [Buff] a friendly unit. (Give it a +1 [S] buff if it doesn't have one.)
Ivern +3 versies

Unit · Calm · E5 · M4

When you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do this: Buff a friendly unit. (Give it a +1 might buff if it doesn't have one.)

Riftbound Unit: Karma, Channeler. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
When you recycle one or more cards, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [M] buff. Runes aren't cards.)
Karma +2 versies

Unit · Order · E6 · M6

Vision (When you play me, look at the top card of your Main Deck. You may recycle it.) When you recycle one or more cards, buff a friendly unit. (If it doesn't have a buff, it gets a +1 might buff. Runes aren't cards.)

Riftbound Gear: Last Rites. [Equip] — [C], Recycle 2 cards from your trash (Pay the cost: Attach this to a unit you control.)
Last Rites

Gear · Chaos · E3 · M2

Equip — chaos rune, Recycle 2 cards from your trash (Pay the cost: Attach this to a unit you control.)

Riftbound Gear: Mechanical Bandit. At the start of your Beginning Phase, each player reveals the top card of their Main Deck. If you revealed a card with the lowest Energy cost, draw it. Recycle the rest.
Mechanical Bandit Nieuw

Gear · Fury · E4

At the start of your Beginning Phase, each player reveals the top card of their Main Deck. If you revealed a card with the lowest Energy cost, draw it. Recycle the rest.

Riftbound Unit: Mysterious Chronomancer. When you play me, [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.)
[Disarm 2] (When I attack, give an enemy unit here -2 [S] this turn.)
Mysterious Chronomancer Nieuw

Unit · Mind · E5 · M4

When you play me, Predict 2. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.) Disarm 2 (When I attack, give an enemy unit here -2 might this turn.)

Riftbound Unit: Mystic Poro. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
Mystic Poro +1 versies

Unit · Chaos · E2 · M2

Vision (When you play me, look at the top card of your Main Deck. You may recycle it.)

Riftbound Unit: Ornn, Blacksmith. When you play me or when I hold, look at the top 4 cards of your Main Deck. You may reveal a gear from among them and draw it. Then recycle the rest.
Ornn +3 versies

Unit · Calm · E5 · M5

When you play me or when I hold, look at the top 4 cards of your Main Deck. You may reveal a gear from among them and draw it. Then recycle the rest.

Riftbound Battlefield: Rakelstake. For each player, the first time they play a unit or gear here each turn, they [Predict]. (They look at the top card of their Main Deck. They may recycle it.)
Rakelstake

Battlefield · Colorless

For each player, the first time they play a unit or gear here each turn, they Predict. (They look at the top card of their Main Deck. They may recycle it.)

Riftbound Battlefield: Ravenbloom Conservatory. When you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.
Ravenbloom Conservatory

Battlefield · Colorless

When you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.

Riftbound Unit: Raving Witness. When I move, reveal the top card of your Main Deck. If it's [Mighty], draw it. Otherwise, recycle it. (A unit is Mighty while it has 5+ [S].)
Raving Witness Nieuw

Unit · Body · E3 · M3

When I move, reveal the top card of your Main Deck. If it's Mighty, draw it. Otherwise, recycle it. (A unit is Mighty while it has 5+ might.)

Riftbound Spell: Reinforce. Look at the top 5 cards of your Main Deck. You may banish a unit from among them, then play it, reducing its cost by [5]. Recycle the remaining cards.
Reinforce

Spell · Calm · E5

Look at the top 5 cards of your Main Deck. You may banish a unit from among them, then play it, reducing its cost by 5. Recycle the remaining cards.

Riftbound Legend: Void Burrower. When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest.
Rek'sai - Void Burrower (Metal)

Legend · Fury/Order

When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest.

Riftbound Unit: Rift Herald. When I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.
[Deathknell][>] Play a unit from your hand to your base, ignoring its Energy cost. (When I die, get the effect. You must still pay its Power cost.)
Rift Herald +1 versies

Unit · Order · E8 · M7

When I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Deathknell[>] Play a unit from your hand to your base, ignoring its Energy cost. (When I die, get the effect. You must still pay its Power cost.)

Riftbound Unit: Rumble, Hotheaded. Your Mechs each have [Assault]. (+1 [S] while we're attackers.)
When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.
Rumble +3 versies

Unit · Fury · E4 · M4

Your Mechs each have Assault. (+1 might while we're attackers.) When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.

Riftbound Spell: Sabotage. Choose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.
Sabotage

Spell · Body · E1

Choose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.

Riftbound Unit: Sai Scout. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
You may play me to an open battlefield.
Sai Scout

Unit · Chaos · E6 · M5

Vision (When you play me, look at the top card of your Main Deck. You may recycle it.) You may play me to an open battlefield.

Riftbound Gear: Scrutinizing Scope. [1], [T]: Choose an opponent. They guess a card type. Reveal the top card of your Main Deck. If it has that type, recycle it. Otherwise, draw it. (Unit, gear, and spell are types.)
Scrutinizing Scope Nieuw

Spell · Mind · E2

1, exhaust: Choose an opponent. They guess a card type. Reveal the top card of your Main Deck. If it has that type, recycle it. Otherwise, draw it. (Unit, gear, and spell are types.)

Riftbound Gear: Scryer's Bloom. This enters exhausted.
Kill this, [1], [T]: [Predict 2], then draw 1. Gain 1 XP.  (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Scryer's Bloom

Gear · Chaos · E1

This enters exhausted. Kill this, 1, exhaust: Predict 2, then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)

Riftbound Battlefield: Sigil of the Storm. When you conquer here, recycle one of your runes.
Sigil of the Storm

Battlefield · Colorless

When you conquer here, recycle one of your runes.

Riftbound Legend: Battle Mistress. When you recycle a rune, you may exhaust me to play a Gold gear token exhausted.
When one or more enemy units die, ready me.
Sivir - Battle Mistress (Metal)

Legend · Body/Chaos

When you recycle a rune, you may exhaust me to play a Gold gear token exhausted.When one or more enemy units die, ready me.

Riftbound Spell: Stacked Deck. [Action] (Play on your turn or in showdowns.)
Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.
Stacked Deck +1 versies

Spell · Chaos · E1

Action (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.

Riftbound Unit: Swain, Visionary. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
When I conquer, if you've played a non-token unit, a non-token gear, and a spell this turn, you score 1 point.
Swain +1 versies

Unit · Mind · E6 · M6

Vision (When you play me, look at the top card of your Main Deck. You may recycle it.) When I conquer, if you've played a non-token unit, a non-token gear, and a spell this turn, you score 1 point.

Riftbound Unit: Teemo, Strategist. [Hidden] (Hide now for [A] to react with later for [0].)
When I defend or I'm played from [Hidden], reveal the top 5 cards of your Main Deck. Deal 1 to an enemy unit here for each card with [Hidden], then recycle them.
Teemo +5 versies

Unit · Mind · E2 · M2

Hidden (Hide now for willekeurige rune to react with later for 0.) When I defend or I'm played from Hidden, reveal the top 5 cards of your Main Deck. Deal 1 to an enemy unit here for each card with Hidden, then recycle them.

Riftbound Battlefield: The Candlelit Sanctum. When you conquer here, look at the top two cards of your Main Deck. You may recycle one or both of them. Put those you don't back in any order.
The Candlelit Sanctum

Battlefield · Colorless

When you conquer here, look at the top two cards of your Main Deck. You may recycle one or both of them. Put those you don't back in any order.

Riftbound Unit: The Empyrean. [Show Off] a card. (As you play me, you may reveal a card from hand or pick another friendly one.)
When you play me, if you showed off a card, [Predict] equal to its Power cost, then draw 2. (Look at that many cards from your Main Deck. Recycle any of them and put the rest back in any order.)
The Empyrean Nieuw

Unit · Mind · E8 · M8

Show Off a card. (As you play me, you may reveal a card from hand or pick another friendly one.) When you play me, if you showed off a card, Predict equal to its Power cost, then draw 2. (Look at that many cards from your Main Deck. Recycle any of them and put the rest back in any order.)

Riftbound Unit: Trifarian Captain. When you play me, look at the top 4 cards of your Main Deck. You may reveal from among them a unit or gear with Energy cost no more than [3] and with Power cost no more than [A] and draw it. Recycle the rest.
Trifarian Captain

Unit · Order · E2 · M1

When you play me, look at the top 4 cards of your Main Deck. You may reveal from among them a unit or gear with Energy cost no more than 3 and with Power cost no more than willekeurige rune and draw it. Recycle the rest.

Riftbound Unit: Twisted Fate, Gambler. When I attack, reveal the top rune of your rune deck, then recycle it. Do one of the following based on its domain:
* [R] — Deal 2 to an enemy unit here and 1 to all other enemy units here.
* [B] — Draw 1.
* [Y] — Stun an enemy unit.
Twisted Fate

Unit · Chaos · E4 · M4

When I attack, reveal the top rune of your rune deck, then recycle it. Do one of the following based on its domain: fury rune — Deal 2 to an enemy unit here and 1 to all other enemy units here. mind rune — Draw 1. order rune — Stun an enemy unit.

Riftbound Unit: Vi, Destructive. [Ganking] (I can move from battlefield to battlefield.)
Recycle 1 from your trash: Give me +1 [S] this turn.
Vi +5 versies

Unit · Fury · E2 · M3

Ganking (I can move from battlefield to battlefield.) Recycle 1 from your trash: Give me +1 might this turn.

Riftbound Unit: Vi, Destructive. [Ganking]
Recycle 1 from your trash: Give me +1 [S] this turn.
Vi, Destructive

Champion Unit · Fury · E2 · M3

Ganking (I can move from battlefield to battlefield.)Recycle 1 from your trash: Give me +1 might this turn.

Riftbound Legend: Void Burrower. When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest.
Void Burrower +1 versies

Legend · Fury/Order

When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest.