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Riftbound Unit: Reflection. (I become a copy of something when played. I don't get that card's play effects.)
Illustratie: Kudos Productions & 黯荧岛Dark Glow

Reflection Legaal

Unit · Common · Unleashed #6 · UNL-T06

Colorless Might0

Kaarttekst

(I become a copy of something when played. I don't get that card's play effects.)

Triggers en effecten

Triggers: when played
Effecten: become a copy of a card · does not gain play effects of copied card

In decks Bekijk in de deck-browser →

0% van recente decks speelt deze kaart

0 van 500 recente decks (Piltover Archive)

Regels en errata voor deze kaart

§ 477.1.b

1.b. Copy effects will copy the copyable traits of a Game Object. By default, those are the printed traits of the Game Object. When a Game Object becomes a copy of something, its copyable traits are updated to the new traits it has received. Example: A player …

Lees hele sectie → · Core Rules PDF (officieel)

§ 419.3

Game effects may result in cards being played as part of their resolution.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 351

Cards have different behaviors when played.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

Rulings over deze kaart Alle rulings →

Geverifieerd

Zilean + Deceiver (no infinite token loop)

When Deceiver's reflexive trigger copies Zilean, Time Mage, the two Reflection tokens resolve and become copies of Zilean. However, there is no subsequent 'play token' game action for Zilean's replacement effect to apply to, so no further tokens are produced and the loop does not repeat. Citaat uit de bron: “there is no subsequent play game action involving tokens to apply their replacement effects to”

16-7-2026 · bron: clarify-mining:playriftbound-com-unleashed-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/unleashed-rules-faq-and-clarifications/

Vergelijkbare kaarten Bekijk in graph →

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Bandle Tree Bandle Tree 65% Colorless
The Academy The Academy 65% Colorless
Altar to Unity Altar to Unity 65% Colorless

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.