Mirror Image Legaal
Actuele tekst (errata)
Choose a unit. Play a ready Reflection unit token to your base. Then do this: It becomes a copy of that unit. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Gedrukte tekst (achterhaald)
Choose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Mechanieken
Triggers en effecten
Tags
LeBlanc
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3% van recente decks speelt deze kaart
Regels en errata voor deze kaart
Choose a unit. Play a ready Reflection unit token to your base. Then do this: It becomes a copy of that unit. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
1.b. Copy effects will copy the copyable traits of a Game Object. By default, those are the printed traits of the Game Object. When a Game Object becomes a copy of something, its copyable traits are updated to the new traits it has received. Example: A player …
2.a. Each target is treated separately and individually when processing this rule. Example: Smoke and Mirrors is a spell that reads in part “Choose a unit you control and another unit you control at a different location.” If Smoke and Mirrors is played from hi…
When spells, abilities, or other game effects deal damage, Units mark that damage on them temporarily. This can be tracked with coins, dice, or other markers, or by memory.…
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