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Riftbound Spell: Mirror Image. Choose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Illustratie: 华锐

Mirror Image Legaal

Signature Spell · Epic · Unleashed #200 · UNL-200/219

MindOrder Energy3 Power2

Actuele tekst (errata)

Choose a unit. Play a ready Reflection unit token to your base. Then do this: It becomes a copy of that unit. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Gedrukte tekst (achterhaald)

Choose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Mechanieken

Temporary

Triggers en effecten

Effecten: play a Reflection unit token to base · copy chosen unit · give Temporary · kill token at start of controller's Beginning Phase

Tags

LeBlanc

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3% van recente decks speelt deze kaart

15 van 500 recente decks (Piltover Archive)

Gemiddeld 2.3 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Mind RuneOrder RuneRuined RexWatchful SentrySoaring Scout

Regels en errata voor deze kaart

Errata

Choose a unit. Play a ready Reflection unit token to your base. Then do this: It becomes a copy of that unit. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Geldig sinds 17-7-2026 · waargenomen 14-7-2026 · bron

§ 477.1.b

1.b. Copy effects will copy the copyable traits of a Game Object. By default, those are the printed traits of the Game Object. When a Game Object becomes a copy of something, its copyable traits are updated to the new traits it has received. Example: A player …

Lees hele sectie → · Core Rules PDF (officieel)

§ 811.1.d

2.a. Each target is treated separately and individually when processing this rule. Example: Smoke and Mirrors is a spell that reads in part “Choose a unit you control and another unit you control at a different location.” If Smoke and Mirrors is played from hi…

Lees hele sectie → · Core Rules PDF (officieel)

§ 143.3.a

When spells, abilities, or other game effects deal damage, Units mark that damage on them temporarily. This can be tracked with coins, dice, or other markers, or by memory.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.