Mirror Image Legaal
Actuele tekst (errata)
Choose a unit. Play a ready Reflection unit token to your base. Then do this: It becomes a copy of that unit. Give it Temporary. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Gedrukte tekst (achterhaald)
Choose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it Temporary. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Mechanieken
Triggers en effecten
Tags
LeBlanc
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2.4% van recente decks speelt deze kaart
Regels en errata voor deze kaart
Choose a unit. Play a ready Reflection unit token to your base. Then do this: It becomes a copy of that unit. Give it Temporary. (Kill it at the start of its controller's Beginning Phase, before scoring.)
1.b. Copy effects will copy the copyable traits of a Game Object. By default, those are the printed traits of the Game Object. When a Game Object becomes a copy of something, its copyable traits are updated to the new traits it has received. Example: A player …
Units on the board are evaluated according to their current Might. Example: A unit with a base Might of 3 is targeted by a spell that reads "A unit gets +3 [M] this turn." As that spell resolves, its Might changes from 3 to 6, and it becomes Mighty. When that …
2.a. Each target is treated separately and individually when processing this rule. Example: Smoke and Mirrors is a spell that reads in part “Choose a unit you control and another unit you control at a different location.” If Smoke and Mirrors is played from hi…
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