Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
When a player plays a spell, they may give a unit they control here +1 might this turn.
If a unit here would die during combat, its controller may pay willekeurige runewillekeurige runewillekeurige rune to heal it, exhaust it, and recall it instead.
When you hold here, play a 1 might Recruit unit token in your base.
When you hold here, you may move a unit at a battlefield to its base.
Increase the points needed to win the game by 1.
When a unit moves from here, give it +1 might this turn.
When you hide a card here, play a Gold gear token exhausted. (It has "Reaction[>] Kill this, exhaust: Add willekeurige rune.")
You may hide an additional card here.
(You can't start the game with a token battlefield.) Units can move here from anywhere.
Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.)
Units here with Temporary have Shield. (+1 might while they're defenders.)
willekeurige runewillekeurige rune: Draw 1. Each player may use this ability once on their turn (even if they don't control this battlefield).
For each player, the first time each turn a non-token unit they control dies here, they play a 1 might Recruit unit token to their base.
Bird, Cat, Dog, Poro, and Ivern units here have +1 might. When you score here, you may replace this with the battlefield it replaced.
A unit may have no more than one buff at a time.
When you hold here, if your Rune Deck is empty, you score 1 point.
Any player may pay willekeurige runewillekeurige rune as an additional cost to play a Dragon. If they do, they play it to this battlefield.
When you defend here, choose a unit you control here. Give it Tank this combat. (It must be assigned combat damage first.)
At the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)
When you conquer here, you may pay 1 and return a unit you control here to its owner's hand. If you do, play a 2 might Sand Soldier unit token here.
When you conquer here, the next unit you play this turn has Accelerate. (You may pay 1 and a Power of its Domain as an additional cost to have it enter ready.)
While a unit here is defending alone, it has -2 might. (It's alone if there are no other friendly units here.)
While you control this battlefield, friendly legends have "exhaust: Attach an Equipment you control to a unit you control."
While you control this battlefield, when you play a spell, if you spent 4 or more, Predict. (Look at the top card of your Main Deck. You may recycle it.)
Players can't score here until their third turn.
When you defend here, choose a unit. It gains Shield 2 this combat. (+2 might while it's a defender.)
At the start of each player's Beginning Phase, deal 1 to each unit here. (This happens before scoring.)
Units here have "exhaust: Gain 1 XP."
Kill this, exhaust: Reaction — Add willekeurige rune. (Abilities that add resources can't be reacted to.)
When you hold here, draw 1.
When you conquer here, you may pay 1 to ready your legend.
When you hold here, you may return your Chosen Champion from your trash to your Champion Zone if it is empty.
Players ignore Deflect while paying for spells and abilities choosing something here.
For each player, the first unit or gear they play here on their turn costs 1 less.
Units here with Tank have +1 might.
While you control this battlefield, friendly Repeat costs cost 1 less.
When you conquer here, put the top 2 cards of your Main Deck into your trash.
When you conquer here, you may spend a buff to draw 1.
During showdowns here, cards with Reaction cost willekeurige rune more to play. (Hidden cards have Reaction.)
When you hold here, buff a unit here. (If it doesn't have a buff, it gets a +1 might buff.)
(Neutral cards can go in decks of any Domain.) If Neeko is in your deck, choose 3 different legends in addition to your starting legend. (Different means none match names.) When you play me, choose one of those legends and add it to your Legend Zone while I'm on the board.
At the start of each player's first Beginning Phase, that player channels 1 rune.
While you control this battlefield, the first friendly non-token gear played each turn costs 1 less.
Champion units here have +1 might.
While you control this battlefield, the first friendly gear activated ability played each turn costs 1 less.
When you hold here, you may pay willekeurige runewillekeurige runewillekeurige runewillekeurige rune to score 1 point.
When you conquer here, if you control 4 or fewer runes, you may pay 1 to draw 1.
For each player, the first time they play a unit or gear here each turn, they Predict. (They look at the top card of their Main Deck. They may recycle it.)
When you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.
When you defend here, you may move a friendly unit here to base.
When you hold here, activate the conquer effects of units here.
(I become a copy of something when played. I don't get that card's play effects.)
When a unit here is returned to a player's hand, that player may pay 1 to channel 1 rune exhausted.
Empower costs of your units here cost 1 or willekeurige rune less.
Units can't be played here.
When you conquer here, you may discard 1 and channel 1 rune exhausted.
Each spell that chooses one or more units here that are friendly to it costs willekeurige rune less.
When you conquer here, draw 1 for each other battlefield you or allies control..
When you hold here, Burn 3. (Put the top 3 cards of your Main Deck into your trash.)