Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
When a player plays a spell, they may give a unit they control here +1 might this turn.
If a unit here would die during combat, its controller may pay willekeurige runewillekeurige runewillekeurige rune to heal it, exhaust it, and recall it instead.
When you hold here, play a 1 might Recruit unit token in your base.
When you hold here, you may move a unit at a battlefield to its base.
Increase the points needed to win the game by 1.
When a unit moves from here, give it +1 might this turn.
You may hide an additional card here.
(You can't start the game with a token battlefield.) Units can move here from anywhere.
[Deflect] (Opponents must pay willekeurige rune to choose me with a spell or ability.)
Units here with [Temporary] have [Shield]. (+1 might while they're defenders.)
Bird, Cat, Dog, Poro, and Ivern units here have +1 might. When you score here, you may replace this with the battlefield it replaced.
A unit may have no more than one buff at a time.
Any player may pay willekeurige runewillekeurige rune as an additional cost to play a Dragon. If they do, they play it to this battlefield.
At the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)
When you conquer here, you may pay 1 and return a unit you control here to its owner's hand. If you do, play a 2 might Sand Soldier unit token here.
While a unit here is defending alone, it has -2 might. (It's alone if there are no other friendly units here.)
While you control this battlefield, friendly legends have "exhaust: Attach an Equipment you control to a unit you control."
While you control this battlefield, when you play a spell, if you spent 4 or more, [Predict]. (Look at the top card of your Main Deck. You may recycle it.)
Players can't score here until their third turn.
When you defend here, choose a unit. It gains [Shield 2] this combat. (+2 might while it's a defender.)
At the start of each player's Beginning Phase, deal 1 to each unit here. (This happens before scoring.)
Units here have "exhaust: Gain 1 XP."
Kill this, exhaust: [Reaction] — [Add] willekeurige rune. (Abilities that add resources can't be reacted to.)
When you hold here, draw 1.
When you conquer here, you may pay 1 to ready your legend.
When you hold here, you may return your Chosen Champion from your trash to your Champion Zone if it is empty.
Players ignore [Deflect] while paying for spells and abilities choosing something here.
Units here with [Tank] have +1 might.
While you control this battlefield, friendly [Repeat] costs cost 1 less.
When you conquer here, put the top 2 cards of your Main Deck into your trash.
When you conquer here, you may spend a buff to draw 1.
During showdowns here, cards with [Reaction] cost willekeurige rune more to play. (Hidden cards have [Reaction].)
When you hold here, buff a unit here. (If it doesn't have a buff, it gets a +1 might buff.)
At the start of each player's first Beginning Phase, that player channels 1 rune.
While you control this battlefield, the first friendly non-token gear played each turn costs 1 less.
While you control this battlefield, the first friendly gear activated ability played each turn costs 1 less.
When you hold here, you may pay willekeurige runewillekeurige runewillekeurige runewillekeurige rune to score 1 point.
When you conquer here, if you control 4 or fewer runes, you may pay 1 to draw 1.
When you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.
When you defend here, you may move a friendly unit here to base.
When you hold here, activate the conquer effects of units here.
(I become a copy of something when played. I don't get that card's play effects.)
When a unit here is returned to a player's hand, that player may pay 1 to channel 1 rune exhausted.
[Empower] costs of your units here cost 1 or willekeurige rune less.
Units can't be played here.
Each spell that chooses one or more units here that are friendly to it costs willekeurige rune less.
When you conquer here, draw 1 for each other battlefield you or allies control..
When you hold here, [Burn 3]. (Put the top 3 cards of your Main Deck into your trash.)
When you conquer here, recycle one of your runes.
[Temporary] (Kill me at the start of your Beginning Phase, before scoring.)
The first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.
When you hold here, you may channel 1 rune exhausted.
When you conquer here with one or more [Mighty] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ might.)
When you conquer here, ready 2 runes at the end of this turn.
When you hold here, give your next spell this turn [Repeat] equal to its base cost. (You may pay the additional cost to repeat the spell's effect.)
At the start of each player's first Beginning Phase, that player gains 1 point.
When you conquer here, look at the top two cards of your Main Deck. You may recycle one or both of them. Put those you don't back in any order.
When a player chooses a friendly unit here with a spell for the first time each turn, they draw 1.
When you hold here, if you have 7+ units here, you win the game.