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Regels en errata voor deze kaart
§ 477.1.a
1. Assignment of Might is dealt with in this layer. Example: A spell reads "A unit's Might becomes 4 this turn." The unit's Might is set to 4 in this layer.…
§ 442.1
Disempowering is the act of removing the Empowered status from one or more Game Objects.…
§ 178.1.a
1. If a Game Object is a Unit, regardless of its other types, it has Might, can have damage marked on it, enters exhausted, and can be played to any valid location.…
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