Poracle

Kaarten zoeken

Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.

48 kaarten · alfabetisch

Riftbound Unit: Akali, Deadly Weapon. [Empower] [2][C] ([2][C]: Empower me. Use only if not Empowered.)
When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm [Empowered], deal 2 instead.
[Empowered][>] I have +1 [S].
Akali +5 versies

Unit · Fury · E3 · M3

Empower 2fury rune (2fury rune: Empower me. Use only if not Empowered.) When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm Empowered, deal 2 instead. Empowered[>] I have +1 might.

Riftbound Unit: Ambessa, The Wolf. [Empower] [3][C] ([3][C]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +3 [S] and can't be dealt damage unless I'm in combat.
Ambessa +4 versies

Unit · Body · E4 · M4

Empower 3body rune (3body rune: Empower me. Use only if not Empowered.) Empowered[>] I have +3 might and can't be dealt damage unless I'm in combat.

Riftbound Unit: Applied Researchers. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] Your spells cost [1][A] less, to a minimum of [1].
Applied Researchers

Unit · Mind · E4 · M4

Empower 3 (3: Empower me. Use only if not Empowered.) Empowered[>] Your spells cost 1willekeurige rune less, to a minimum of 1.

Riftbound Unit: Apprentice Mage. [Empower] [2] ([2]: Empower me. Use only if not Empowered.)
When I become [Empowered], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.)
[Empowered][>] I have +1 [S].
Apprentice Mage

Unit · Mind · E3 · M3

Empower 2 (2: Empower me. Use only if not Empowered.) When I become Empowered, Predict 2. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.) Empowered[>] I have +1 might.

Riftbound Unit: Aurok General. [Empower] [3][C] ([3][C]: Empower me. Use only if not Empowered.)
[Empowered][>] Your units that are [Empowered] have +2 [S] (including me).
Aurok General

Unit · Order · E5 · M5

Empower 3order rune (3order rune: Empower me. Use only if not Empowered.) Empowered[>] Your units that are Empowered have +2 might (including me).

Riftbound Unit: Baccai Sandspinner. [Empower] [5]. This ability costs [3] less if you control 4 or fewer runes. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Assault 2]. (Opponents must pay [A] to choose me with a spell or ability. +2 [S] while I'm an attacker.)
Baccai Sandspinner

Unit · Fury · E6 · M6

Empower 5. This ability costs 3 less if you control 4 or fewer runes. (Pay the cost: Empower me. Use only if not Empowered.) Empowered[>] I have Deflect and Assault 2. (Opponents must pay willekeurige rune to choose me with a spell or ability. +2 might while I'm an attacker.)

Riftbound Unit: Baccai Witherclaw. [Empower] [1][A][A] ([1][A][A]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +2 [S].
[Empowered][>][>>][Deathknell][>] Channel 2 runes exhausted. (When I die while Empowered, get the effect.)
Baccai Witherclaw

Unit · Body · E4 · M4

Empower 1willekeurige runewillekeurige rune (1willekeurige runewillekeurige rune: Empower me. Use only if not Empowered.) Empowered[>] I have +2 might. Empowered[>][>>]Deathknell[>] Channel 2 runes exhausted. (When I die while Empowered, get the effect.)

Riftbound Legend: Boy Who Shattered Time. [Empower] —  [1], [T] (Use only if not Empowered.)
Disempower me, [T]: Reduce the cost of the next unit you play this turn by [2][A] and give it "Kill me at end of turn."
Boy Who Shattered Time +1 versies

Legend · Fury/Mind

Empower — 1, exhaust (Use only if not Empowered.) Disempower me, exhaust: Reduce the cost of the next unit you play this turn by 2willekeurige rune and give it "Kill me at end of turn."

Riftbound Unit: Brutal Hunter. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +2 [S] and [Ganking]. (I can move from battlefield to battlefield.)
Brutal Hunter

Unit · Body · E3 · M4

Empower 3 (3: Empower me. Use only if not Empowered.) Empowered[>] I have +2 might and Ganking. (I can move from battlefield to battlefield.)

Riftbound Unit: Covert Informant. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] When I move, draw 1.
Covert Informant

Unit · Mind · E3 · M4

Empower 3 (3: Empower me. Use only if not Empowered.) Empowered[>] When I move, draw 1.

Riftbound Unit: Dame the Despoiler. [Empower] [5][C] ([5][C]: Empower me. Use only if not Empowered.)
[Empowered][>] When I attack or defend, choose a unit here. Increase my Might to its Might this turn, then give me +1 [S] this turn.
Dame the Despoiler

Unit · Body · E5 · M5

Empower 5body rune (5body rune: Empower me. Use only if not Empowered.) Empowered[>] When I attack or defend, choose a unit here. Increase my Might to its Might this turn, then give me +1 might this turn.

Riftbound Legend: Defender of Tomorrow. [Empower] [2][A][A] ([2][A][A]: Empower me. Use only if not Empowered.)
[1], [T]: Ready a gear. 
[Empowered][>] [1], [T]: Ready 2 gear.
Defender of Tomorrow +2 versies

Legend · Mind/Body

Empower 2willekeurige runewillekeurige rune (2willekeurige runewillekeurige rune: Empower me. Use only if not Empowered.) 1, exhaust: Ready a gear. Empowered[>] 1, exhaust: Ready 2 gear.

Riftbound Unit: Escaped Grayback. [Empower] — Kill a friendly unit (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have +2 [S].
Escaped Grayback

Unit · Order · E3 · M3

Empower — Kill a friendly unit (Pay the cost: Empower me. Use only if not Empowered.) Empowered[>] I have +2 might.

Riftbound Unit: Frostcoat Mother. [Empower] [12]. This ability costs [1] less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have +3 [S].
Frostcoat Mother

Unit · Calm · E3 · M3

Empower 12. This ability costs 1 less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.) Empowered[>] I have +3 might.

Riftbound Unit: Gangplank, Naval. [Empower] [C][C] ([C][C]: Empower me. Use only if not Empowered.)
[Empowered][>] If a spell or ability that chooses me would stun me, give me -[S], or return me to hand, give me +3 [S] instead.
Gangplank +1 versies

Unit · Body · E6 · M6

Empower body runebody rune (body runebody rune: Empower me. Use only if not Empowered.) Empowered[>] If a spell or ability that chooses me would stun me, give me -might, or return me to hand, give me +3 might instead.

Riftbound Gear: Glowstone. [Empower] [A][A] ([A][A]: Empower me. Use only if not Empowered.)
Disempower this, [T]: Choose a player. They gain control of this and recall it. (Send it to their base.)
At the end of your turn, kill this and deal 5 to all units you control.
Glowstone

Gear · Order · E2

Empower willekeurige runewillekeurige rune (willekeurige runewillekeurige rune: Empower me. Use only if not Empowered.) Disempower this, exhaust: Choose a player. They gain control of this and recall it. (Send it to their base.) At the end of your turn, kill this and deal 5 to all units you control.

Riftbound Unit: Grumpy Rockbear. [Empower] [12]. This ability costs [1] less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Shield 3]. (Opponents must pay [A] to choose me with a spell or ability.+3 [S] while I'm a defender.)
Grumpy Rockbear

Unit · Mind · E4 · M4

Empower 12. This ability costs 1 less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.) Empowered[>] I have Deflect and Shield 3. (Opponents must pay willekeurige rune to choose me with a spell or ability.+3 might while I'm a defender.)

Riftbound Legend: Heart of the Tempest. When you play a card from anywhere other than your hand, empower me.
[Action][>] Disempower me, [T]: Give a unit [Assault 2] this turn. (+2 [S] while it's an attacker.)
Heart of the Tempest +2 versies

Legend · Order/Chaos

When you play a card from anywhere other than your hand, empower me. Action[>] Disempower me, exhaust: Give a unit Assault 2 this turn. (+2 might while it's an attacker.)

Riftbound Gear: Helm of Suppression. [Empower] [4][C] ([4][C]: Empower this. Use only if not Empowered.)
Opponents' spells cost [1] more. If this is [Empowered], they cost [1][A] more instead.
Helm of Suppression

Gear · Calm · E4

Empower 4calm rune (4calm rune: Empower this. Use only if not Empowered.) Opponents' spells cost 1 more. If this is Empowered, they cost 1willekeurige rune more instead.

Riftbound Gear: Hextech Disc. [Empower] — [T] (Pay the cost: Empower this. Use only if not Empowered.)
Disempower this, [1], [T]: Play a 3 [S] Mech unit token to your base.
Hextech Disc

Gear · Body · E4

Empower — exhaust (Pay the cost: Empower this. Use only if not Empowered.) Disempower this, 1, exhaust: Play a 3 might Mech unit token to your base.

Riftbound Gear: Hextech Formula. This enters exhausted.
[T]: Empower another gear. (It becomes Empowered if it's not already.)
Hextech Formula

Gear · Mind · E2

This enters exhausted. exhaust: Empower another gear. (It becomes Empowered if it's not already.)

Riftbound Unit: Kayle, Justified. [Empower] [3] ([3]: Empower me.)
I can be [Empowered] up to three times.
I have +2 [S] for each time I'm [Empowered].
While I'm [Empowered] three times, I have [Deflect 3] and [Ganking].
Kayle +1 versies

Unit · Order · E3 · M3

Empower 3 (3: Empower me.) I can be Empowered up to three times. I have +2 might for each time I'm Empowered. While I'm Empowered three times, I have Deflect 3 and Ganking.

Riftbound Unit: Kharox. [Empower] [6][C][C] ([6][C][C]: Empower me. Use only if not Empowered.)
When I become [Empowered], choose an opponent. They [Burn 3]. Then you may do this: Choose a unit in their trash and play it, ignoring its cost. (To Burn 3, they put the top 3 cards of their Main Deck into their trash.)
Kharox

Unit · Chaos · E6 · M5

Empower 6chaos runechaos rune (6chaos runechaos rune: Empower me. Use only if not Empowered.) When I become Empowered, choose an opponent. They Burn 3. Then you may do this: Choose a unit in their trash and play it, ignoring its cost. (To Burn 3, they put the top 3 cards of their Main Deck into their trash.)

Riftbound Unit: Kinkou Lifeblade. [Empower] [2] ([2]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +1 [S] and [Ganking]. (I can move from battlefield to battlefield.)
Kinkou Lifeblade

Unit · Chaos · E4 · M4

Empower 2 (2: Empower me. Use only if not Empowered.) Empowered[>] I have +1 might and Ganking. (I can move from battlefield to battlefield.)

Riftbound Unit: Legion Marauder. [Empower] — [1] or [C] (Pay either cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have +1 [S].
Legion Marauder

Unit · Body · E2 · M2

Empower — 1 or body rune (Pay either cost: Empower me. Use only if not Empowered.) Empowered[>] I have +1 might.

Riftbound Legend: Master of Shadows. When you banish a card you own, empower me. (I become Empowered if I'm not already.)
[Action][>] Disempower me, [T]: Discard 1, then draw 1.
Master of Shadows +2 versies

Legend · Fury/Chaos

When you banish a card you own, empower me. (I become Empowered if I'm not already.) Action[>] Disempower me, exhaust: Discard 1, then draw 1.

Riftbound Legend: Matriarch of War. When you empower something else, empower me. (I become Empowered if I'm not already.)
Disempower me, [A], [T]: Ready a unit.
Matriarch of War +2 versies

Legend · Body/Order

When you empower something else, empower me. (I become Empowered if I'm not already.) Disempower me, willekeurige rune, exhaust: Ready a unit.

Riftbound Unit: Mel, Newly Awakened. When you play me, draw 1.
[Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] Your spells and abilities can't be countered. If a spell or ability you control would give -[S] to a unit it chooses, it gives an additional -1 [S].
Mel +4 versies

Unit · Mind · E4 · M4

When you play me, draw 1. Empower 3 (3: Empower me. Use only if not Empowered.) Empowered[>] Your spells and abilities can't be countered. If a spell or ability you control would give -might to a unit it chooses, it gives an additional -1 might.

Riftbound Unit: Mournful Witness. When a combat that I was in ends, empower me. (I become Empowered if I'm not already.)
[Empowered][>] I have +2 [S].
Mournful Witness

Unit · Calm · E2 · M2

When a combat that I was in ends, empower me. (I become Empowered if I'm not already.) Empowered[>] I have +2 might.

Riftbound Unit: Nasus, Ascended. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
[Empower] [8] ([8]: Empower me. Use only if not Empowered.)
[Empowered][>] When I conquer, you score 1 point.
Nasus +4 versies

Unit · Calm · E8 · M8

Deflect 2 (Opponents must pay willekeurige runewillekeurige rune to choose me with a spell or ability.) Empower 8 (8: Empower me. Use only if not Empowered.) Empowered[>] When I conquer, you score 1 point.

Riftbound Unit: Noxian Emissary. [Empower] [1][C] ([1][C]: Empower me. Use only if not Empowered.)
[Empowered][>][>>][Deathknell][>] Play two 1 [S] Recruit unit tokens to your base. (When I die while Empowered, get the effect.)
Noxian Emissary

Unit · Order · E2 · M2

Empower 1order rune (1order rune: Empower me. Use only if not Empowered.) Empowered[>][>>]Deathknell[>] Play two 1 might Recruit unit tokens to your base. (When I die while Empowered, get the effect.)

Riftbound Gear: Platewyrm Egg. This enters exhausted.
[Empower] — [1], [T] (Pay the cost: Empower this. Use only if not Empowered.)
[Reaction][>] [T]: [Add] [1]. If this is [Empowered], [Add] [2] instead.
Platewyrm Egg

Gear · Body · E3

This enters exhausted. Empower — 1, exhaust (Pay the cost: Empower this. Use only if not Empowered.) Reaction[>] exhaust: Add 1. If this is Empowered, Add 2 instead.

Riftbound Unit: Profiteer. When you play me, you may disempower something you control to empower a legend, unit, or gear.
Profiteer

Unit · Body · E4 · M4

When you play me, you may disempower something you control to empower a legend, unit, or gear.

Riftbound Unit: Punching Poro. [Empower] — Discard 1 (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have +1 [S].
Punching Poro

Unit · Fury · E2 · M2

Empower — Discard 1 (Pay the cost: Empower me. Use only if not Empowered.) Empowered[>] I have +1 might.

Riftbound Gear: Questionable Tome. [Empower] —  [T] (Pay the cost: Empower me. Use only if not Empowered.)
Disempower this, [1], [T]: Draw 1.
Questionable Tome

Gear · Mind · E3

Empower — exhaust (Pay the cost: Empower me. Use only if not Empowered.) Disempower this, 1, exhaust: Draw 1.

Riftbound Gear: Rage Amplifier. [Empower] [6][C] ([6][C]: Empower this. Use only if not Empowered.)
Your units have +1 [S]. If I'm [Empowered], they have +2 [S] instead.
Rage Amplifier

Gear · Fury · E4

Empower 6fury rune (6fury rune: Empower this. Use only if not Empowered.) Your units have +1 might. If I'm Empowered, they have +2 might instead.

Riftbound Battlefield: Risen Altar. [Empower] costs of your units here cost [1] or [A] less.
Risen Altar

Battlefield · Colorless

Empower costs of your units here cost 1 or willekeurige rune less.

Riftbound Legend: Rogue Assassin. [Empower] [3][A] ([3][A]: Empower this. Use only if not Empowered.)
[Action][>] [T]: If it's your turn, move a friendly unit in a showdown to base and if I'm [Empowered], ready it.
Rogue Assassin +2 versies

Legend · Fury/Calm

Empower 3willekeurige rune (3willekeurige rune: Empower this. Use only if not Empowered.) Action[>] exhaust: If it's your turn, move a friendly unit in a showdown to base and if I'm Empowered, ready it.

Riftbound Spell: Sanction. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose one —
- Empower a unit. Disempower it at end of turn.
- Disempower a unit that's [Empowered]. Empower it at end of turn.
Sanction

Spell · Calm · E3

Reaction (Play any time, even before spells and abilities resolve.) Choose one — Empower a unit. Disempower it at end of turn. Disempower a unit that's Empowered. Empower it at end of turn.

Riftbound Unit: Serene Ascetic. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Shield 3]. (Opponents must pay [A] to choose me with a spell or ability.+3 [S] while I'm a defender.)
Serene Ascetic

Unit · Calm · E3 · M3

Empower 3 (3: Empower me. Use only if not Empowered.) Empowered[>] I have Deflect and Shield 3. (Opponents must pay willekeurige rune to choose me with a spell or ability.+3 might while I'm a defender.)

Riftbound Unit: Shadow Fiend. [Empower] [2][C] ([2][C]: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Assault 3]. (+3 [S] while I'm an attacker.)
Shadow Fiend

Unit · Fury · E2 · M2

Empower 2fury rune (2fury rune: Empower me. Use only if not Empowered.) Empowered[>] I have Assault 3. (+3 might while I'm an attacker.)

Riftbound Unit: Solari Sunhawk. [Empower] [2] ([2]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +1 [S] and [Deflect 2]. (Opponents must pay [A][A] to choose me with a spell or ability.)
Solari Sunhawk

Unit · Order · E3 · M3

Empower 2 (2: Empower me. Use only if not Empowered.) Empowered[>] I have +1 might and Deflect 2. (Opponents must pay willekeurige runewillekeurige rune to choose me with a spell or ability.)

Riftbound Legend: Soul's Reflection. When you empower something else, empower me. (I become Empowered if I'm not already.)
Disempower me, [T]: Give a unit at a battlefield -2 [S] this turn.
Soul's Reflection +2 versies

Legend · Mind/Chaos

When you empower something else, empower me. (I become Empowered if I'm not already.) Disempower me, exhaust: Give a unit at a battlefield -2 might this turn.

Riftbound Unit: Steel Paws. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Empower] [7] ([7]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +7 [S].
Steel Paws

Unit · Calm · E1 · M0

Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) Empower 7 (7: Empower me. Use only if not Empowered.) Empowered[>] I have +7 might.

Riftbound Unit: Tail-Cloaked Matriarch. [Empower] [2][C] ([2][C]: Empower me. Use only if not Empowered.)
When I become [Empowered], you may choose a unit in your trash with Energy cost no more than [3] and Power cost no more than [A]. Play it to your base, ignoring its cost.
Tail-Cloaked Matriarch

Unit · Chaos · E4 · M4

Empower 2chaos rune (2chaos rune: Empower me. Use only if not Empowered.) When I become Empowered, you may choose a unit in your trash with Energy cost no more than 3 and Power cost no more than willekeurige rune. Play it to your base, ignoring its cost.

Riftbound Gear: Tools of Empire. [Empower] [2] ([2]: Empower this. Use only if not Empowered.)
[T]: Give a unit +2 [S] this turn. If this is [Empowered], give that unit +4 [S] this turn instead.
Tools of Empire

Gear · Body · E4

Empower 2 (2: Empower this. Use only if not Empowered.) exhaust: Give a unit +2 might this turn. If this is Empowered, give that unit +4 might this turn instead.

Riftbound Unit: Tornado Warrior. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me from face down, you may empower something here. Disempower it at end of turn.
Tornado Warrior

Unit · Chaos · E3 · M3

Hidden (Hide now for willekeurige rune to react with later for 0.) When you play me from face down, you may empower something here. Disempower it at end of turn.

Riftbound Spell: Wild Claw. Look at the top 5 cards of your Main Deck. You may banish a unit or gear from among them and play it, reducing its Energy cost by [5]. Recycle the rest. Then you may do this: Empower it. (It becomes Empowered if it's not already.)
Wild Claw

Spell · Body · E7

Look at the top 5 cards of your Main Deck. You may banish a unit or gear from among them and play it, reducing its Energy cost by 5. Recycle the rest. Then you may do this: Empower it. (It becomes Empowered if it's not already.)