Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
[Empower] 2fury rune (2fury rune: Empower me. Use only if not Empowered.) When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm [Empowered], deal 2 instead. [Empowered][>] I have +1 might.
[Empower] 1order runeorder rune (1order runeorder rune: Empower me. Use only if not Empowered.) [Empowered][>] I have [Assault 2]. (+2 might while I'm an attacker.) [Empowered][>] When I attack, kill an enemy unit here with less Might than me.
[Empower] 3body rune (3body rune: Empower me. Use only if not Empowered.) [Empowered][>] I have +3 might and can't be dealt damage unless I'm in combat.
[Empower] 3 (3: Empower me. Use only if not Empowered.) [Empowered][>] Your spells cost 1willekeurige rune less, to a minimum of 1.
[Empower] 2 (2: Empower me. Use only if not Empowered.) When I become [Empowered], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.) [Empowered][>] I have +1 might.
[Empower] 3order rune (3order rune: Empower me. Use only if not Empowered.) [Empowered][>] Your units that are [Empowered] have +2 might (including me).
[Empower] 5. This ability costs 3 less if you control 4 or fewer runes. (Pay the cost: Empower me. Use only if not Empowered.) [Empowered][>] I have [Deflect] and [Assault 2]. (Opponents must pay willekeurige rune to choose me with a spell or ability. +2 might while I'm an attacker.)
[Empower] 1willekeurige runewillekeurige rune (1willekeurige runewillekeurige rune: Empower me. Use only if not Empowered.) [Empowered][>] I have +2 might. [Empowered][>][>>][Deathknell][>] Channel 2 runes exhausted. (When I die while Empowered, get the effect.)
[Empower] 3 (3: Empower me. Use only if not Empowered.) [Empowered][>] I have +2 might and [Ganking]. (I can move from battlefield to battlefield.)
[Empower] 3 (3: Empower me. Use only if not Empowered.) [Empowered][>] When I move, draw 1.
[Empower] 5body rune (5body rune: Empower me. Use only if not Empowered.) [Empowered][>] When I attack or defend, choose a unit here. Increase my Might to its Might this turn, then give me +1 might this turn.
[Empower] 2willekeurige runewillekeurige rune (2willekeurige runewillekeurige rune: Empower me. Use only if not Empowered.) 1, exhaust: Ready a gear. [Empowered][>] 1, exhaust: Ready 2 gear.
[Empower] — Kill a friendly unit (Pay the cost: Empower me. Use only if not Empowered.) [Empowered][>] I have +2 might.
[Empower] 12. This ability costs 1 less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.) [Empowered][>] I have +3 might.
[Empower] body runebody rune (body runebody rune: Empower me. Use only if not Empowered.) [Empowered][>] If a spell or ability that chooses me would stun me, give me -might, or return me to hand, give me +3 might instead.
[Empower] willekeurige runewillekeurige rune (willekeurige runewillekeurige rune: Empower me. Use only if not Empowered.) Disempower this, exhaust: Choose a player. They gain control of this and recall it. (Send it to their base.) At the end of your turn, kill this and deal 5 to all units you control.
[Empower] 12. This ability costs 1 less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.) [Empowered][>] I have [Deflect] and [Shield 3]. (Opponents must pay willekeurige rune to choose me with a spell or ability.+3 might while I'm a defender.)
When you play a card from anywhere other than your hand, empower me. [Action][>] Disempower me, exhaust: Give a unit [Assault 2] this turn. (+2 might while it's an attacker.)
[Empower] 4calm rune (4calm rune: Empower this. Use only if not Empowered.) Opponents' spells cost 1 more. If this is [Empowered], they cost 1willekeurige rune more instead.
[Empower] — exhaust (Pay the cost: Empower this. Use only if not Empowered.) Disempower this, 1, exhaust: Play a 3 might Mech unit token to your base.
This enters exhausted. exhaust: Empower another gear. (It becomes Empowered if it's not already.)
[Empower] 3 (3: Empower me.) I can be [Empowered] up to three times. I have +2 might for each time I'm [Empowered]. While I'm [Empowered] three times, I have [Deflect 3] and [Ganking].
[Empower] 6chaos runechaos rune (6chaos runechaos rune: Empower me. Use only if not Empowered.) When I become [Empowered], choose an opponent. They [Burn 3]. Then you may do this: Choose a unit in their trash and play it, ignoring its cost. (To Burn 3, they put the top 3 cards of their Main Deck into their trash.)
[Empower] 2 (2: Empower me. Use only if not Empowered.) [Empowered][>] I have +1 might and [Ganking]. (I can move from battlefield to battlefield.)
[Empower] — 1 or body rune (Pay either cost: Empower me. Use only if not Empowered.) [Empowered][>] I have +1 might.
When you banish a card you own, empower me. (I become Empowered if I'm not already.) [Action][>] Disempower me, exhaust: Discard 1, then draw 1.
When you empower something else, empower me. (I become Empowered if I'm not already.) Disempower me, willekeurige rune, exhaust: Ready a unit.
[Empower] — Discard a spell (Pay the cost: Empower me. Use only if not Empowered.) When I become [Empowered], banish an enemy unit at a battlefield with 3 might or less.
When you play me, draw 1. [Empower] 3 (3: Empower me. Use only if not Empowered.) [Empowered][>] Your spells and abilities can't be countered. If a spell or ability you control would give -might to a unit it chooses, it gives an additional -1 might.
When a combat that I was in ends, empower me. (I become Empowered if I'm not already.) [Empowered][>] I have +2 might.
[Deflect 2] (Opponents must pay willekeurige runewillekeurige rune to choose me with a spell or ability.) [Empower] 8 (8: Empower me. Use only if not Empowered.) [Empowered][>] When I conquer, you score 1 point.
[Empower] 1order rune (1order rune: Empower me. Use only if not Empowered.) [Empowered][>][>>][Deathknell][>] Play two 1 might Recruit unit tokens to your base. (When I die while Empowered, get the effect.)
This enters exhausted. [Empower] — 1, exhaust (Pay the cost: Empower this. Use only if not Empowered.) [Reaction][>] exhaust: [Add] 1. If this is [Empowered], [Add] 2 instead.
When you play me, you may disempower something you control to empower a legend, unit, or gear.
[Empower] — Discard 1 (Pay the cost: Empower me. Use only if not Empowered.) [Empowered][>] I have +1 might.
[Empower] — exhaust (Pay the cost: Empower me. Use only if not Empowered.) Disempower this, 1, exhaust: Draw 1.
[Empower] 6fury rune (6fury rune: Empower this. Use only if not Empowered.) Your units have +1 might. If I'm [Empowered], they have +2 might instead.
1: Give me +1 might this turn. When my Might becomes 10 or more, empower me. (I become Empowered if I'm not already.) [Empowered][>] I have [Deflect] and [Ganking]. (Opponents must pay willekeurige rune to choose me with a spell or ability. I can move from battlefield to battlefield.)
[Empower] costs of your units here cost 1 or willekeurige rune less.
[Empower] 3willekeurige rune (3willekeurige rune: Empower this. Use only if not Empowered.) [Action][>] exhaust: If it's your turn, move a friendly unit in a showdown to base and if I'm [Empowered], ready it.
[Reaction] (Play any time, even before spells and abilities resolve.) Choose one — Empower a unit. Disempower it at end of turn. Disempower a unit that's [Empowered]. Empower it at end of turn.
[Empower] 3 (3: Empower me. Use only if not Empowered.) [Empowered][>] I have [Deflect] and [Shield 3]. (Opponents must pay willekeurige rune to choose me with a spell or ability.+3 might while I'm a defender.)
[Empower] 2fury rune (2fury rune: Empower me. Use only if not Empowered.) [Empowered][>] I have [Assault 3]. (+3 might while I'm an attacker.)
[Empower] 2 (2: Empower me. Use only if not Empowered.) [Empowered][>] I have +1 might and [Deflect 2]. (Opponents must pay willekeurige runewillekeurige rune to choose me with a spell or ability.)
When you empower something else, empower me. (I become Empowered if I'm not already.) Disempower me, exhaust: Give a unit at a battlefield -2 might this turn.
[Deflect] (Opponents must pay willekeurige rune to choose me with a spell or ability.) [Empower] 7 (7: Empower me. Use only if not Empowered.) [Empowered][>] I have +7 might.
[Empower] 2chaos rune (2chaos rune: Empower me. Use only if not Empowered.) When I become [Empowered], you may choose a unit in your trash with Energy cost no more than 3 and Power cost no more than willekeurige rune. Play it to your base, ignoring its cost.
[Empower] 2 (2: Empower this. Use only if not Empowered.) exhaust: Give a unit +2 might this turn. If this is [Empowered], give that unit +4 might this turn instead.
[Hidden] (Hide now for willekeurige rune to react with later for 0.) When you play me from face down, you may empower something here. Disempower it at end of turn.
Look at the top 5 cards of your Main Deck. You may banish a unit or gear from among them and play it, reducing its Energy cost by 5. Recycle the rest. Then you may do this: Empower it. (It becomes Empowered if it's not already.)