Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
Ready up to 4 units, gear, and/or runes.
When a combat that I was in ends, if I haven't been dealt damage this turn, draw 1.
[Empower] 2fury rune (2fury rune: Empower me. Use only if not Empowered.) When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm [Empowered], deal 2 instead. [Empowered][>] I have +1 might.
I can't be chosen by enemy spells and abilities unless I'm in combat. When I move to a battlefield, give me +2 might this turn.
[Empower] 1order runeorder rune (1order runeorder rune: Empower me. Use only if not Empowered.) [Empowered][>] I have [Assault 2]. (+2 might while I'm an attacker.) [Empowered][>] When I attack, kill an enemy unit here with less Might than me.
[Empower] 3body rune (3body rune: Empower me. Use only if not Empowered.) [Empowered][>] I have +3 might and can't be dealt damage unless I'm in combat.
[Empower] 3 (3: Empower me. Use only if not Empowered.) [Empowered][>] Your spells cost 1willekeurige rune less, to a minimum of 1.
[Empower] 2 (2: Empower me. Use only if not Empowered.) When I become [Empowered], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.) [Empowered][>] I have +1 might.
When you play your first card each turn, if I'm at a battlefield, your next card costs 2willekeurige runewillekeurige rune less.
[Empower] 3order rune (3order rune: Empower me. Use only if not Empowered.) [Empowered][>] Your units that are [Empowered] have +2 might (including me).
When I attack, you may pay fury rune to give me [Assault 2] this turn. (+2 might while I'm an attacker.)
[Empower] 5. This ability costs 3 less if you control 4 or fewer runes. (Pay the cost: Empower me. Use only if not Empowered.) [Empowered][>] I have [Deflect] and [Assault 2]. (Opponents must pay willekeurige rune to choose me with a spell or ability. +2 might while I'm an attacker.)
[Empower] 1willekeurige runewillekeurige rune (1willekeurige runewillekeurige rune: Empower me. Use only if not Empowered.) [Empowered][>] I have +2 might. [Empowered][>][>>][Deathknell][>] Channel 2 runes exhausted. (When I die while Empowered, get the effect.)
The first time I move each turn, choose a player. They [Burn 1]. (They put the top card of their Main Deck into their trash.)
At the start of your Main Phase, you may kill 3 other friendly units and/or gear to score 1 point.
Kill a gear. [Flow] 4fury rune (You may play this from your trash for its Flow cost. Then banish it.)
[Empower] 3 (3: Empower me. Use only if not Empowered.) [Empowered][>] I have +2 might and [Ganking]. (I can move from battlefield to battlefield.)
[Reaction][>] willekeurige runewillekeurige rune, exhaust: [Add] 2. Spend this Energy only to play units or activated abilities of units.
Each player chooses a unit they control. Kill the rest.
[Reaction] (Play any time, even before spells and abilities resolve.) [Predict 5]. (Look at the top 5 cards of your Main Deck. Recycle any of them and put the rest back in any order.) Draw 2.
When you play me, draw 1.
[Action] (Play on your turn or in showdowns.) Deal 2 to a unit at a battlefield. This deals 1 Bonus Damage for each card with this name in your trash.
If your score is not within 3 points of the Victory Score, I enter ready. When I attack, you may move any number of enemy units here each with 5 might or less to their base.
[Empower] 3 (3: Empower me. Use only if not Empowered.) [Empowered][>] When I move, draw 1.
[Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell if an opponent has played another spell this turn.
When you play a unit, gear, or activated ability with Energy cost 7 or more, you may exhaust me to ready up to 2 runes.
[Empower] 5body rune (5body rune: Empower me. Use only if not Empowered.) [Empowered][>] When I attack or defend, choose a unit here. Increase my Might to its Might this turn, then give me +1 might this turn.
[Burn 3]. (Put the top 3 cards of your Main Deck into your trash.) Play a 0 might Shadow Clone unit token. (It has "When I attack, you may banish a unit from your trash. If you do, give me [Assault 4] this turn.") [Flow] 1willekeurige runewillekeurige rune (You may play this from your trash for its Flow cost. Then banish it.)
Return any number of enemy Order (order rune) units with total Might 5 or less to their owners' hands.
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit that's in combat with an enemy Fury (fury rune) unit or that's being chosen by an enemy Fury spell. Give it +4 might this turn.
[Reaction] (Play any time, even before spells and abilities resolve.) Ignore [Deflect] while paying this spell's cost. Give an enemy Body (body rune) unit -5 might this turn.
[Action] (Play on your turn or in showdowns.) This can't be countered. Deal 4 to an enemy Calm (calm rune) unit.
Choose an opponent. They reveal their hand and you choose a Mind (mind rune) card from it. They recycle that card.
Kill an enemy Chaos (chaos rune) unit or gear.
[Empower] 2willekeurige runewillekeurige rune (2willekeurige runewillekeurige rune: Empower me. Use only if not Empowered.) 1, exhaust: Ready a gear. [Empowered][>] 1, exhaust: Ready 2 gear.
[Hidden] (Hide now for willekeurige rune to react with later for 0.) I have [Shield 3] while I'm at a battlefield with exactly one other unit you control. (+3 might while I'm a defender.)
[Action] (Play on your turn or in showdowns.) This turn, double a unit's Might and give it "willekeurige runewillekeurige rune: Ready me."
Choose a unit. Its base Might becomes 5 this turn. [Flow] 3 (You may play this from your trash for its Flow cost. Then banish it.)
Any player may pay willekeurige runewillekeurige rune as an additional cost to play a Dragon. If they do, they play it to this battlefield.
Draw 1. [Flow] 2 (You may play this from your trash for its Flow cost. Then banish it.)
You ignore [Tank] while assigning combat damage here.
[Accelerate] (You may pay 1fury rune as an additional cost to have me enter ready.) When I move, if you control 4 or fewer runes, draw 1.
When you play this, banish your hand and trash, then [Burn 7]. Skip your Draw Phase. You may play cards from your trash. If a card would go to your trash from anywhere other than your Main Deck, banish it instead.
[Empower] — Kill a friendly unit (Pay the cost: Empower me. Use only if not Empowered.) [Empowered][>] I have +2 might.
While you control 7 or more runes, prevent all damage that enemy spells and abilities would deal to me.
[Action][>] exhaust: Give a friendly unit [Tank] this turn. (It must be assigned combat damage first.)
When you play me, name a spell. While I'm at a battlefield, opponents can't play spells with that name.
When you play me, give a unit +3 might this turn.
When you play this or at the start of your Beginning Phase, [Burn 1]. When you burn a unit this way, do this: Give a friendly unit +might equal to the burned card's Might this turn. (To Burn 1, put the top card of your Main Deck into your trash.)
If you control fewer runes than an opponent at the start of your Beginning Phase, give me +1 might this turn.
When I become ready, give me +2 might this turn.
[Empower] 12. This ability costs 1 less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.) [Empowered][>] I have +3 might.
[Empower] body runebody rune (body runebody rune: Empower me. Use only if not Empowered.) [Empowered][>] If a spell or ability that chooses me would stun me, give me -might, or return me to hand, give me +3 might instead.
[Empower] willekeurige runewillekeurige rune (willekeurige runewillekeurige rune: Empower me. Use only if not Empowered.) Disempower this, exhaust: Choose a player. They gain control of this and recall it. (Send it to their base.) At the end of your turn, kill this and deal 5 to all units you control.
[Empower] 12. This ability costs 1 less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.) [Empowered][>] I have [Deflect] and [Shield 3]. (Opponents must pay willekeurige rune to choose me with a spell or ability.+3 might while I'm a defender.)
You may pay 1 as an additional cost to play me. When you play me, if you paid the additional cost, banish a card from any trash to give a unit [Assault 2] this turn. (+2 might while it's an attacker.)
[Action] (Play on your turn or in showdowns.) Give a unit +2 might this turn. If it's [Empowered], give it +4 might this turn instead.
[Equip] calm rune (calm rune: Attach this to a unit you control.)
When you play a card from anywhere other than your hand, empower me. [Action][>] Disempower me, exhaust: Give a unit [Assault 2] this turn. (+2 might while it's an attacker.)
Players ignore [Deflect] while paying for spells and abilities choosing something here.