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60 kaarten · alfabetisch

Riftbound Spell: Acceleration Gate. Ready up to 4 units, gear, and/or runes.
Acceleration Gate Nieuw

Signature Spell · Mind/Body · E3

Ready up to 4 units, gear, and/or runes.

Riftbound Unit: Affectionate Poro. When a combat that I was in ends, if I haven't been dealt damage this turn, draw 1.
Affectionate Poro Nieuw

Unit · Calm · E3 · M3

When a combat that I was in ends, if I haven't been dealt damage this turn, draw 1.

Riftbound Unit: Akali, Deadly Weapon. [Empower] [2][C] ([2][C]: Empower me. Use only if not Empowered.)
When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm [Empowered], deal 2 instead.
[Empowered][>] I have +1 [S].
Akali, Deadly Weapon Nieuw +1 versies

Champion Unit · Fury · E3 · M3

[Empower] 2fury rune (2fury rune: Empower me. Use only if not Empowered.) When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm [Empowered], deal 2 instead. [Empowered][>] I have +1 might.

Riftbound Unit: Akali, Silent. I can't be chosen by enemy spells and abilities unless I'm in combat.
When I move to a battlefield, give me +2 [S] this turn.
Akali, Silent Nieuw +1 versies

Champion Unit · Calm · E4 · M4

I can't be chosen by enemy spells and abilities unless I'm in combat. When I move to a battlefield, give me +2 might this turn.

Riftbound Unit: Ambessa, Respected and Feared. [Empower] [1][C][C] ([1][C][C]: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Assault 2]. (+2 [S] while I'm an attacker.)
[Empowered][>] When I attack, kill an enemy unit here with less Might than me.
Ambessa, Respected and Feared Nieuw +2 versies

Champion Unit · Order · E5 · M5

[Empower] 1order runeorder rune (1order runeorder rune: Empower me. Use only if not Empowered.) [Empowered][>] I have [Assault 2]. (+2 might while I'm an attacker.) [Empowered][>] When I attack, kill an enemy unit here with less Might than me.

Riftbound Unit: Ambessa, The Wolf. [Empower] [3][C] ([3][C]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +3 [S] and can't be dealt damage unless I'm in combat.
Ambessa, The Wolf Nieuw +1 versies

Champion Unit · Body · E4 · M4

[Empower] 3body rune (3body rune: Empower me. Use only if not Empowered.) [Empowered][>] I have +3 might and can't be dealt damage unless I'm in combat.

Riftbound Unit: Applied Researchers. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] Your spells cost [1][A] less, to a minimum of [1].
Applied Researchers Nieuw

Unit · Mind · E4 · M4

[Empower] 3 (3: Empower me. Use only if not Empowered.) [Empowered][>] Your spells cost 1willekeurige rune less, to a minimum of 1.

Riftbound Unit: Apprentice Mage. [Empower] [2] ([2]: Empower me. Use only if not Empowered.)
When I become [Empowered], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.)
[Empowered][>] I have +1 [S].
Apprentice Mage Nieuw

Unit · Mind · E3 · M3

[Empower] 2 (2: Empower me. Use only if not Empowered.) When I become [Empowered], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.) [Empowered][>] I have +1 might.

Riftbound Unit: Astral Heron. When you play your first card each turn, if I'm at a battlefield, your next card costs [2][A][A] less.
Astral Heron Nieuw

Unit · Calm · E7 · M7

When you play your first card each turn, if I'm at a battlefield, your next card costs 2willekeurige runewillekeurige rune less.

Riftbound Unit: Aurok General. [Empower] [3][C] ([3][C]: Empower me. Use only if not Empowered.)
[Empowered][>] Your units that are [Empowered] have +2 [S] (including me).
Aurok General Nieuw

Unit · Order · E5 · M5

[Empower] 3order rune (3order rune: Empower me. Use only if not Empowered.) [Empowered][>] Your units that are [Empowered] have +2 might (including me).

Riftbound Unit: Baccai Reaper. When I attack, you may pay [C] to give me [Assault 2] this turn. (+2 [S] while I'm an attacker.)
Baccai Reaper Nieuw

Unit · Fury · E3 · M4

When I attack, you may pay fury rune to give me [Assault 2] this turn. (+2 might while I'm an attacker.)

Riftbound Unit: Baccai Sandspinner. [Empower] [5]. This ability costs [3] less if you control 4 or fewer runes. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Assault 2]. (Opponents must pay [A] to choose me with a spell or ability. +2 [S] while I'm an attacker.)
Baccai Sandspinner Nieuw

Unit · Fury · E6 · M6

[Empower] 5. This ability costs 3 less if you control 4 or fewer runes. (Pay the cost: Empower me. Use only if not Empowered.) [Empowered][>] I have [Deflect] and [Assault 2]. (Opponents must pay willekeurige rune to choose me with a spell or ability. +2 might while I'm an attacker.)

Riftbound Unit: Baccai Witherclaw. [Empower] [1][A][A] ([1][A][A]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +2 [S].
[Empowered][>][>>][Deathknell][>] Channel 2 runes exhausted. (When I die while Empowered, get the effect.)
Baccai Witherclaw Nieuw

Unit · Body · E4 · M4

[Empower] 1willekeurige runewillekeurige rune (1willekeurige runewillekeurige rune: Empower me. Use only if not Empowered.) [Empowered][>] I have +2 might. [Empowered][>][>>][Deathknell][>] Channel 2 runes exhausted. (When I die while Empowered, get the effect.)

Riftbound Unit: Blade Twirler. The first time I move each turn, choose a player. They [Burn 1]. (They put the top card of their Main Deck into their trash.)
Blade Twirler Nieuw

Unit · Fury · E4 · M4

The first time I move each turn, choose a player. They [Burn 1]. (They put the top card of their Main Deck into their trash.)

Riftbound Gear: Bottled Constellation. At the start of your Main Phase, you may kill 3 other friendly units and/or gear to score 1 point.
Bottled Constellation Nieuw

Gear · Mind · E10

At the start of your Main Phase, you may kill 3 other friendly units and/or gear to score 1 point.

Riftbound Spell: Brittle Steel. Kill a gear.
[Flow] [4][C] (You may play this from your trash for its Flow cost. Then banish it.)
Brittle Steel Nieuw

Spell · Fury · E2

Kill a gear. [Flow] 4fury rune (You may play this from your trash for its Flow cost. Then banish it.)

Riftbound Unit: Brutal Hunter. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +2 [S] and [Ganking]. (I can move from battlefield to battlefield.)
Brutal Hunter Nieuw

Unit · Body · E3 · M4

[Empower] 3 (3: Empower me. Use only if not Empowered.) [Empowered][>] I have +2 might and [Ganking]. (I can move from battlefield to battlefield.)

Riftbound Legend: Butcher of the Sands. [Reaction][>] [A][A], [T]: [Add] [2]. Spend this Energy only to play units or activated abilities of units.
Butcher of the Sands Nieuw +1 versies

Legend · Fury/Body

[Reaction][>] willekeurige runewillekeurige rune, exhaust: [Add] 2. Spend this Energy only to play units or activated abilities of units.

Riftbound Spell: Cataclysmic Duel. Each player chooses a unit they control. Kill the rest.
Cataclysmic Duel Nieuw

Spell · Body · E8

Each player chooses a unit they control. Kill the rest.

Riftbound Spell: Clairvoyance. [Reaction] (Play any time, even before spells and abilities resolve.)
[Predict 5]. (Look at the top 5 cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Draw 2.
Clairvoyance Nieuw

Spell · Mind · E7

[Reaction] (Play any time, even before spells and abilities resolve.) [Predict 5]. (Look at the top 5 cards of your Main Deck. Recycle any of them and put the rest back in any order.) Draw 2.

Riftbound Unit: Cloud Drake. When you play me, draw 1.
Cloud Drake Nieuw

Unit · Mind · E6 · M5

When you play me, draw 1.

Riftbound Spell: Consuming Curse. [Action] (Play on your turn or in showdowns.)
Deal 2 to a unit at a battlefield. This deals 1 Bonus Damage for each card with this name in your trash.
Consuming Curse Nieuw

Spell · Fury · E2

[Action] (Play on your turn or in showdowns.) Deal 2 to a unit at a battlefield. This deals 1 Bonus Damage for each card with this name in your trash.

Riftbound Unit: Corrupted Dragon. If your score is not within 3 points of the Victory Score, I enter ready.
When I attack, you may move any number of enemy units here each with 5 [S] or less to their base.
Corrupted Dragon Nieuw

Unit · Body · E10 · M10

If your score is not within 3 points of the Victory Score, I enter ready. When I attack, you may move any number of enemy units here each with 5 might or less to their base.

Riftbound Unit: Covert Informant. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] When I move, draw 1.
Covert Informant Nieuw

Unit · Mind · E3 · M4

[Empower] 3 (3: Empower me. Use only if not Empowered.) [Empowered][>] When I move, draw 1.

Riftbound Spell: Crumbling Sands. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell if an opponent has played another spell this turn.
Crumbling Sands Nieuw

Spell · Calm · E1

[Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell if an opponent has played another spell this turn.

Riftbound Legend: Curator of the Sands. When you play a unit, gear, or activated ability with Energy cost [7] or more, you may exhaust me to ready up to 2 runes.
Curator of the Sands Nieuw +1 versies

Legend · Calm/Mind

When you play a unit, gear, or activated ability with Energy cost 7 or more, you may exhaust me to ready up to 2 runes.

Riftbound Unit: Dame the Despoiler. [Empower] [5][C] ([5][C]: Empower me. Use only if not Empowered.)
[Empowered][>] When I attack or defend, choose a unit here. Increase my Might to its Might this turn, then give me +1 [S] this turn.
Dame the Despoiler Nieuw

Unit · Body · E5 · M5

[Empower] 5body rune (5body rune: Empower me. Use only if not Empowered.) [Empowered][>] When I attack or defend, choose a unit here. Increase my Might to its Might this turn, then give me +1 might this turn.

Riftbound Spell: Death Mark. [Burn 3]. (Put the top 3 cards of your Main Deck into your trash.)
Play a 0 [S] Shadow Clone unit token. (It has "When I attack, you may banish a unit from your trash. If you do, give me [Assault 4] this turn.")
[Flow] [1][A][A] (You may play this from your trash for its Flow cost. Then banish it.)
Death Mark Nieuw

Signature Spell · Fury/Chaos · E2

[Burn 3]. (Put the top 3 cards of your Main Deck into your trash.) Play a 0 might Shadow Clone unit token. (It has "When I attack, you may banish a unit from your trash. If you do, give me [Assault 4] this turn.") [Flow] 1willekeurige runewillekeurige rune (You may play this from your trash for its Flow cost. Then banish it.)

Riftbound Spell: Decree of Discord. Return any number of enemy Order ([Y]) units with total Might 5 or less to their owners' hands.
Decree of Discord Nieuw

Spell · Chaos · E1

Return any number of enemy Order (order rune) units with total Might 5 or less to their owners' hands.

Riftbound Spell: Decree of Focus. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit that's in combat with an enemy Fury ([R]) unit or that's being chosen by an enemy Fury spell. Give it +4 [S] this turn.
Decree of Focus Nieuw

Spell · Calm · E1

[Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit that's in combat with an enemy Fury (fury rune) unit or that's being chosen by an enemy Fury spell. Give it +4 might this turn.

Riftbound Spell: Decree of Insight. [Reaction] (Play any time, even before spells and abilities resolve.)
Ignore [Deflect] while paying this spell's cost.
Give an enemy Body ([O]) unit -5 [S] this turn.
Decree of Insight Nieuw

Spell · Mind · E1

[Reaction] (Play any time, even before spells and abilities resolve.) Ignore [Deflect] while paying this spell's cost. Give an enemy Body (body rune) unit -5 might this turn.

Riftbound Spell: Decree of Rage. [Action] (Play on your turn or in showdowns.)
This can't be countered.
Deal 4 to an enemy Calm ([G]) unit.
Decree of Rage Nieuw

Spell · Fury · E1

[Action] (Play on your turn or in showdowns.) This can't be countered. Deal 4 to an enemy Calm (calm rune) unit.

Riftbound Spell: Decree of Strength. Choose an opponent. They reveal their hand and you choose a Mind ([B]) card from it. They recycle that card.
Decree of Strength Nieuw

Spell · Body · E1

Choose an opponent. They reveal their hand and you choose a Mind (mind rune) card from it. They recycle that card.

Riftbound Spell: Decree of Unity. Kill an enemy Chaos ([P]) unit or gear.
Decree of Unity Nieuw

Spell · Order · E2

Kill an enemy Chaos (chaos rune) unit or gear.

Riftbound Legend: Defender of Tomorrow. [Empower] [2][A][A] ([2][A][A]: Empower me. Use only if not Empowered.)
[1], [T]: Ready a gear. 
[Empowered][>] [1], [T]: Ready 2 gear.
Defender of Tomorrow Nieuw +1 versies

Legend · Mind/Body

[Empower] 2willekeurige runewillekeurige rune (2willekeurige runewillekeurige rune: Empower me. Use only if not Empowered.) 1, exhaust: Ready a gear. [Empowered][>] 1, exhaust: Ready 2 gear.

Riftbound Unit: Disciple of Shen. [Hidden] (Hide now for [A] to react with later for [0].)
I have [Shield 3] while I'm at a battlefield with exactly one other unit you control. (+3 [S] while I'm a defender.)
Disciple of Shen Nieuw

Unit · Order · E2 · M1

[Hidden] (Hide now for willekeurige rune to react with later for 0.) I have [Shield 3] while I'm at a battlefield with exactly one other unit you control. (+3 might while I'm a defender.)

Riftbound Spell: Dominus. [Action] (Play on your turn or in showdowns.)
This turn, double a unit's Might and give it "[A][A]: Ready me."
Dominus Nieuw

Signature Spell · Fury/Body · E4

[Action] (Play on your turn or in showdowns.) This turn, double a unit's Might and give it "willekeurige runewillekeurige rune: Ready me."

Riftbound Spell: Dragon Form. Choose a unit. Its base Might becomes 5 this turn.
[Flow] [3] (You may play this from your trash for its Flow cost. Then banish it.)
Dragon Form Nieuw

Spell · Order · E3

Choose a unit. Its base Might becomes 5 this turn. [Flow] 3 (You may play this from your trash for its Flow cost. Then banish it.)

Riftbound Battlefield: Dragon Roost. Any player may pay [A][A] as an additional cost to play a Dragon. If they do, they play it to this battlefield.
Dragon Roost Nieuw

Battlefield · Colorless

Any player may pay willekeurige runewillekeurige rune as an additional cost to play a Dragon. If they do, they play it to this battlefield.

Riftbound Spell: Dredge Up. Draw 1.
[Flow] [2] (You may play this from your trash for its Flow cost. Then banish it.)
Dredge Up Nieuw

Spell · Mind · E2

Draw 1. [Flow] 2 (You may play this from your trash for its Flow cost. Then banish it.)

Riftbound Unit: Dune Surfer. You ignore [Tank] while assigning combat damage here.
Dune Surfer Nieuw

Unit · Fury · E3 · M3

You ignore [Tank] while assigning combat damage here.

Riftbound Unit: Eclipse Dragon. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I move, if you control 4 or fewer runes, draw 1.
Eclipse Dragon Nieuw

Unit · Fury · E8 · M8

[Accelerate] (You may pay 1fury rune as an additional cost to have me enter ready.) When I move, if you control 4 or fewer runes, draw 1.

Riftbound Gear: Endless Riches. When you play this, banish your hand and trash, then [Burn 7].
Skip your Draw Phase.
You may play cards from your trash.
If a card would go to your trash from anywhere other than your Main Deck, banish it instead.
Endless Riches Nieuw

Gear · Fury · E5

When you play this, banish your hand and trash, then [Burn 7]. Skip your Draw Phase. You may play cards from your trash. If a card would go to your trash from anywhere other than your Main Deck, banish it instead.

Riftbound Unit: Escaped Grayback. [Empower] — Kill a friendly unit (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have +2 [S].
Escaped Grayback Nieuw

Unit · Order · E3 · M3

[Empower] — Kill a friendly unit (Pay the cost: Empower me. Use only if not Empowered.) [Empowered][>] I have +2 might.

Riftbound Unit: Esteemed Hierophant. While you control 7 or more runes, prevent all damage that enemy spells and abilities would deal to me.
Esteemed Hierophant Nieuw

Unit · Calm · E5 · M5

While you control 7 or more runes, prevent all damage that enemy spells and abilities would deal to me.

Riftbound Legend: Eye of Twilight. [Action][>] [T]: Give a friendly unit [Tank] this turn. (It must be assigned combat damage first.)
Eye of Twilight Nieuw +1 versies

Legend · Calm/Order

[Action][>] exhaust: Give a friendly unit [Tank] this turn. (It must be assigned combat damage first.)

Riftbound Unit: Fallen Feline. When you play me, name a spell.
While I'm at a battlefield, opponents can't play spells with that name.
Fallen Feline Nieuw

Unit · Order · E2 · M3

When you play me, name a spell. While I'm at a battlefield, opponents can't play spells with that name.

Riftbound Unit: Field Musicians. When you play me, give a unit +3 [S] this turn.
Field Musicians Nieuw

Unit · Calm · E4 · M3

When you play me, give a unit +3 might this turn.

Riftbound Gear: Forgotten Relic. When you play this or at the start of your Beginning Phase, [Burn 1]. When you burn a unit this way, do this: Give a friendly unit +[S] equal to the burned card's Might this turn. (To Burn 1, put the top card of your Main Deck into your trash.)
Forgotten Relic Nieuw

Gear · Chaos · E5

When you play this or at the start of your Beginning Phase, [Burn 1]. When you burn a unit this way, do this: Give a friendly unit +might equal to the burned card's Might this turn. (To Burn 1, put the top card of your Main Deck into your trash.)

Riftbound Unit: Forsaken Baccai. If you control fewer runes than an opponent at the start of your Beginning Phase, give me +1 [S] this turn.
Forsaken Baccai Nieuw

Unit · Fury · E2 · M2

If you control fewer runes than an opponent at the start of your Beginning Phase, give me +1 might this turn.

Riftbound Unit: Fretful Feline. When I become ready, give me +2 [S] this turn.
Fretful Feline Nieuw

Unit · Body · E6 · M5

When I become ready, give me +2 might this turn.

Riftbound Unit: Frostcoat Mother. [Empower] [12]. This ability costs [1] less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have +3 [S].
Frostcoat Mother Nieuw

Unit · Calm · E3 · M3

[Empower] 12. This ability costs 1 less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.) [Empowered][>] I have +3 might.

Riftbound Unit: Gangplank, Naval. [Empower] [C][C] ([C][C]: Empower me. Use only if not Empowered.)
[Empowered][>] If a spell or ability that chooses me would stun me, give me -[S], or return me to hand, give me +3 [S] instead.
Gangplank, Naval Nieuw +1 versies

Champion Unit · Body · E6 · M6

[Empower] body runebody rune (body runebody rune: Empower me. Use only if not Empowered.) [Empowered][>] If a spell or ability that chooses me would stun me, give me -might, or return me to hand, give me +3 might instead.

Riftbound Gear: Glowstone. [Empower] [A][A] ([A][A]: Empower me. Use only if not Empowered.)
Disempower this, [T]: Choose a player. They gain control of this and recall it. (Send it to their base.)
At the end of your turn, kill this and deal 5 to all units you control.
Glowstone Nieuw

Gear · Order · E2

[Empower] willekeurige runewillekeurige rune (willekeurige runewillekeurige rune: Empower me. Use only if not Empowered.) Disempower this, exhaust: Choose a player. They gain control of this and recall it. (Send it to their base.) At the end of your turn, kill this and deal 5 to all units you control.

Riftbound Unit: Grumpy Rockbear. [Empower] [12]. This ability costs [1] less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Shield 3]. (Opponents must pay [A] to choose me with a spell or ability.+3 [S] while I'm a defender.)
Grumpy Rockbear Nieuw

Unit · Mind · E4 · M4

[Empower] 12. This ability costs 1 less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.) [Empowered][>] I have [Deflect] and [Shield 3]. (Opponents must pay willekeurige rune to choose me with a spell or ability.+3 might while I'm a defender.)

Riftbound Unit: Gust Monk. You may pay [1] as an additional cost to play me.
When you play me, if you paid the additional cost, banish a card from any trash to give a unit [Assault 2] this turn. (+2 [S] while it's an attacker.)
Gust Monk Nieuw

Unit · Chaos · E2 · M2

You may pay 1 as an additional cost to play me. When you play me, if you paid the additional cost, banish a card from any trash to give a unit [Assault 2] this turn. (+2 might while it's an attacker.)

Riftbound Spell: Guttural Roar. [Action] (Play on your turn or in showdowns.)
Give a unit +2 [S] this turn. If it's [Empowered], give it +4 [S] this turn instead.
Guttural Roar Nieuw

Spell · Body · E2

[Action] (Play on your turn or in showdowns.) Give a unit +2 might this turn. If it's [Empowered], give it +4 might this turn instead.

Riftbound Gear: Hand Hammer. [Equip] [C] ([C]: Attach this to a unit you control.)
Hand Hammer Nieuw

Gear · Calm · E2

[Equip] calm rune (calm rune: Attach this to a unit you control.)

Riftbound Legend: Heart of the Tempest. When you play a card from anywhere other than your hand, empower me.
[Action][>] Disempower me, [T]: Give a unit [Assault 2] this turn. (+2 [S] while it's an attacker.)
Heart of the Tempest Nieuw +1 versies

Legend · Order/Chaos

When you play a card from anywhere other than your hand, empower me. [Action][>] Disempower me, exhaust: Give a unit [Assault 2] this turn. (+2 might while it's an attacker.)

Riftbound Battlefield: Heisho, Shell of the World. Players ignore [Deflect] while paying for spells and abilities choosing something here.
Heisho, Shell of the World Nieuw

Battlefield · Colorless

Players ignore [Deflect] while paying for spells and abilities choosing something here.