Alpha Strike Legaal
Kaarttekst
Action (Play on your turn or in showdowns.) Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.
Mechanieken
Triggers en effecten
Tags
Master Yi
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0.4% van recente decks speelt deze kaart
Regels en errata voor deze kaart
1. That player cannot choose to have fewer Targets than they have damage to split when choosing which Targets cease being Targets. Example: A player plays Alpha Strike, which reads in part “Choose a friendly unit. It deals damage equal to its Might split among…
1. Only Valid Damage is Dealt. Example: A unit reads “when I take damage, give me +2 [M] this turn.” A spell is played that Prevents the next 3 damage the unit would take. If a player plays Hextech Ray targeting the unit, it will take no damage and its trigger…
Damage can be Dealt to more than one Unit at the same time.…
Rulings over deze kaart Alle rulings →
Repulse vs Alpha Strike (targeting arrow count)
Repulse counts all targeting relationships ('arrows') pointing from a spell to friendly units, regardless of whether those targets currently meet the spell's targeting restrictions. Units moved to base by Flash are still targeted by Alpha Strike (arrows are 'grayed out' but present), so Repulse counts them and cannot counter Alpha Strike unless all remaining targeted units have moved to a non-board zone. Citaat uit de bron: “Repulse cares about the number of those arrows that point to friendly units, not the color of the arrows.”
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