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Riftbound Spell: Alpha Strike. [Action] (Play on your turn or in showdowns.)
Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.
Illustratie: 莺之歌

Alpha Strike Legaal

Signature Spell · Epic · Unleashed #192 · UNL-192/219

CalmBody Energy3 Power1

Kaarttekst

[Action] (Play on your turn or in showdowns.) Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.

Mechanieken

Action

Triggers en effecten

Triggers: for each unit killed by this effect
Effecten: deal damage equal to might split among enemy units at battlefields · gain 1 XP per kill

Tags

Master Yi

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1% van recente decks speelt deze kaart

5 van 500 recente decks (Piltover Archive)

Gemiddeld 2 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Calm RuneBody RuneWuju ApprenticeGrim ResolveMaster Yi, Tempered

Regels en errata voor deze kaart

§ 355.14.h

1. That player cannot choose to have fewer Targets than they have damage to split when choosing which Targets cease being Targets. Example: A player plays Alpha Strike, which reads in part “Choose a friendly unit. It deals damage equal to its Might split among…

Lees hele sectie → · Core Rules PDF (officieel)

§ 715.3

If the Deal action Splits damage, then the Bonus Damage applies to the amount of Damage that will be Split. This can alter the number of targets eligible to be chosen. Example: Volibear, Furious is a unit that says in part “When I attack, deal 5 damage split a…

Lees hele sectie → · Core Rules PDF (officieel)

§ 13

Moving, Conquering & Control To score, you must conquer battlefields by moving It’s a Showdown! units there. Once you conquer a battlefield, you control Players involved in the combat can play actions or cards it for as long as you have one or more units there…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

Rulings over deze kaart Alle rulings →

Geverifieerd

Repulse vs Alpha Strike (targeting arrow count)

Repulse counts all targeting relationships ('arrows') pointing from a spell to friendly units, regardless of whether those targets currently meet the spell's targeting restrictions. Units moved to base by Flash are still targeted by Alpha Strike (arrows are 'grayed out' but present), so Repulse counts them and cannot counter Alpha Strike unless all remaining targeted units have moved to a non-board zone. Citaat uit de bron: “Repulse cares about the number of those arrows that point to friendly units, not the color of the arrows.”

16-7-2026 · bron: clarify-mining:playriftbound-com-unleashed-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/unleashed-rules-faq-and-clarifications/

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Strike Down Strike Down 79% Body zelfde type
Combat Experience Combat Experience 77% Calm zelfde type
Skyward Strike Skyward Strike 76% Calm zelfde type
Cleave Cleave 76% Action zelfde type
Counter Strike Counter Strike 76% CalmBody zelfde type
Resonating Strike Resonating Strike 76% Calm zelfde type

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.