Alpha Strike Legaal
Kaarttekst
[Action] (Play on your turn or in showdowns.) Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.
Mechanieken
Triggers en effecten
Tags
Master Yi
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1% van recente decks speelt deze kaart
Calm RuneBody RuneWuju ApprenticeGrim ResolveMaster Yi, Tempered
Regels en errata voor deze kaart
1. That player cannot choose to have fewer Targets than they have damage to split when choosing which Targets cease being Targets. Example: A player plays Alpha Strike, which reads in part “Choose a friendly unit. It deals damage equal to its Might split among…
If the Deal action Splits damage, then the Bonus Damage applies to the amount of Damage that will be Split. This can alter the number of targets eligible to be chosen. Example: Volibear, Furious is a unit that says in part “When I attack, deal 5 damage split a…
Moving, Conquering & Control To score, you must conquer battlefields by moving It’s a Showdown! units there. Once you conquer a battlefield, you control Players involved in the combat can play actions or cards it for as long as you have one or more units there…
Rulings over deze kaart Alle rulings →
Repulse vs Alpha Strike (targeting arrow count)
Repulse counts all targeting relationships ('arrows') pointing from a spell to friendly units, regardless of whether those targets currently meet the spell's targeting restrictions. Units moved to base by Flash are still targeted by Alpha Strike (arrows are 'grayed out' but present), so Repulse counts them and cannot counter Alpha Strike unless all remaining targeted units have moved to a non-board zone. Citaat uit de bron: “Repulse cares about the number of those arrows that point to friendly units, not the color of the arrows.”
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