Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
When one of your units becomes Mighty, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ might.)
When one of your units becomes Mighty, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ might.)
When you play this, give a friendly unit +3 might this turn. Exhaust a friendly Mighty unit, exhaust: Draw 1. (A unit is Mighty while it has 5+ might.)
Accelerate (You may pay 1body rune as an additional cost to have me enter ready.) I cost 2 less for each of your Mighty units. (A unit is Mighty while it has 5+ might.)
When you play me, draw 1 for each of your Mighty units. (A unit is Mighty while it has 5+ might.)
When I move, reveal the top card of your Main Deck. If it's Mighty, draw it. Otherwise, recycle it. (A unit is Mighty while it has 5+ might.)
When you play a Mighty unit, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ might.)
Reaction (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly Mighty unit. (A unit is Mighty while it has 5+ might.) Draw 2 and channel 1 rune exhausted.
Reaction (Play any time, even before spells and abilities resolve.) Draw 1 for each of your Mighty units. (A unit is Mighty while it has 5+ might.)
When you conquer here with one or more Mighty units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ might.)
Deathknell — If I was Mighty, draw 2. (When I die, get the effect. I'm Mighty while I have 5+ might.)
When you play a Mighty unit, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ might.)