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Riftbound Spell: Sacrifice. [Reaction] (Play any time, even before spells and abilities resolve.)
As an additional cost to play this, kill a friendly [Mighty] unit. (A unit is Mighty while it has 5+ [S].)
Draw 2 and channel 1 rune exhausted.
Illustratie: Kudos Productions

Sacrifice Legaal

Spell · Rare · Unleashed #173 · UNL-173/219

Order Energy1

Kaarttekst

Reaction (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly Mighty unit. (A unit is Mighty while it has 5+ might.) Draw 2 and channel 1 rune exhausted.

Mechanieken

ReactionMighty

Triggers en effecten

Effecten: kill a friendly Mighty unit as additional cost · draw 2 · channel 1 rune exhausted

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6.2% van recente decks speelt deze kaart

31 van 500 recente decks (Piltover Archive)

Gemiddeld 2.2 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Order RuneViHidden BladeRift HeraldHonest Broker

Regels en errata voor deze kaart

§ 414.4

When Exhausting is listed as a Cost, then the Action must be able to be completed for the cost to be paid. Example: A spell says "As an additional cost to play this, you may exhaust a friendly unit." An exhausted friendly unit may not be exhausted again as the…

Lees hele sectie → · Core Rules PDF (officieel)

§ 429.3

Activated abilities that Add resources and have the Reaction tag can be activated at any time that spells or abilities require resources be paid. Example: A player can add Energy and Power through any means before initiating the process of playing a spell. Aft…

Lees hele sectie → · Core Rules PDF (officieel)

§ 204.3.b

When Costs within Instructions appear in spells, activated abilities, or in later parts of triggered abilities, the cost must be paid to get the effect during resolution of the spell or ability. Example: Bullet Time is a spell that reads “Pay any amount of [A]…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.