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20 kaarten · gesorteerd op relevantie

Riftbound Unit: Rell, Magnetic. [Tank] (I must be assigned combat damage first.)
When I attack, you may play an Equipment with Energy cost no more than [2], ignoring its cost, and attach it to me.
Rell

Unit · Fury · E4 · M4

Tank (I must be assigned combat damage first.) When I attack, you may play an Equipment with Energy cost no more than 2, ignoring its cost, and attach it to me.

Riftbound Legend: Mechanized Menace. Your Mechs have [Shield]. (+1 [S] while they're defenders.)
Rumble - Mechanized Menace (Metal)

Legend · Fury/Mind

Your Mechs have Shield. (+1 might while they're defenders.)

Riftbound Unit: Rumble, Hotheaded. Your Mechs each have [Assault]. (+1 [S] while we're attackers.)
When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.
Rumble

Unit · Fury · E4 · M4

Your Mechs each have Assault. (+1 might while we're attackers.) When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.

Riftbound Unit: Allay, Eager Admirer. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
While I'm at a battlefield, your other units here have [Deflect].
Allay, Eager Admirer

Unit · Calm · E3 · M3

Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) While I'm at a battlefield, your other units here have Deflect.

Riftbound Spell: Mirror Image. Choose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Mirror Image

Spell · Mind/Order · E3

Choose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it Temporary. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Riftbound Spell: Charm. Move an enemy unit.
Charm

Spell · Calm · E1

Move an enemy unit.

Riftbound Unit: Jinx, Rebel. When you discard one or more cards, ready me and give me +1 [S] this turn.
Jinx, Rebel

Champion Unit · Chaos · E5 · M5

When you discard one or more cards, ready me and give me +1 might this turn.

Riftbound Unit: Watchful Sentry. [Deathknell] — Draw 1. (When I die, get the effect.)
Watchful Sentry

Unit · Mind · E2 · M1

Deathknell — Draw 1. (When I die, get the effect.)

Riftbound Spell: Relentless Pursuit. [Action] (Play on your turn or in showdowns.)
Move a friendly unit. You may attach an Equipment with the same controller to it. This turn, that unit has "When I conquer, you may move me to my base."
Relentless Pursuit

Spell · Fury/Body · E2

Action (Play on your turn or in showdowns.) Move a friendly unit. You may attach an Equipment with the same controller to it. This turn, that unit has "When I conquer, you may move me to my base."

Riftbound Gear: Orb of Regret. [T]: Give a unit -1 [S] this turn, to a minimum of 1 [S].
Orb of Regret

Gear · Mind · E1

exhaust: Give a unit -1 might this turn, to a minimum of 1 might.

Riftbound Legend: Mechanized Menace. Your Mechs have [Shield]. (+1 [S] while they're defenders.)
Mechanized Menace

Legend · Fury/Mind

Your Mechs have Shield. (+1 might while they're defenders.)

Riftbound Unit: Recruit (DE).
Recruit (DE)

Unit · Colorless · M1

Riftbound Unit: Mega-Mech.
Mega-Mech

Unit · Mind · E7 · M8

Riftbound Spell: Rebuttal. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a spell with Energy cost no more than [4].  You may pay [A]. If you do, gain control of it and you may make new choices for it. Otherwise, counter it.
Rebuttal

Spell · Mind/Chaos · E1

Reaction (Play any time, even before spells and abilities resolve.) Choose a spell with Energy cost no more than 4. You may pay willekeurige rune. If you do, gain control of it and you may make new choices for it. Otherwise, counter it.

Riftbound Unit: Apprentice Smith. When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it.
Apprentice Smith

Unit · Calm · E2 · M2

When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it.

Riftbound Spell: Vengeance. Kill a unit.
Vengeance

Spell · Order · E4

Kill a unit.

Riftbound Unit: Ol' Poro. I can't be played on your first, second, or third turns.
Ol' Poro

Unit · Calm · E2 · M4

I can't be played on your first, second, or third turns.

Riftbound Spell: Mobilize. Channel 1 rune exhausted. If you can't, draw 1.
Mobilize

Spell · Body · E2

Channel 1 rune exhausted. If you can't, draw 1.

Riftbound Spell: Resonating Strike. [Hidden] (Hide now for [A] to react with later for [0].)
[Reaction] (Play on your turn or in showdowns.)
Choose a battlefield you control and a unit you control at a different location. Move that unit to that battlefield and give it +2 [S] this turn.
Resonating Strike

Spell · Calm · E2

Hidden (Hide now for willekeurige rune to react with later for 0.) Reaction (Play on your turn or in showdowns.) Choose a battlefield you control and a unit you control at a different location. Move that unit to that battlefield and give it +2 might this turn.

Riftbound Unit: Determined Sentry. I can't move to base.
Determined Sentry

Unit · Body · E1 · M1

I can't move to base.