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0% van recente decks speelt deze kaart
Regels en errata voor deze kaart
1. Only Valid Damage is Dealt. Example: A unit reads “when I take damage, give me +2 [M] this turn.” A spell is played that Prevents the next 3 damage the unit would take. If a player plays Hextech Ray targeting the unit, it will take no damage and its trigger…
4. Units cannot have more damage assigned to them than the minimum required to constitute lethal damage unless no further units remain to have damage assigned to them. Example: If a player has 5 damage to distribute among four 3 Might units and those units eac…
7. If multiple Units have abilities or effects that require a player to assign them damage with the same priority, that player may assign damage to those units in any order. Example: A player is assigning damage to the following units: two units with Tank ("I …
Rulings over deze kaart Alle rulings →
Rell, Magnetic
Rell, Magnetic is revised to use a reflexive trigger for Equipment attachment: when she attacks and you play a qualifying Equipment for free, 'then do this:' attaches it to her as a separate chain item, allowing players to respond before the attachment resolves. Citaat uit de bron: “If you do, then do this: Attach it to me.”
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