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20 kaarten · gesorteerd op relevantie

Riftbound Legend: Mechanized Menace. Your Mechs have [Shield]. (+1 [S] while they're defenders.)
Mechanized Menace

Legend · Fury/Mind

Your Mechs have Shield. (+1 might while they're defenders.)

Riftbound Legend: Mechanized Menace. Your Mechs have [Shield]. (+1 [S] while they're defenders.)
Rumble - Mechanized Menace (Metal)

Legend · Fury/Mind

Your Mechs have Shield. (+1 might while they're defenders.)

Riftbound Unit: Rumble, Hotheaded. Your Mechs each have [Assault]. (+1 [S] while we're attackers.)
When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.
Rumble

Unit · Fury · E4 · M4

Your Mechs each have Assault. (+1 might while we're attackers.) When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.

Riftbound Spell: Danger Zone. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [1][C] (You may pay the additional cost to repeat this spell's effect.)
Give your Mechs +1 [S] this turn.
Danger Zone

Spell · Fury/Mind · E1

Reaction (Play any time, even before spells and abilities resolve.) Repeat 1willekeurige rune (You may pay the additional cost to repeat this spell's effect.) Give your Mechs +1 might this turn.

Riftbound Spell: Thermo Beam. [Action] (Play on your turn or in showdowns.)
Kill all gear.
Thermo Beam

Spell · Fury · E5

Action (Play on your turn or in showdowns.) Kill all gear.

Riftbound Spell: Rampage. As you play this, you may pay [C] as an additional cost.
Choose a friendly unit and an enemy unit. If you paid the additional cost, give the friendly unit +2 [S] this turn. They deal damage equal to their Mights to each other.
Rampage

Spell · Body · E3

As you play this, you may pay body rune as an additional cost. Choose a friendly unit and an enemy unit. If you paid the additional cost, give the friendly unit +2 might this turn. They deal damage equal to their Mights to each other.

Riftbound Spell: Hostile Takeover. [Hidden] (Hide now for [A] to react with later for [0].)
Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are there. Otherwise, conquer.)
Lose control of that unit and recall it at end of turn. (Send it to base. This isn't a move.)
Hostile Takeover

Spell · Mind/Order · E5

Hidden (Hide now for willekeurige rune to react with later for 0.) Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are there. Otherwise, conquer.) Lose control of that unit and recall it at end of turn. (Send it to base. This isn't a move.)

Riftbound Unit: Heimerdinger, Inventor. I have all [T] abilities of all friendly legends, units, and gear.
Heimerdinger, Inventor

Champion Unit · Mind · E3 · M3

I have all exhaust abilities of all friendly legends, units, and gear.

Riftbound Unit: Pit Crew. When you play a gear, ready me.
Pit Crew

Unit · Mind · E3 · M3

When you play a gear, ready me.

Riftbound Gear: Fresh Beans. When you play a unit during a showdown, you may exhaust this to draw 1.
Fresh Beans

Gear · Fury · E2

When you play a unit during a showdown, you may exhaust this to draw 1.

Riftbound Unit: Heimerdinger, Inventor. I have all [T] abilities of all friendly legends, units, and gear.
Heimerdinger

Unit · Mind · E3 · M3

I have all exhaust abilities of all friendly legends, units, and gear.

Riftbound Legend: Bloodharbor Ripper. [1], [T]: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")
Bloodharbor Ripper

Legend · Fury/Chaos

1, exhaust: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "Reaction[>] Kill this, exhaust: Add willekeurige rune.")

Riftbound Spell: Ruthless Strike. [Action] (Play on your turn or in showdowns.)
As an additional cost to play this, you may discard 1.
Deal 3 to a unit at a battlefield. If you paid the additional cost, deal 5 to it instead.
Ruthless Strike

Spell · Fury · E3

Action (Play on your turn or in showdowns.) As an additional cost to play this, you may discard 1. Deal 3 to a unit at a battlefield. If you paid the additional cost, deal 5 to it instead.

Riftbound Spell: Improvised Projectile. [Action] (Play on your turn or in showdowns.)
Choose a friendly gear. Deal damage equal to its Energy cost to a unit at a battlefield.
Improvised Projectile

Gear · Mind · E3

Action (Play on your turn or in showdowns.) Choose a friendly gear. Deal damage equal to its Energy cost to a unit at a battlefield.

Riftbound Legend: Relentless Storm. When you play a [Mighty] unit, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ [S].)
Relentless Storm

Legend · Fury/Body

When you play a Mighty unit, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ might.)

Riftbound Spell: Relentless Pursuit. [Action] (Play on your turn or in showdowns.)
Move a friendly unit. You may attach an Equipment with the same controller to it. This turn, that unit has "When I conquer, you may move me to my base."
Relentless Pursuit

Spell · Fury/Body · E2

Action (Play on your turn or in showdowns.) Move a friendly unit. You may attach an Equipment with the same controller to it. This turn, that unit has "When I conquer, you may move me to my base."

Riftbound Spell: Hush. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell with Power cost [A][A] or more.
Hush Nieuw

· — · E1

Reaction (Play any time, even before spells and abilities resolve.) Counter a spell with Power cost willekeurige runewillekeurige rune or more.

Riftbound Spell: Bushwhack. [Hidden] (Hide now for [A] to react with later for [0].)
Friendly units enter ready this turn. Play a Gold gear token exhausted.
Bushwhack

Spell · Fury · E2

Hidden (Hide now for willekeurige rune to react with later for 0.) Friendly units enter ready this turn. Play a Gold gear token exhausted.

Riftbound Spell: Final Spark. [Action] (Play on your turn or in showdowns.)
Deal 8 to a unit.
Final Spark

Spell · Mind/Order · E8

Action (Play on your turn or in showdowns.) Deal 8 to a unit.

Riftbound Spell: Get Excited!. [Action] (Play on your turn or in showdowns.)
Discard 1. Deal its Energy cost as damage to a unit at a battlefield. (Ignore its Power cost.)
Get Excited!

Spell · Fury · E2

Action (Play on your turn or in showdowns.) Discard 1. Deal its Energy cost as damage to a unit at a battlefield. (Ignore its Power cost.)