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Riftbound Spell: Hush. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell with Power cost [A][A] or more.
Illustratie: Kudos Productions

Hush Nieuw Releasedatum onbekend

· Rare · Radiance #41 · RAD-041/167

Energy1 Power2

Kaarttekst

Reaction (Play any time, even before spells and abilities resolve.) Counter a spell with Power cost willekeurige runewillekeurige rune or more.

Mechanieken

Reaction

Triggers en effecten

Effecten: counter a spell with Power cost 2+ rainbow runes

In decks Bekijk in de deck-browser →

1.8% van recente decks speelt deze kaart

9 van 500 recente decks (Piltover Archive)

Gemiddeld 1.2 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Calm RuneDefyDisciplineHunters' CircleZhonya's Hourglass

Regels en errata voor deze kaart

§ 429.3

Activated abilities that Add resources and have the Reaction tag can be activated at any time that spells or abilities require resources be paid. Example: A player can add Energy and Power through any means before initiating the process of playing a spell. Aft…

Lees hele sectie → · Core Rules PDF (officieel)

§ 357.1.a

During this step, the card's controller can use activated abilities with the Reaction tag that Add resources to add Energy and Power to pay the card's costs. See rule 165. Rune Pools and rule 429. Add for more information.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 406.4

Other players have an opportunity to play Reactions before the resolution of spells and abilities. See rule 327. Chains for more information.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

Vergelijkbare kaarten Bekijk in graph →

Defy Defy 80% Reaction
Hard Bargain Hard Bargain 78% Reaction
Rebuttal Rebuttal 77% Reaction
Wind Wall Wind Wall 77% Reaction
Sacrifice Sacrifice 76% Reaction
Bonds of Strength Bonds of Strength 76% Reaction
Riposte Riposte 75% Reaction
Danger Zone Danger Zone 75% Reaction

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.