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Riftbound Spell: Danger Zone. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [1][C] (You may pay the additional cost to repeat this spell's effect.)
Give your Mechs +1 [S] this turn.
Illustratie: Kudos Productions

Danger Zone Legaal

Signature Spell · Epic · Spiritforged #182 · SFD-182/221

FuryMind Energy1 Power1

Kaarttekst

[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] 1willekeurige rune (You may pay the additional cost to repeat this spell's effect.) Give your Mechs +1 might this turn.

Mechanieken

ReactionRepeat

Triggers en effecten

Effecten: give friendly Mechs +1 might this turn

Tags

Rumble

In decks Bekijk in de deck-browser →

1% van recente decks speelt deze kaart

5 van 500 recente decks (Piltover Archive)

Gemiddeld 2.4 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Fury RuneMind RuneGem JammerRumble, HotheadedForecaster

Regels en errata voor deze kaart

§ 406.4

Other players have an opportunity to play Reactions before the resolution of spells and abilities. See rule 327. Chains for more information.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 359.3.c

Other players have an opportunity to play Reactions before the resolution of spells. See rule 327. Chains for more information.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 820.1.d

1. When the additional cost is paid, the effect of the spell or ability, upon resolution, will be performed an additional time. Example: Desert’s Call is a spell with [Repeat] [2] and “Play a 2 [M] Sand Soldier unit token.” If its controller pays its Repeat co…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.