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Riftbound Spell: Improvised Projectile. [Action] (Play on your turn or in showdowns.)
Choose a friendly gear. Deal damage equal to its Energy cost to a unit at a battlefield.
Illustratie: Kudos Productions

Improvised Projectile Releasedatum onbekend

Gear · Uncommon · Radiance #56 · RAD-056/167

Mind Energy3 Power1

Kaarttekst

Action (Play on your turn or in showdowns.) Choose a friendly gear. Deal damage equal to its Energy cost to a unit at a battlefield.

Mechanieken

Action

Triggers en effecten

Effecten: deal damage equal to a chosen friendly gear's Energy cost to a unit at a battlefield

In decks Bekijk in de deck-browser →

0.6% van recente decks speelt deze kaart

3 van 500 recente decks (Piltover Archive)

Gemiddeld 2.3 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Calm RuneDefyMask of ForesightMind RuneCommand: Attack

Regels en errata voor deze kaart

§ 148.1.a

3. Gear can be chosen, affected, or manipulated by spells, effects, or game actions that specify Gear.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 178.3

A Game Object that is more than one type can be affected by Game Effects that modify or interact with any of its types. Example: A unit that is also a gear can be affected by spells and abilities like the Ruination or Thermo Beam that say “Kill all units,” or …

Lees hele sectie → · Core Rules PDF (officieel)

§ 417.1.e

1. Only Valid Damage is Dealt. Example: A unit reads “when I take damage, give me +2 [M] this turn.” A spell is played that Prevents the next 3 damage the unit would take. If a player plays Hextech Ray targeting the unit, it will take no damage and its trigger…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.