Ravenbloom Student's triggered ability checks whether a spell you control resolves, not whether you finalized it. Gaining control of an opponent's already-finalized spell (e.g., via Rebuttal on Stupefy) still causes the ability to trigger when that spell resolves.
Citaat uit de bron: “Ravenbloom Student's triggered ability checks whether a spell that you control resolves. You gained control of the Stupefy, and it resolved, so you will have triggered Ravenbloom Student's ability.”
Kayle's empower ability can be activated any number of times, even when she already has 3 empowered statuses. If she is already at 3, the ability resolves legally but has no effect.
Citaat uit de bron: “If she has 3 empowered statuses, the ability can still be activated but nothing will happen when the ability resolves.”
Damage-increasing replacement effects now also apply during damage assignment, in addition to prevention effects (such as Ki Barrier or Counterstrike) that already applied at that step.
Citaat uit de bron: “damage increasing replacement effects will also apply during damage assignment”
When Akshan, Mischievous steals Shady Spectacles and his controller chooses to copy Aphelios, Aphelios's triggered ability does not trigger. The attach event has already completed before the copy effect is applied, so Aphelios's new triggered ability (gained via copy) cannot react to an attachment event that already occurred.
Citaat uit de bron: “if his controller chooses to make him a copy of Aphelios, it's too late by that point for his new triggered ability to see the attachment event”
Attaching Svellsongur to Aphelios will NOT cause Aphelios to trigger twice—correcting the previous Spiritforged FAQ ruling. Because the attach event resolves before Svellsongur copies effect text, Svellsongur does not have the copied ability at the time of attachment, so Aphelios's triggered ability cannot see a second attach event.
Citaat uit de bron: “the answer in the Spiritforged FAQ is no longer true: if you attach Svellsongur to Aphelios, he will not trigger twice.”
If a Sand Soldier equipped with Shady Spectacles (copying Azir, Ascendent) uses the copied activated ability, and then Shady Spectacles is detached and reattached to that same Sand Soldier copying the same unit, the activated ability can be used again. Each attach creates a new, distinct instance of the copied ability, even on the same game object.
Citaat uit de bron: “Each instance of the copied ability is a different ability... the copied rules text is an entirely new instance of the ability.”
The empowered status is a temporary modification and not part of a card's printed traits, so it is not copyable by copy effects such as Shady Spectacles. Equipping Shady Spectacles and choosing to copy an empowered unit will not grant the empowered status to the equipped unit.
Citaat uit de bron: “empowered is a status, a temporary modification, and not part of the printed traits of the card, so it will not be copied by Shady Spectacles”
When Rebuttal resolves and the new controller pays A, they may remake any number of targets or modes; choices not remade must still be legal. If no new choices are made at all, all current choices (legal or not) remain unchanged. Spell rules about valid choice locations (e.g., face-down play restrictions) apply regardless of who controls the spell when new choices are made.
Citaat uit de bron: “You can choose any number of targets or modes to make new choices for. The rest remain the same. If you are remaking choices... any choices you choose not to remake must be legal choices.”
If an opponent plays Abandon targeting your spell while you control an empowered Mel, Newly Awakened, Abandon attempts to counter the spell and fails. Abandon's return-to-hand replacement effect has nothing to replace because the "put in Trash" event never occurred. Abandon resolves with only the Predict effect. The replacement effect does not linger—if the spell resolves later, it goes to the Trash as normal.
Citaat uit de bron: “that event never occurred, so there is nothing for the replacement effect to replace. Thus, Abandon will resolve to no effect.”
When Stupefy (give -1M, minimum 1M) is cast while an empowered Mel, Newly Awakened is in play, Mel's replacement effect changes the -1M to -2M, but the replaced event inherits Stupefy's "to a minimum of 1M" modifier. A replacement effect inherits any modifications applied by the game effect that generated the replaced event, so a 2M unit becomes 1M.
Citaat uit de bron: “a replacement effect that replaces an event modified by the game effect that generated that event will inherit any of those modifications”
Iascylla's delayed trigger references the battlefield she held at the time her trigger condition fired, not at resolution. When a triggered ability references information implicit in its trigger condition, that information is captured when the ability triggers.
Citaat uit de bron: “Iascylla's delayed trigger refers to the battlefield that she held.”
A spell played for its Flow cost is banished even if countered by Abandon. "Then banish it" means: if the flow spell would leave the chain after becoming a finalized chain item, and leaving the chain was not instructed by the spell's own execution, banish it instead. Abandon returning the spell to hand counts as such a departure, so the spell is banished rather than returned. This also applies to effects like Kai'Sa, Evolutionary and Fizz, Trickster.
Citaat uit de bron: “No matter how it happens, as long as the flow spell leaving the chain wasn't instructed by the execution of the spell itself, it will be banished.”
Ravenborn Tome's Bonus Damage effect now applies only to the next spell played 'this turn,' preventing the bonus from carrying forward to future turns.
community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)
“The next spell you play this turn deals 1 Bonus Damage.”
Repeat causes you to repeat execution of a spell's 'instructions,' which are the things the spell tells you to do as it resolves. It does not repeat costs or cost reductions—only the resolution instructions.
Citaat uit de bron: “Repeat causes you to repeat execution of a spell's 'instructions,' which are the things the spell tells you to do as it resolves”
The Repeat cost of a spell is not reduced by cost reductions that apply to its base cost, because anything that asks for a card's cost finds its printed (base) cost as the answer.
Citaat uit de bron: “anything that asks for a card's cost finds its printed cost as the answer”
The symbol M means 'Might' in card text; it was previously represented as S.
Citaat uit de bron: “M means "Might" (previously, you may have seen this as S)”
When a player controls the battlefield but has no units there (achievable via Hostile Takeover or Stormbringer), the current rules have a gap with no obvious outcome. The interim ruling is to start a noncombat showdown as the least disruptive way to handle this scenario.
Citaat uit de bron: “starting a noncombat showdown is the least disruptive way to handle this scenario”
Cards that instruct you to play a card from your Main Deck must first banish that card, then play it from banish. This gives the game a defined zone for the card while it is being played and a place to return it if it cannot be played for any reason. This applies to Rek'Sai Swarm Queen, Void Burrower, Void Rush, and Reinforce.
Citaat uit de bron: “banishing the card ensures that the game has a place to put the card until it's actually played, and a place to send the card back to if it can't be played”