Forgotten Monument completely prevents the process of scoring at its battlefield, meaning no conquer triggers, no hold triggers, and no points from those activities. This differs from Tianna Crownguard, who only blocks gaining points. Extra points from other sources (e.g., Renata Glasc, Mastermind) are unaffected. You can still gain control of the battlefield after a showdown—you just cannot conquer it.
Citaat uit de bron: “Forgotten Monument completely prevents the process of scoring there. That means no conquer triggers, no hold triggers, and no points from doing those things.”
Each Battlefield can only award 1 point per turn; moving a unit away and replacing it with another unit in the same turn does not grant additional points.
community (2 bronnen, trust 0.75, officieel bevestigd, status=unreviewed — nog niet gereviewd)
“Moving away from a battlefield and back to it with another unit the same turn will not gain you a bonus point.”
An 'ignored' instruction is one not performed because its target was not a legal target on resolution (mistargeted). A 'negated' instruction is one prevented by a replacement effect, an ability (e.g., Vilemaw's Lair), or game state—its effects are skipped or replaced. A negated instruction does NOT cause linked instructions to be ignored; an ignored instruction does cause linked instructions to be ignored.
Citaat uit de bron: “A negated instruction has its effects skipped, replaced, or prevented. A negated instruction will not cause any linked instructions to be ignored”
When an Attacker destroys all Defending units and still has units remaining, they conquer the Battlefield and immediately score 1 point; additionally, every time a Battlefield is conquered without winning the game, the conquering player draws a card.
community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)
“every time you conquer a Battlefield but it doesn't win you the game, you get to draw a card”
Baron Nashor's passive generates a delayed replacement effect ('I enter there') that replaces his entering any other location with entering the Baron Pit, bypassing play-location restrictions such as Mageseeker Warden. Dragon Roost is only a permission on play location, not a replacement effect, and therefore cannot bypass such restrictions.
Citaat uit de bron: “Baron Nashor's passive ability generates a delayed replacement effect...This replacement effect replaces the event of him entering to any other location with him entering to the Baron Pit.”
When Stupefy (give -1M, minimum 1M) is cast while an empowered Mel, Newly Awakened is in play, Mel's replacement effect changes the -1M to -2M, but the replaced event inherits Stupefy's "to a minimum of 1M" modifier. A replacement effect inherits any modifications applied by the game effect that generated the replaced event, so a 2M unit becomes 1M.
Citaat uit de bron: “a replacement effect that replaces an event modified by the game effect that generated that event will inherit any of those modifications”
Blood Rush was printed without 'this turn' in its effect. The Assault 2 bonus it grants a unit is temporary and lasts only this turn, matching design intent and the pattern of Convergent Mutation.
Citaat uit de bron: “the phrase 'this turn' was accidentally omitted … Give a unit Assault 2 this turn.”
Units with the Ganking ability may move directly from one Battlefield to another, whereas normal units can only move between their controller's Base and a Battlefield.
community (2 bronnen, trust 0.75, officieel bevestigd, status=unreviewed — nog niet gereviewd)
“only units with the Ganking ability may move between battlefields”
If Counter Strike (or any prevent effect) completely prevents Elder Dragon's 1 damage to a unit, that damage is never dealt per rule 437.2.a. Since no damage is dealt, Elder Dragon's passive ability—which redefines lethal damage thresholds for units that have damage marked on them by its controller—has no opportunity to apply to that unit.
Citaat uit de bron: “If the damage is entirely prevented, it is never dealt per rule 437.2.a., and thus there is no opportunity for the passive ability of Elder Dragon to apply”
Ravenborn Tome's Bonus Damage effect now applies only to the next spell played 'this turn,' preventing the bonus from carrying forward to future turns.
community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)
“The next spell you play this turn deals 1 Bonus Damage.”
If an opponent plays Abandon targeting your spell while you control an empowered Mel, Newly Awakened, Abandon attempts to counter the spell and fails. Abandon's return-to-hand replacement effect has nothing to replace because the "put in Trash" event never occurred. Abandon resolves with only the Predict effect. The replacement effect does not linger—if the spell resolves later, it goes to the Trash as normal.
Citaat uit de bron: “that event never occurred, so there is nothing for the replacement effect to replace. Thus, Abandon will resolve to no effect.”
Signature Cards are Legend-specific cards that can only be included in a deck matching their designated Legend, with a maximum of 3 total Signature Cards permitted across the entire deck.
community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)
“You can only use them with their matching Legend, and you can't put more than 3 total Signature Cards in your deck.”
Rumble, Hotheaded can choose a Mech token to recycle. Tokens inherit the recycle destination of their type—a token that is a unit or gear is recycled to the Main Deck. The token then vanishes (as tokens do whenever they leave the board), but it still counts as 'the unit you recycled,' so Rumble can check its Might.
Citaat uit de bron: “tokens 'inherit' the recycle destination of their type(s), so a token that's a unit or gear is recycled to your Main Deck… it still counts as 'the unit you recycled' and Rumble can check its Might.”
Elder Dragon's passive ('Any amount of your damage is enough to kill enemy units') alters the lethal damage threshold for units with damage marked by Elder Dragon's controller to any non-zero amount. As a result, Elder Dragon can check damage marked on units before it enters the board, and its controller need only assign one damage per unit during the Combat Damage step.
Citaat uit de bron: “Elder Dragon can check damage marked on units by its controller before it enters the board, and that players need only assign one damage to units during the Combat Damage step while they control Elder”
When Akshan, Mischievous steals Shady Spectacles and his controller chooses to copy Aphelios, Aphelios's triggered ability does not trigger. The attach event has already completed before the copy effect is applied, so Aphelios's new triggered ability (gained via copy) cannot react to an attachment event that already occurred.
Citaat uit de bron: “if his controller chooses to make him a copy of Aphelios, it's too late by that point for his new triggered ability to see the attachment event”
Action Spells may be played during the controller's turn or during a Showdown; on an opponent's turn, a player may only play Action Spells during Showdowns.
community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)
“Most Spells are labeled Action, which means you can play them during your turn or during a Showdown. If it's not your turn, you can only play Action Spells during Showdowns.”
If Perched Grimwyrm cannot be legally finalized (no valid play location due to its own restriction), all actions taken as part of playing it are undone and it is returned to the zone it was played from. If you have conquered a different battlefield this turn you may play it there without paying Dragon Roost's additional cost, but not to Dragon Roost itself unless you've conquered it.
Citaat uit de bron: “The actions taken as part of playing Perched Grimwyrm will be undone and it will be returned to the zone it was played from.”
During the Beginning Phase, each player channels 2 Runes from the top of their Rune Deck; the second player channels 3 Runes on their very first turn to compensate for going second.
community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)
“If you're going second on your very first turn, you get 3 Runes instead to help catch up.”
When a Brush token is swapped back, the Brush token ceases to exist. A player can choose to swap back to any object that was replaced, including the original battlefield, because a replacing game object inherits all statuses and conditions of the game object it replaced (438.1).
Citaat uit de bron: “The Brush token will cease to exist. When swapping back, a player can choose to swap back to any object that was replaced, including the original battlefield.”
Gear cards enter play in the Ready state (not Exhausted), so they can be used immediately; Gear always enters at the controller's Base.
community (2 bronnen, trust 0.75, officieel bevestigd, status=unreviewed — nog niet gereviewd)
“Gear cannot hold or conquer battlefields, and can only exist in base. If a Gear card is played at a battlefield, it is immediately recalled to the base.”
Iascylla's delayed trigger references the battlefield she held at the time her trigger condition fired, not at resolution. When a triggered ability references information implicit in its trigger condition, that information is captured when the ability triggers.
Citaat uit de bron: “Iascylla's delayed trigger refers to the battlefield that she held.”
Icathian Rain is no longer a reflexive trigger. All six targets are chosen upfront before anything resolves; the opponent can react before resolution; then each chosen unit takes 2 damage on resolution. The same unit may be chosen for multiple instances.
Citaat uit de bron: “you pick all the targets up front, the other player can react before any of it resolves, and then each of the units affected take the damage on resolution”
If a Sand Soldier equipped with Shady Spectacles (copying Azir, Ascendent) uses the copied activated ability, and then Shady Spectacles is detached and reattached to that same Sand Soldier copying the same unit, the activated ability can be used again. Each attach creates a new, distinct instance of the copied ability, even on the same game object.
Citaat uit de bron: “Each instance of the copied ability is a different ability... the copied rules text is an entirely new instance of the ability.”
Accelerate creates a delayed replacement effect that causes the card to enter ready. This delayed replacement effect persists on the card even after the Accelerate keyword itself is no longer present when the card resolves.
Citaat uit de bron: “Accelerate creates a delayed replacement effect that causes Atakhan to enter ready. Although he lacks the Accelerate keyword when he resolves, he still has the delayed replacement effect”
Reckoner's Arena's activate effect simulates a conquer event without an actual conquer occurring. Because the card specifies units, only units with conquer effects at Reckoner's Arena see this conquer event and can potentially trigger.
Citaat uit de bron: “Reckoner's Arena's case it specifies units, so only units with conquer effects at Reckoner's Arena will see this conquer event”
Rule 323.6 is corrected to read: 'Players lose control of any controlled Battlefields without their Units occupying them if the turn is in an open state and there is no Showdown or Combat ongoing there.' This replaces the old wording, which incorrectly made unoccupied battlefields with no Showdown or Combat become universally Uncontrolled rather than stripping control only from the player whose units are absent.
Citaat uit de bron: “Players lose control of any controlled Battlefields without their Units occupying them if the turn is in an open state and there is no Showdown or Combat ongoing there.”