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Riftbound Gear: Solari Shrine. When you kill a stunned enemy unit, you may exhaust this to draw 1.
Illustratie: Kudos Productions

Solari Shrine Legaal

Gear · Rare · Origins #72 · OGN-072/298

Calm Energy3

Kaarttekst

When you kill a stunned enemy unit, you may exhaust this to draw 1.

Triggers en effecten

Triggers: when you kill a stunned enemy unit
Effecten: draw 1

In decks Bekijk in de deck-browser →

0.2% van recente decks speelt deze kaart

1 van 500 recente decks (Piltover Archive)

Gemiddeld 3 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Calm RuneDefyRune PrisonReinforceWind Wall

Regels en errata voor deze kaart

§ 423.1.a

1. A Stunned Unit can not be Stunned again. Example: Eclipse Herald has the ability "When you stun an enemy unit, ready me and give me +1 [M] this turn." Its controller plays a spell that reads "Stun a unit." They may choose a unit that's already stunned, but …

Lees hele sectie → · Core Rules PDF (officieel)

§ 12

Action Phase Exhaust units to move to or from battlefields. You can do any of the following, in any order, as many (Moving to a battlefield with enemies there starts times as you’re able: a combat!) Play cards. Normally these will be your Chosen When you’re do…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

§ 423.1.c

A Stunned Unit must still have damage applied to it equal to, or greater than, its full might value to be killed.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.