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Riftbound Gear: Solari Shrine. When you kill a stunned enemy unit, you may exhaust this to draw 1.
Illustratie: Kudos Productions

Solari Shrine Legaal

Gear · Rare · Origins #72 · OGN-072/298

Calm Energy3

Kaarttekst

When you kill a stunned enemy unit, you may exhaust this to draw 1.

Triggers en effecten

Triggers: when you kill a stunned enemy unit
Effecten: draw 1

In decks Bekijk in de deck-browser →

0.4% van recente decks speelt deze kaart

2 van 500 recente decks (Piltover Archive)

Gemiddeld 2 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Calm RuneDefyFortified PositionGrove of the God-WillowBack Off

Regels en errata voor deze kaart

§ 423.1.a

1. A Stunned Unit can not be Stunned again. Example: Eclipse Herald has the ability "When you stun an enemy unit, ready me and give me +1 [M] this turn." Its controller plays a spell that reads "Stun a unit." They may choose a unit that's already stunned, but …

Lees hele sectie → · Core Rules PDF (officieel)

§ 509.4.d

1. A player exhausts two Calm runes. Before taking a new game action, the player decides they do not want to exhaust them, and readies them.…

Lees hele sectie → · Tournament Rules PDF (officieel)

§ 506.3.e

6. A trigger would cause a game object to be exhausted or readied. (Example card: Miss Fortune, Captain)…

Lees hele sectie → · Tournament Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

Vergelijkbare kaarten Bekijk in graph →

Solari Chief Solari Chief 75%
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Solari Shieldbearer Solari Shieldbearer 73% Calm
Skyward Strike Skyward Strike 72% Calm
Heroic Charge Heroic Charge 71%
Poro Snax Poro Snax 71% Calm zelfde type
Eclipse Herald Eclipse Herald 71% Calm
Rune Prison Rune Prison 71% Calm

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.