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60 kaarten · alfabetisch

Riftbound Unit: Adaptatron. When I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 [S] buff.)
Adaptatron

Unit · Calm · E4 · M3

When I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 might buff.)

Riftbound Unit: Affectionate Poro. When a combat that I was in ends, if I haven't been dealt damage this turn, draw 1.
Affectionate Poro

Unit · Calm · E3 · M3

When a combat that I was in ends, if I haven't been dealt damage this turn, draw 1.

Riftbound Unit: Ahri, Alluring. When I hold, you score 1 point.
Ahri +8 versies

Unit · Calm · E5 · M4

When I hold, you score 1 point.

Riftbound Unit: Ahri, Alluring. When I hold, you score 1 point.
Ahri, Alluring (Launch Exclusive)

Champion Unit · Calm · E5 · M4

When I hold, you score 1 point.

Riftbound Legend: Nine-Tailed Fox. When an enemy unit attacks a battlefield you control, give it -1 [S] this turn, to a minimum of 1 [S].
Ahri - Nine-Tailed Fox (Metal)

Champion Legend · Calm/Mind

When an enemy unit attacks a battlefield you control, give it -1 might this turn, to a minimum of 1 might.

Riftbound Unit: Allay, Eager Admirer. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
While I'm at a battlefield, your other units here have [Deflect].
Allay, Eager Admirer

Unit · Calm · E3 · M3

Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) While I'm at a battlefield, your other units here have Deflect.

Riftbound Spell: Alpha Strike. [Action] (Play on your turn or in showdowns.)
Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.
Alpha Strike

Spell · Calm/Body · E3

Action (Play on your turn or in showdowns.) Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.

Riftbound Unit: Alpha Wildclaw. [Tank] (I must be assigned combat damage first.)
Your units here with less Might than me can't be chosen by enemy spells and abilities.
Alpha Wildclaw

Unit · Calm · E6 · M7

Tank (I must be assigned combat damage first.) Your units here with less Might than me can't be chosen by enemy spells and abilities.

Riftbound Unit: Aphelios, Exalted. When you attach an Equipment to me, choose one that hasn't been chosen this turn —
- Ready 2 runes.
- Channel 1 rune exhausted.
- Buff a friendly unit.
Aphelios +3 versies

Unit · Calm · E4 · M4

When you attach an Equipment to me, choose one that hasn't been chosen this turn — Ready 2 runes. Channel 1 rune exhausted. Buff a friendly unit.

Riftbound Unit: Apprentice Smith. When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it.
Apprentice Smith

Unit · Calm · E2 · M2

When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it.

Riftbound Spell: Arise!. Play a 2 [M] Sand Soldier unit token for each Equipment you control. Then ready two of them.
Arise!

Spell · Calm/Order · E6

Play a 2 might Sand Soldier unit token for each Equipment you control. Then ready two of them.

Riftbound Unit: Astral Heron. When you play your first card each turn, if I'm at a battlefield, your next card costs [2][A][A] less.
Astral Heron

Unit · Calm · E7 · M7

When you play your first card each turn, if I'm at a battlefield, your next card costs 2willekeurige runewillekeurige rune less.

Riftbound Unit: Azir, Ascendant. [C]: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
Azir +3 versies

Unit · Calm · E6 · M6

calm rune: Action — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.

Riftbound Legend: Emperor of the Sands. Your Sand Soldiers have [Weaponmaster].
[1], [T]: Play a 2 [S] Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
Azir - Emperor of the Sands (Metal)

Legend · Calm/Order

Your Sand Soldiers have Weaponmaster.1, exhaust: Play a 2 might Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.

Riftbound Spell: Back Off. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
[Stun] a unit. (It doesn't deal combat damage this turn.)
If you played this from your hand, draw 1.
Back Off

Spell · Calm · E3

Hidden (Hide now for willekeurige rune to react with later for 0.) Action (Play on your turn or in showdowns.) Stun a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.

Riftbound Legend: Bashful Bloom. [4], [T]: Play a ready 3 [S] Sprite unit token with [Temporary]. This ability costs [1] less for each friendly unit with [Temporary].
Bashful Bloom +2 versies

Legend · Calm/Mind

4, exhaust: Play a ready 3 might Sprite unit token with Temporary. This ability costs 1 less for each friendly unit with Temporary.

Riftbound Legend: Blade Dancer. When you choose a friendly unit, you may exhaust me and pay [A] to ready it.
When you conquer, you may pay [1] to ready me.
Blade Dancer +1 versies

Legend · Calm/Chaos

When you choose a friendly unit, you may exhaust me and pay willekeurige rune to ready it. When you conquer, you may pay 1 to ready me.

Riftbound Gear: Blade of the Exile. [Equip] — [A] or exhaust a friendly unit. (Pay the cost: Attach this to a unit you control.)
Blade of the Exile

Gear · Calm/Chaos · E3 · M3

Equip — willekeurige rune or exhaust a friendly unit. (Pay the cost: Attach this to a unit you control.)

Riftbound Legend: Blind Monk. [1], [T]: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Blind Monk +2 versies

Legend · Calm/Body

1, exhaust: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 might buff.)

Riftbound Unit: Blitzcrank, Impassive. [Tank] (I must be assigned combat damage first.)
When you play me to a battlefield, you may move an enemy unit to here.
When I hold, return me to my owner's hand.
Blitzcrank

Unit · Calm · E5 · M5

Tank (I must be assigned combat damage first.) When you play me to a battlefield, you may move an enemy unit to here. When I hold, return me to my owner's hand.

Riftbound Unit: Blitzcrank, Impassive. [Tank] (I must be assigned combat damage first.)
When you play me to a battlefield, you may move an enemy unit to here.
When I hold, return me to my owner's hand.
Blitzcrank, Impassive

Champion Unit · Calm · E5 · M5

Tank (I must be assigned combat damage first.)When you play me to a battlefield, you may move an enemy unit to here.When I hold, return me to my owner's hand.

Riftbound Spell: Block. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Give a unit [Shield 3] and [Tank] this turn. (+3 [S] while it's a defender. It must be assigned combat damage first.)
Block

Spell · Calm · E2

Hidden (Hide now for willekeurige rune to react with later for 0.) Action (Play on your turn or in showdowns.) Give a unit Shield 3 and Tank this turn. (+3 might while it's a defender. It must be assigned combat damage first.)

Riftbound Gear: Brutalizer. [Equip] [C] ([C]: Attach this to a unit you control.)
Brutalizer

Gear · Calm · E2 · M1

Equip calm rune (calm rune: Attach this to a unit you control.)

Riftbound Unit: Caitlyn, Patrolling. I must be assigned combat damage last.
[T]: Deal damage equal to my Might to a unit at a battlefield. Use this ability only while I'm at a battlefield.
Caitlyn

Unit · Calm · E3 · M3

I must be assigned combat damage last. exhaust: Deal damage equal to my Might to a unit at a battlefield. Use this ability only while I'm at a battlefield.

Riftbound Unit: Caitlyn, Patrolling. I must be assigned combat damage last.
[T]: Deal damage equal to my Might to a unit at a battlefield. Use this ability only while I'm at a battlefield.
Caitlyn, Patrolling

Champion Unit · Calm · E3 · M3

I must be assigned combat damage last.exhaust: Deal damage equal to my Might to a unit at a battlefield. Use this ability only while I'm at a battlefield.

Riftbound Rune: Calm Rune.
Calm Rune +5 versies

Rune · Calm

Riftbound Spell: Charm. Move an enemy unit.
Charm

Spell · Calm · E1

Move an enemy unit.

Riftbound Unit: Clockwork Keeper. As you play me, you may pay [C] as an additional cost. If you do, draw 1.
Clockwork Keeper

Unit · Calm · E2 · M2

As you play me, you may pay calm rune as an additional cost. If you do, draw 1.

Riftbound Spell: Combat Experience. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +1 [S] this turn.
[Level 6][>] Give it +3 [S] this turn instead. (While you have 6+ XP, get the effect.)
Combat Experience

Spell · Calm · E1

Reaction (Play any time, even before spells and abilities resolve.) Give a unit +1 might this turn. Level 6[>] Give it +3 might this turn instead. (While you have 6+ XP, get the effect.)

Riftbound Spell: Command: Attack. Choose one —
- Move a friendly gear with [Deploy] to a battlefield.
- Look at the top 5 cards of your Main Deck. You may reveal a gear from among them and draw it. Recycle the rest.
Command: Attack

Gear · Calm · E1

Choose one — Move a friendly gear with Deploy to a battlefield. Look at the top 5 cards of your Main Deck. You may reveal a gear from among them and draw it. Recycle the rest.

Riftbound Spell: Consult the Heavens. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit [Shield 2] this turn. (+2 [S] while it's a defender.)
[Predict]. (Look at the top card of your Main Deck. You may recycle it.)
Consult the Heavens

Unit · Calm · E1

Reaction (Play any time, even before spells and abilities resolve.) Give a unit Shield 2 this turn. (+2 might while it's a defender.) Predict. (Look at the top card of your Main Deck. You may recycle it.)

Riftbound Spell: Counter Strike. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.
Counter Strike

Spell · Calm/Body · E2

Reaction (Play any time, even before spells and abilities resolve.) Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.

Riftbound Spell: Crumbling Sands. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell if an opponent has played another spell this turn.
Crumbling Sands

Spell · Calm · E1

Reaction (Play any time, even before spells and abilities resolve.) Counter a spell if an opponent has played another spell this turn.

Riftbound Legend: Curator of the Sands. When you play a unit, gear, or activated ability with Energy cost [7] or more, you may exhaust me to ready up to 2 runes.
Curator of the Sands +2 versies

Legend · Calm/Mind

When you play a unit, gear, or activated ability with Energy cost 7 or more, you may exhaust me to ready up to 2 runes.

Riftbound Unit: Daisy!. I enter ready.
Reduce my cost by [1] for each of the following tags among your units — Bird, Cat, Dog, and Poro.
When I attack while your units have all 4 tags, [Stun] an enemy unit here. (It doesn't deal combat damage this turn.)
Daisy!

Unit · Calm/Order · E9 · M8

I enter ready. Reduce my cost by 1 for each of the following tags among your units — Bird, Cat, Dog, and Poro. When I attack while your units have all 4 tags, Stun an enemy unit here. (It doesn't deal combat damage this turn.)

Riftbound Spell: Decree of Focus. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit that's in combat with an enemy Fury ([R]) unit or that's being chosen by an enemy Fury spell. Give it +4 [S] this turn.
Decree of Focus

Spell · Calm · E1

Reaction (Play any time, even before spells and abilities resolve.) Choose a friendly unit that's in combat with an enemy Fury (fury rune) unit or that's being chosen by an enemy Fury spell. Give it +4 might this turn.

Riftbound Spell: Defiant Dance. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 [S] this turn and another unit -2 [S] this turn.
Defiant Dance

Spell · Calm/Chaos · E1

Reaction (Play any time, even before spells and abilities resolve.) Give a unit +2 might this turn and another unit -2 might this turn.

Riftbound Spell: Defy. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell that costs no more than [4] and no more than [A].
Defy

Spell · Calm · E1

Reaction (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than willekeurige rune.

Riftbound Spell: Desert's Call. [Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Play a 2 [S] Sand Soldier unit token.
Desert's Call

Spell · Calm · E2

Repeat 2 (You may pay the additional cost to repeat this spell's effect.) Play a 2 might Sand Soldier unit token.

Riftbound Unit: Disarming Rake. When you play me, you may kill a gear.
Disarming Rake

Unit · Calm · E3 · M2

When you play me, you may kill a gear.

Riftbound Spell: Discipline. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 [S] this turn. Draw 1.
Discipline +1 versies

Spell · Calm · E2

Reaction (Play any time, even before spells and abilities resolve.) Give a unit +2 might this turn. Draw 1.

Riftbound Gear: Doran's Shield. [Equip] [C] ([C]: Attach this to a unit you control.)
Doran's Shield +1 versies

Gear · Calm · E1

Equip calm rune (calm rune: Attach this to a unit you control.)

Riftbound Spell: Double Trouble. [Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.
Double Trouble

Spell · Calm · E2

Repeat 2 (You may pay the additional cost to repeat this spell's effect.) Look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.

Riftbound Spell: Dragon's Rage. Move an enemy unit. Then choose another enemy unit at its destination. They deal damage equal to their Mights to each other.
Dragon's Rage

Spell · Calm/Body · E4

Move an enemy unit. Then choose another enemy unit at its destination. They deal damage equal to their Mights to each other.

Riftbound Unit: Eclipse Herald. When you stun an enemy unit, ready me and give me +1 [S] this turn.
Eclipse Herald

Unit · Calm · E7 · M7

When you stun an enemy unit, ready me and give me +1 might this turn.

Riftbound Legend: Emperor of the Sands. Your Sand Soldiers have [Weaponmaster].
[1], [T]: Play a 2 [S] Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
Emperor of the Sands +1 versies

Legend · Calm/Order

Your Sand Soldiers have Weaponmaster. 1, exhaust: Play a 2 might Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.

Riftbound Spell: Emperor's Divide. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Move any number of friendly units at a battlefield to their base.
Emperor's Divide

Spell · Calm · E2

Hidden (Hide now for willekeurige rune to react with later for 0.) Action (Play on your turn or in showdowns.) Move any number of friendly units at a battlefield to their base.

Riftbound Spell: En Garde. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a friendly unit +1 [S] this turn, then an additional +1 [S] this turn if it is the only unit you control there.
En Garde

Spell · Calm · E1

Reaction (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 might this turn, then an additional +1 might this turn if it is the only unit you control there.

Riftbound Unit: Enthusiastic Promoter. [Backline] (I must be assigned combat damage last.)
When I hold, [Buff] all units here. (Give each a +1 [S] buff if it doesn't have one.)
Enthusiastic Promoter

Unit · Calm · E3 · M2

Backline (I must be assigned combat damage last.) When I hold, Buff all units here. (Give each a +1 might buff if it doesn't have one.)

Riftbound Gear: Ephemeral Ward. Your units have +2 [S].
When you play a unit, kill this.
Ephemeral Ward Nieuw

Unit · Calm · E4

Your units have +2 might. When you play a unit, kill this.

Riftbound Unit: Esteemed Hierophant. While you control 7 or more runes, prevent all damage that enemy spells and abilities would deal to me.
Esteemed Hierophant

Unit · Calm · E5 · M5

While you control 7 or more runes, prevent all damage that enemy spells and abilities would deal to me.

Riftbound Legend: Eye of Twilight. [Action][>] [T]: Give a friendly unit [Tank] this turn. (It must be assigned combat damage first.)
Eye of Twilight +2 versies

Legend · Calm/Order

Action[>] exhaust: Give a friendly unit Tank this turn. (It must be assigned combat damage first.)

Riftbound Spell: Feral Strength. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Give a unit +2 [S] this turn.
Feral Strength

Spell · Calm · E2

Reaction (Play any time, even before spells and abilities resolve.) Repeat 2 (You may pay the additional cost to repeat this spell's effect.) Give a unit +2 might this turn.

Riftbound Unit: Field Musicians. When you play me, give a unit +3 [S] this turn.
Field Musicians

Unit · Calm · E4 · M3

When you play me, give a unit +3 might this turn.

Riftbound Spell: Find Your Center. [Action] (Play on your turn or in showdowns.)
If an opponent's score is within 3 points of the Victory Score, this costs [2] less.
Draw 1 and channel 1 rune exhausted.
Find Your Center

Spell · Calm · E3

Action (Play on your turn or in showdowns.) If an opponent's score is within 3 points of the Victory Score, this costs 2 less. Draw 1 and channel 1 rune exhausted.

Riftbound Legend: Fire Below the Mountain. [T]: [Reaction] — [Add] [A]. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)
Fire Below the Mountain +1 versies

Legend · Calm/Mind

exhaust: Reaction — Add willekeurige rune. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)

Riftbound Spell: Flurry of Feathers. [Reaction]
Choose one —
- Counter a spell.
- Play four 1 [S] Bird unit tokens with [Deflect]. (Opponents must pay [A] to choose them with a spell or ability.)
Flurry of Feathers

Spell · Calm · E4

Reaction Choose one — Counter a spell. Play four 1 might Bird unit tokens with Deflect. (Opponents must pay willekeurige rune to choose them with a spell or ability.)

Riftbound Gear: Forgefire Cape. [Unique] (Your deck can have only 1 card with this name.)
[Equip] [C] ([C]: Attach this to a unit you control.)
Forgefire Cape

Gear · Calm/Mind · E4 · M3

Unique (Your deck can have only 1 card with this name.) Equip willekeurige rune (willekeurige rune: Attach this to a unit you control.)

Riftbound Gear: Forgotten Signpost. [Action][>] Exhaust a unit you control, [T]: Move a different unit you control to the location of the unit you exhausted to pay for this ability.
Forgotten Signpost

Gear · Calm · E2

Action[>] Exhaust a unit you control, exhaust: Move a different unit you control to the location of the unit you exhausted to pay for this ability.

Riftbound Spell: Fox-Fire. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Kill any number of units at a battlefield with total Might 4 or less.
Fox-Fire

Spell · Calm/Mind · E3

Hidden (Hide now for willekeurige rune to react with later for 0.) Action (Play on your turn or in showdowns.) Kill any number of units at a battlefield with total Might 4 or less.