Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
When I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 might buff.)
When a combat that I was in ends, if I haven't been dealt damage this turn, draw 1.
When I hold, you score 1 point.
When I hold, you score 1 point.
When an enemy unit attacks a battlefield you control, give it -1 might this turn, to a minimum of 1 might.
Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) While I'm at a battlefield, your other units here have Deflect.
Action (Play on your turn or in showdowns.) Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.
Tank (I must be assigned combat damage first.) Your units here with less Might than me can't be chosen by enemy spells and abilities.
When you attach an Equipment to me, choose one that hasn't been chosen this turn — Ready 2 runes. Channel 1 rune exhausted. Buff a friendly unit.
When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it.
Play a 2 might Sand Soldier unit token for each Equipment you control. Then ready two of them.
When you play your first card each turn, if I'm at a battlefield, your next card costs 2willekeurige runewillekeurige rune less.
calm rune: Action — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
Your Sand Soldiers have Weaponmaster.1, exhaust: Play a 2 might Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
Hidden (Hide now for willekeurige rune to react with later for 0.) Action (Play on your turn or in showdowns.) Stun a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.
4, exhaust: Play a ready 3 might Sprite unit token with Temporary. This ability costs 1 less for each friendly unit with Temporary.
When you choose a friendly unit, you may exhaust me and pay willekeurige rune to ready it. When you conquer, you may pay 1 to ready me.
Equip — willekeurige rune or exhaust a friendly unit. (Pay the cost: Attach this to a unit you control.)
1, exhaust: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 might buff.)
Tank (I must be assigned combat damage first.) When you play me to a battlefield, you may move an enemy unit to here. When I hold, return me to my owner's hand.
Tank (I must be assigned combat damage first.)When you play me to a battlefield, you may move an enemy unit to here.When I hold, return me to my owner's hand.
Hidden (Hide now for willekeurige rune to react with later for 0.) Action (Play on your turn or in showdowns.) Give a unit Shield 3 and Tank this turn. (+3 might while it's a defender. It must be assigned combat damage first.)
Equip calm rune (calm rune: Attach this to a unit you control.)
I must be assigned combat damage last. exhaust: Deal damage equal to my Might to a unit at a battlefield. Use this ability only while I'm at a battlefield.
I must be assigned combat damage last.exhaust: Deal damage equal to my Might to a unit at a battlefield. Use this ability only while I'm at a battlefield.
Move an enemy unit.
As you play me, you may pay calm rune as an additional cost. If you do, draw 1.
Reaction (Play any time, even before spells and abilities resolve.) Give a unit +1 might this turn. Level 6[>] Give it +3 might this turn instead. (While you have 6+ XP, get the effect.)
Choose one — Move a friendly gear with Deploy to a battlefield. Look at the top 5 cards of your Main Deck. You may reveal a gear from among them and draw it. Recycle the rest.
Reaction (Play any time, even before spells and abilities resolve.) Give a unit Shield 2 this turn. (+2 might while it's a defender.) Predict. (Look at the top card of your Main Deck. You may recycle it.)
Reaction (Play any time, even before spells and abilities resolve.) Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.
Reaction (Play any time, even before spells and abilities resolve.) Counter a spell if an opponent has played another spell this turn.
When you play a unit, gear, or activated ability with Energy cost 7 or more, you may exhaust me to ready up to 2 runes.
I enter ready. Reduce my cost by 1 for each of the following tags among your units — Bird, Cat, Dog, and Poro. When I attack while your units have all 4 tags, Stun an enemy unit here. (It doesn't deal combat damage this turn.)
Reaction (Play any time, even before spells and abilities resolve.) Choose a friendly unit that's in combat with an enemy Fury (fury rune) unit or that's being chosen by an enemy Fury spell. Give it +4 might this turn.
Reaction (Play any time, even before spells and abilities resolve.) Give a unit +2 might this turn and another unit -2 might this turn.
Reaction (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than willekeurige rune.
Repeat 2 (You may pay the additional cost to repeat this spell's effect.) Play a 2 might Sand Soldier unit token.
When you play me, you may kill a gear.
Reaction (Play any time, even before spells and abilities resolve.) Give a unit +2 might this turn. Draw 1.
Equip calm rune (calm rune: Attach this to a unit you control.)
Repeat 2 (You may pay the additional cost to repeat this spell's effect.) Look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.
Move an enemy unit. Then choose another enemy unit at its destination. They deal damage equal to their Mights to each other.
When you stun an enemy unit, ready me and give me +1 might this turn.
Your Sand Soldiers have Weaponmaster. 1, exhaust: Play a 2 might Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
Hidden (Hide now for willekeurige rune to react with later for 0.) Action (Play on your turn or in showdowns.) Move any number of friendly units at a battlefield to their base.
Reaction (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 might this turn, then an additional +1 might this turn if it is the only unit you control there.
Backline (I must be assigned combat damage last.) When I hold, Buff all units here. (Give each a +1 might buff if it doesn't have one.)
Your units have +2 might. When you play a unit, kill this.
While you control 7 or more runes, prevent all damage that enemy spells and abilities would deal to me.
Action[>] exhaust: Give a friendly unit Tank this turn. (It must be assigned combat damage first.)
Reaction (Play any time, even before spells and abilities resolve.) Repeat 2 (You may pay the additional cost to repeat this spell's effect.) Give a unit +2 might this turn.
When you play me, give a unit +3 might this turn.
Action (Play on your turn or in showdowns.) If an opponent's score is within 3 points of the Victory Score, this costs 2 less. Draw 1 and channel 1 rune exhausted.
exhaust: Reaction — Add willekeurige rune. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)
Reaction Choose one — Counter a spell. Play four 1 might Bird unit tokens with Deflect. (Opponents must pay willekeurige rune to choose them with a spell or ability.)
Unique (Your deck can have only 1 card with this name.) Equip willekeurige rune (willekeurige rune: Attach this to a unit you control.)
Action[>] Exhaust a unit you control, exhaust: Move a different unit you control to the location of the unit you exhausted to pay for this ability.
Hidden (Hide now for willekeurige rune to react with later for 0.) Action (Play on your turn or in showdowns.) Kill any number of units at a battlefield with total Might 4 or less.