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Riftbound Spell: Heroic Charge. [Action] (Play on your turn or in showdowns.)
Give a friendly unit +1 [S] this turn and [Stun] an enemy unit at its location. (A stunned unit doesn't deal combat damage this turn.)
Illustratie: Kudos Productions

Heroic Charge Legaal

Spell · Common · Unleashed #155 · UNL-155/219

Order Energy3

Kaarttekst

[Action] (Play on your turn or in showdowns.) Give a friendly unit +1 might this turn and [Stun] an enemy unit at its location. (A stunned unit doesn't deal combat damage this turn.)

Mechanieken

ActionStun

Triggers en effecten

Triggers: when played
Effecten: give a friendly unit +1 might this turn · Stun an enemy unit at its location

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1% van recente decks speelt deze kaart

5 van 500 recente decks (Piltover Archive)

Gemiddeld 2 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Order RuneCalm RuneDefyZhonya's HourglassSalvage

Regels en errata voor deze kaart

§ 465.2.c

7. If multiple Units have abilities or effects that require a player to assign them damage with the same priority, that player may assign damage to those units in any order. Example: A player is assigning damage to the following units: two units with Tank ("I …

Lees hele sectie → · Core Rules PDF (officieel)

§ 465.2.c

3. Units must have lethal damage assigned to them in full before damage is assigned to a different Unit. Example: If a player has 5 damage to distribute among four 3 Might units, they may not choose to assign 2 damage to one of the units and 1 damage to each o…

Lees hele sectie → · Core Rules PDF (officieel)

§ 12

Action Phase Exhaust units to move to or from battlefields. You can do any of the following, in any order, as many (Moving to a battlefield with enemies there starts times as you’re able: a combat!) Play cards. Normally these will be your Chosen When you’re do…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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