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Riftbound Spell: Defy. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell that costs no more than [4] and no more than [A].
Illustratie: Kudos Productions

Defy Legaal

Spell · Common · Origins #45 · OGN-045/298

Calm Energy1 Power1

Kaarttekst

[Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than willekeurige rune.

Mechanieken

Reaction

Triggers en effecten

Effecten: counter a spell costing no more than 4 energy and 1 rainbow rune

In decks Bekijk in de deck-browser →

36.6% van recente decks speelt deze kaart

183 van 500 recente decks (Piltover Archive)

Gemiddeld 2.8 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Calm RuneDisciplineCharmScuttle CrabBack Off

Regels en errata voor deze kaart

§ 809.1.c

1. The Power used to pay this cost may always be of any Domain. Example: A Fury spell targets an Order unit with Deflect. The Power used to pay the Deflect cost can be any Domain; it does not need to match the Domain of the spell or the target.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 206

Effects that need to determine a card’s cost for any purpose always use its printed or copied cost, even if that cost is increased, decreased, or ignored as the card is played. Example: Sky Splitter is a spell that costs [8] and says in part “This spell's Ener…

Lees hele sectie → · Core Rules PDF (officieel)

§ 419.4.b

Non-triggered abilities that check cards being played do so by means of referencing whether said cards have been Finalized. Example: A player plays a spell, which is countered by Defy. Any Legion abilities of game objects controlled by that same player will be…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.