Poracle

Kaarten zoeken

Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.

24 kaarten · alfabetisch

Riftbound Unit: Annie, Fiery. Your spells and abilities deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
Annie, Fiery +1 versies

Champion Unit · Fury · E5 · M4

Your spells and abilities deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)

Riftbound Unit: Annie, Stubborn. When you play me, return a spell from your trash to your hand.
Annie, Stubborn +1 versies

Champion Unit · Chaos · E4 · M3

When you play me, return a spell from your trash to your hand.

Riftbound Spell: Blast of Power. [Action] (Play on your turn or in showdowns.)
Kill a unit at a battlefield.
Blast of Power

Spell · Order · E6

[Action] (Play on your turn or in showdowns.) Kill a unit at a battlefield.

Riftbound Legend: Dark Child - Starter. At the end of your turn, ready 2 runes.
Dark Child - Starter

Champion Legend · Fury/Chaos

At the end of your turn, ready 2 runes.

Riftbound Spell: Decisive Strike. [Action] (Play on your turn or in showdowns.)
Give friendly units +2 [S] this turn.
Decisive Strike +1 versies

Signature Spell · Body/Order · E5

[Action] (Play on your turn or in showdowns.) Give friendly units +2 might this turn.

Riftbound Spell: Final Spark. [Action] (Play on your turn or in showdowns.)
Deal 8 to a unit.
Final Spark +1 versies

Signature Spell · Mind/Order · E8

[Action] (Play on your turn or in showdowns.) Deal 8 to a unit.

Riftbound Spell: Firestorm. Deal 3 to all enemy units at a battlefield.
Firestorm

Spell · Fury · E6

Deal 3 to all enemy units at a battlefield.

Riftbound Spell: Flash. [Reaction] (Play any time, even before spells and abilities resolve.)
Move up to 2 friendly units to base.
Flash +1 versies

Spell · Chaos · E2

[Reaction] (Play any time, even before spells and abilities resolve.) Move up to 2 friendly units to base.

Riftbound Unit: Garen, Commander. Other friendly units have +1 [S] here.
Garen, Commander +1 versies

Champion Unit · Order · E6 · M5

Other friendly units have +1 might here.

Riftbound Unit: Garen, Rugged. [Assault 2], [Shield 2] (+2 [S] while I'm an attacker or defender.)
Garen, Rugged +1 versies

Champion Unit · Body · E6 · M5

[Assault 2], [Shield 2] (+2 might while I'm an attacker or defender.)

Riftbound Spell: Gentlemen's Duel. [Action] (Play on your turn or in showdowns.)
Give a friendly unit +3 [S] this turn. Then choose an enemy unit. They deal damage equal to their Mights to each other.
Gentlemen's Duel

Spell · Body · E6

[Action] (Play on your turn or in showdowns.) Give a friendly unit +3 might this turn. Then choose an enemy unit. They deal damage equal to their Mights to each other.

Riftbound Spell: Highlander. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. The next time it dies this turn, recall it exhausted instead. (Send it to base. This isn't a move.)
Highlander +1 versies

Signature Spell · Calm/Body · E4

[Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it dies this turn, recall it exhausted instead. (Send it to base. This isn't a move.)

Riftbound Spell: Incinerate. [Action] (Play on your turn or in showdowns.)
Deal 2 to a unit at a battlefield.
Incinerate

Spell · Fury · E2

[Action] (Play on your turn or in showdowns.) Deal 2 to a unit at a battlefield.

Riftbound Legend: Lady of Luminosity - Starter. When you play a spell that costs [5] or more, draw 1.
Lady of Luminosity - Starter

Champion Legend · Mind/Order

When you play a spell that costs 5 or more, draw 1.

Riftbound Unit: Lux, Crownguard. [T]: [Reaction] — [Add] [2]. Use only to play spells. (Abilities that add resources can't be reacted to.)
Lux, Crownguard +2 versies

Champion Unit · Order · E4 · M2

exhaust: [Reaction] — [Add] 2. Use only to play spells. (Abilities that add resources can't be reacted to.)

Riftbound Unit: Lux, Illuminated. When you play a spell that costs [5] or more, give me +3 [S] this turn.
Lux, Illuminated +1 versies

Champion Unit · Mind · E6 · M5

When you play a spell that costs 5 or more, give me +3 might this turn.

Riftbound Legend: Might of Demacia - Starter. When you conquer, if you have 4+ units at that battlefield, draw 2.
Might of Demacia - Starter

Champion Legend · Body/Order

When you conquer, if you have 4+ units at that battlefield, draw 2.

Riftbound Spell: Recruit the Vanguard. [Action] (Play on your turn or in showdowns.)
Play four 1 [S] Recruit unit tokens. (They can be played to your base or to battlefields you control.)
Recruit the Vanguard

Spell · Order · E6

[Action] (Play on your turn or in showdowns.) Play four 1 might Recruit unit tokens. (They can be played to your base or to battlefields you control.)

Riftbound Unit: Tibbers. When you play me, deal 3 to all units at battlefields.
Tibbers +1 versies

Signature Unit · Fury/Chaos · E8 · M7

When you play me, deal 3 to all units at battlefields.

Riftbound Unit: Vanguard Attendant. I enter ready.
Vanguard Attendant

Unit · Order · E6 · M5

I enter ready.

Riftbound Legend: Wuju Bladesman - Starter. While a friendly unit defends alone, it gets +2 [S].
Wuju Bladesman - Starter

Champion Legend · Calm/Body

While a friendly unit defends alone, it gets +2 might.

Riftbound Unit: Yi, Honed. [Ganking] (I can move from battlefield to battlefield.)
I enter ready.
Yi, Honed

Champion Unit · Body · E7 · M6

[Ganking] (I can move from battlefield to battlefield.) I enter ready.

Riftbound Unit: Yi, Meditative. While you have 8+ runes, I have +4 [S].
Yi, Meditative

Champion Unit · Calm · E5 · M4

While you have 8+ runes, I have +4 might.

Riftbound Unit: Zephyr Sage. [Shield] (+1 [S] while I'm a defender.)
Zephyr Sage

Unit · Calm · E6 · M6

[Shield] (+1 might while I'm a defender.)