Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
Your spells and abilities deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
Action (Play on your turn or in showdowns.) Kill a unit at a battlefield.
At the end of your turn, ready 2 runes.
Action (Play on your turn or in showdowns.) Give friendly units +2 might this turn.
Action (Play on your turn or in showdowns.) Deal 8 to a unit.
Deal 3 to all enemy units at a battlefield.
Reaction (Play any time, even before spells and abilities resolve.) Move up to 2 friendly units to base.
Assault 2, Shield 2 (+2 might while I'm an attacker or defender.)
Action (Play on your turn or in showdowns.) Give a friendly unit +3 might this turn. Then choose an enemy unit. They deal damage equal to their Mights to each other.
Reaction (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it dies this turn, recall it exhausted instead. (Send it to base. This isn't a move.)
Action (Play on your turn or in showdowns.) Deal 2 to a unit at a battlefield.
When you play a spell that costs 5 or more, draw 1.
exhaust: Reaction — Add 2. Use only to play spells. (Abilities that add resources can't be reacted to.)
When you conquer, if you have 4+ units at that battlefield, draw 2.
Action (Play on your turn or in showdowns.) Play four 1 might Recruit unit tokens. (They can be played to your base or to battlefields you control.)
When you play me, deal 3 to all units at battlefields.
I enter ready.
While a friendly unit defends alone, it gets +2 might.
Shield (+1 might while I'm a defender.)