Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
[Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [Predict]. (Look at the top card of your Main Deck. You may recycle it.)
[Reaction] (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 might this turn for each enemy unit there.
exhaust: [Reaction] — Pay any amount of Energy to [Add] that much willekeurige rune. (Abilities that add resources can't be reacted to.)
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that unit. Draw 1.
[Reaction] (Play any time, even before spells and abilities resolve.) Give two friendly units each +2 might this turn.
1, exhaust: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, exhaust: [Add] willekeurige rune.")
[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] 2 (You may pay the additional cost to repeat this spell's effect.) Give two friendly units each +1 might this turn.
[Reaction][>] willekeurige runewillekeurige rune, exhaust: [Add] 2. Spend this Energy only to play units or activated abilities of units.
[Reaction] (Play any time, even before spells and abilities resolve.) As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Give a unit +3 might this turn.
[Reaction] (Play any time, even before spells and abilities resolve.) Deal 2 to all enemy units in combat.
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, give your other units here [Shield] this turn. (+1 might while they're defenders.)
[Reaction] (Play any time, even before spells and abilities resolve.) [Predict 5]. (Look at the top 5 cards of your Main Deck. Recycle any of them and put the rest back in any order.) Draw 2.
[Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)[Equip] mind rune (mind rune: Attach this to a unit you control.)
[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit +1 might this turn. [Level 6][>] Give it +3 might this turn instead. (While you have 6+ XP, get the effect.)
[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Reaction] (Play any time, even before spells and abilities resolve.) Draw 2.
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. This turn, increase its Might to the Might of another friendly unit.
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.
[Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell if an opponent has played another spell this turn.
[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] 1willekeurige rune (You may pay the additional cost to repeat this spell's effect.) Give your Mechs +1 might this turn.
exhaust: [Reaction], [Legion] — [Add] 1. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
exhaust: [Reaction] — [Add] willekeurige rune. Use only to play spells. (Abilities that add resources can't be reacted to.)
Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, exhaust: [Add] willekeurige rune.")
[Reaction] (Play any time, even before spells and abilities resolve.) Kill a friendly unit to give +might equal to its Might to another friendly unit this turn. Draw 1.
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit that's in combat with an enemy Fury (fury rune) unit or that's being chosen by an enemy Fury spell. Give it +4 might this turn.
[Reaction] (Play any time, even before spells and abilities resolve.) Ignore [Deflect] while paying this spell's cost. Give an enemy Body (body rune) unit -5 might this turn.
[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit +2 might this turn and another unit -2 might this turn.
[Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than willekeurige rune.
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play a spell, give me +2 might this turn.
[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit +2 might this turn. Draw 1.
[Reaction] (Play any time, even before spells and abilities resolve.) Choose one — Choose up to 3 cards from opponents' trashes. Their owners recycle them. Draw 1.
[Reaction] (Play any time, even before spells and abilities resolve.)[Repeat] 2 (You may pay the additional cost to repeat this spell's effect.)Draw 1.
[Reaction][>] exhaust: [Add] 1. (Abilities that add resources can't be reacted to.)
[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -4 might this turn. [Predict]. (Look at the top card of your Main Deck. You may recycle it.)
exhaust: [Reaction] — [Add] 1. (Abilities that add resources can't be reacted to.)
[Reaction] (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 might this turn, then an additional +1 might this turn if it is the only unit you control there.
exhaust: [Reaction] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.
[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] 2 (You may pay the additional cost to repeat this spell's effect.) Give a unit +2 might this turn.
exhaust: [Reaction] — [Add] willekeurige rune. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)
[Reaction] (Play any time, even before spells and abilities resolve.) Move up to 2 friendly units to base.
[Reaction] (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields.
[Reaction] Choose one — Counter a spell. Play four 1 might Bird unit tokens with [Deflect]. (Opponents must pay willekeurige rune to choose them with a spell or ability.)
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit. Give it +1 might this turn for each of the following tags among your units — Bird, Cat, Dog, and Poro.
[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] 2 (You may pay the additional cost to repeat this spell's effect.) Give a unit -2 might this turn.
Kill this, exhaust: [Reaction] — [Add] willekeurige rune. (Abilities that add resources can't be reacted to.)
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, you may return a friendly unit at a battlefield to its owner's hand.
[Reaction] (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 might or less to its owner's hand.
exhaust: [Reaction], [Legion] — [Add] 1. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] 2 (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays 2.
[Reaction] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly unit. Play a unit from your trash that costs no more Energy and no more Power than the killed unit, ignoring its cost.
exhaust: [Reaction] — Pay any amount of willekeurige rune to [Add] that much Energy. (Abilities that add resources can't be reacted to.)
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it dies this turn, recall it exhausted instead. (Send it to base. This isn't a move.)
This enters exhausted. [Reaction][>] exhaust: [Add] willekeurige rune. (Abilities that add resources can't be reacted to.) [Level 6][>] [>>][Reaction][>] exhaust: [Add] 1willekeurige rune. (Use this ability only while you have 6+ XP.)
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) [Assault 2] (+2 might while I'm an attacker.)
[Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) When you play me, heal your units here, then move an enemy unit from here to its base.
[Deflect] (Opponents must pay willekeurige rune to choose me with a spell or ability.) Each Equipment in your hand has [Quick-Draw]. (It gains [Reaction]. When you play it, attach it to a unit you control.)
exhaust: [Reaction] — [Add] willekeurige rune. Use only to play spells. (Abilities that add resources can't be reacted to.)
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When I attack or defend, if an enemy unit is alone here, give me +2 might this turn and gain 2 XP.
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit. Prevent the next 7 damage that would be dealt to it this turn. (Opponents can assign it extra combat damage to kill it.)
[Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell. Its controller can't play spells this turn.
[Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.) [Equip] fury rune (fury rune: Attach this to a unit you control.)