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60 kaarten · alfabetisch

Riftbound Spell: Abandon. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell. Return it to its owner's hand instead of putting it in their trash.
[Predict]. (Look at the top card of your Main Deck. You may recycle it.)
Abandon

Spell · Chaos · E2

Reaction (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. Predict. (Look at the top card of your Main Deck. You may recycle it.)

Riftbound Spell: Against the Odds. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a friendly unit at a battlefield +2 [S] this turn for each enemy unit there.
Against the Odds

Spell · Fury · E2

Reaction (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 might this turn for each enemy unit there.

Riftbound Gear: Ancient Henge. [T]: [Reaction] — Pay any amount of Energy to [Add] that much [A]. (Abilities that add resources can't be reacted to.)
Ancient Henge

Gear · Body · E2

exhaust: Reaction — Pay any amount of Energy to Add that much willekeurige rune. (Abilities that add resources can't be reacted to.)

Riftbound Spell: Angle Shot. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that unit. Draw 1.
Angle Shot

Spell · Fury · E2

Reaction (Play any time, even before spells and abilities resolve.) Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that unit. Draw 1.

Riftbound Spell: An Offer You Can't Refuse. [Action] (Play on your turn or in showdowns.)
Kill a gear. Its controller plays a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")
An Offer You Can't Refuse Nieuw

Gear · Chaos · E2

Action (Play on your turn or in showdowns.) Kill a gear. Its controller plays a Gold gear token exhausted. (It has "Reaction[>] Kill this, exhaust: Add willekeurige rune.")

Riftbound Spell: Back to Back. [Reaction] (Play any time, even before spells and abilities resolve.)
Give two friendly units each +2 [S] this turn.
Back to Back

Spell · Order · E3

Reaction (Play any time, even before spells and abilities resolve.) Give two friendly units each +2 might this turn.

Riftbound Battlefield: Bandle Scouts' Academy. When you hide a card here, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")
Bandle Scouts' Academy

Battlefield · Colorless

When you hide a card here, play a Gold gear token exhausted. (It has "Reaction[>] Kill this, exhaust: Add willekeurige rune.")

Riftbound Legend: Bloodharbor Ripper. [1], [T]: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")
Bloodharbor Ripper +2 versies

Legend · Fury/Chaos

1, exhaust: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "Reaction[>] Kill this, exhaust: Add willekeurige rune.")

Riftbound Spell: Bonds of Strength. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Give two friendly units each +1 [S] this turn.
Bonds of Strength

Spell · Order · E2

Reaction (Play any time, even before spells and abilities resolve.) Repeat 2 (You may pay the additional cost to repeat this spell's effect.) Give two friendly units each +1 might this turn.

Riftbound Legend: Butcher of the Sands. [Reaction][>] [A][A], [T]: [Add] [2]. Spend this Energy only to play units or activated abilities of units.
Butcher of the Sands +2 versies

Legend · Fury/Body

Reaction[>] willekeurige runewillekeurige rune, exhaust: Add 2. Spend this Energy only to play units or activated abilities of units.

Riftbound Spell: Call to Glory. [Reaction] (Play any time, even before spells and abilities resolve.)
As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost.
Give a unit +3 [S] this turn.
Call to Glory

Spell · Order · E3

Reaction (Play any time, even before spells and abilities resolve.) As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Give a unit +3 might this turn.

Riftbound Spell: Cannon Barrage. [Reaction] (Play any time, even before spells and abilities resolve.)
Deal 2 to all enemy units in combat.
Cannon Barrage

Spell · Body · E2

Reaction (Play any time, even before spells and abilities resolve.) Deal 2 to all enemy units in combat.

Riftbound Unit: Chakram Dancer. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play me, give your other units here [Shield] this turn. (+1 [S] while they're defenders.)
Chakram Dancer

Unit · Mind · E3 · M3

Ambush (You may play me as a Reaction to a battlefield where you have units.) When you play me, give your other units here Shield this turn. (+1 might while they're defenders.)

Riftbound Spell: Clairvoyance. [Reaction] (Play any time, even before spells and abilities resolve.)
[Predict 5]. (Look at the top 5 cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Draw 2.
Clairvoyance

Spell · Mind · E7

Reaction (Play any time, even before spells and abilities resolve.) Predict 5. (Look at the top 5 cards of your Main Deck. Recycle any of them and put the rest back in any order.) Draw 2.

Riftbound Gear: Cloth Armor. [Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)
[Equip] [C] ([C]: Attach this to a unit you control.)
Cloth Armor +1 versies

Gear · Mind · E1

Quick-Draw (This has Reaction. When you play it, attach it to a unit you control.)Equip mind rune (mind rune: Attach this to a unit you control.)

Riftbound Spell: Combat Experience. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +1 [S] this turn.
[Level 6][>] Give it +3 [S] this turn instead. (While you have 6+ XP, get the effect.)
Combat Experience

Spell · Calm · E1

Reaction (Play any time, even before spells and abilities resolve.) Give a unit +1 might this turn. Level 6[>] Give it +3 might this turn instead. (While you have 6+ XP, get the effect.)

Riftbound Spell: Consult the Heavens. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit [Shield 2] this turn. (+2 [S] while it's a defender.)
[Predict]. (Look at the top card of your Main Deck. You may recycle it.)
Consult the Heavens

Unit · Calm · E1

Reaction (Play any time, even before spells and abilities resolve.) Give a unit Shield 2 this turn. (+2 might while it's a defender.) Predict. (Look at the top card of your Main Deck. You may recycle it.)

Riftbound Spell: Consult the Past. [Hidden] (Hide now for [A] to react with later for [0].)
[Reaction] (Play any time, even before spells and abilities resolve.)
Draw 2.
Consult the Past +1 versies

Spell · Mind · E4

Hidden (Hide now for willekeurige rune to react with later for 0.) Reaction (Play any time, even before spells and abilities resolve.) Draw 2.

Riftbound Spell: Convergent Mutation. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. This turn, increase its Might to the Might of another friendly unit.
Convergent Mutation

Spell · Mind · E2

Reaction (Play any time, even before spells and abilities resolve.) Choose a friendly unit. This turn, increase its Might to the Might of another friendly unit.

Riftbound Spell: Counter Strike. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.
Counter Strike

Spell · Calm/Body · E2

Reaction (Play any time, even before spells and abilities resolve.) Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.

Riftbound Spell: Crumbling Sands. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell if an opponent has played another spell this turn.
Crumbling Sands

Spell · Calm · E1

Reaction (Play any time, even before spells and abilities resolve.) Counter a spell if an opponent has played another spell this turn.

Riftbound Spell: Danger Zone. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [1][C] (You may pay the additional cost to repeat this spell's effect.)
Give your Mechs +1 [S] this turn.
Danger Zone

Spell · Fury/Mind · E1

Reaction (Play any time, even before spells and abilities resolve.) Repeat 1willekeurige rune (You may pay the additional cost to repeat this spell's effect.) Give your Mechs +1 might this turn.

Riftbound Legend: Hand of Noxus. [T]: [Reaction], [Legion] — [Add] [1]. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
Darius - Hand of Noxus (Metal)

Legend · Fury/Order

exhaust: Reaction, Legion — Add 1. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)

Riftbound Legend: Daughter of the Void. [T]: [Reaction] — [Add] [C]. Use only to play spells. (Abilities that add resources can't be reacted to.)
Daughter of the Void +2 versies

Legend · Fury/Mind

exhaust: Reaction — Add willekeurige rune. Use only to play spells. (Abilities that add resources can't be reacted to.)

Riftbound Spell: Deadly Flourish. Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")
Deadly Flourish

Spell · Mind · E4

Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "Reaction[>] Kill this, exhaust: Add willekeurige rune.")

Riftbound Spell: Deathgrip. [Reaction] (Play any time, even before spells and abilities resolve.)
Kill a friendly unit to give +[M] equal to its Might to another friendly unit this turn. Draw 1.
Deathgrip

Spell · Order · E2

Reaction (Play any time, even before spells and abilities resolve.) Kill a friendly unit to give +might equal to its Might to another friendly unit this turn. Draw 1.

Riftbound Spell: Decree of Focus. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit that's in combat with an enemy Fury ([R]) unit or that's being chosen by an enemy Fury spell. Give it +4 [S] this turn.
Decree of Focus

Spell · Calm · E1

Reaction (Play any time, even before spells and abilities resolve.) Choose a friendly unit that's in combat with an enemy Fury (fury rune) unit or that's being chosen by an enemy Fury spell. Give it +4 might this turn.

Riftbound Spell: Decree of Insight. [Reaction] (Play any time, even before spells and abilities resolve.)
Ignore [Deflect] while paying this spell's cost.
Give an enemy Body ([O]) unit -5 [S] this turn.
Decree of Insight

Spell · Mind · E1

Reaction (Play any time, even before spells and abilities resolve.) Ignore Deflect while paying this spell's cost. Give an enemy Body (body rune) unit -5 might this turn.

Riftbound Spell: Defiant Dance. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 [S] this turn and another unit -2 [S] this turn.
Defiant Dance

Spell · Calm/Chaos · E1

Reaction (Play any time, even before spells and abilities resolve.) Give a unit +2 might this turn and another unit -2 might this turn.

Riftbound Spell: Defy. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell that costs no more than [4] and no more than [A].
Defy

Spell · Calm · E1

Reaction (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than willekeurige rune.

Riftbound Spell: Discipline. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 [S] this turn. Draw 1.
Discipline +1 versies

Spell · Calm · E2

Reaction (Play any time, even before spells and abilities resolve.) Give a unit +2 might this turn. Draw 1.

Riftbound Spell: Disposal Order. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose one —
- Choose up to 3 cards from opponents' trashes. Their owners recycle them.
- Draw 1.
Disposal Order

Spell · Body · E2

Reaction (Play any time, even before spells and abilities resolve.) Choose one — Choose up to 3 cards from opponents' trashes. Their owners recycle them. Draw 1.

Riftbound Spell: Downstage Dramatics. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Draw 1.
Downstage Dramatics +1 versies

Spell · Mind · E2

Reaction (Play any time, even before spells and abilities resolve.)Repeat 2 (You may pay the additional cost to repeat this spell's effect.)Draw 1.

Riftbound Unit: Dragonsoul Sage. [Reaction][>] [T]: [Add] [1]. (Abilities that add resources can't be reacted to.)
Dragonsoul Sage +1 versies

Unit · Body · E2 · M1

Reaction[>] exhaust: Add 1. (Abilities that add resources can't be reacted to.)

Riftbound Spell: Eclipse. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -4 [S] this turn.
[Predict]. (Look at the top card of your Main Deck. You may recycle it.)
Eclipse

Spell · Mind · E3

Reaction (Play any time, even before spells and abilities resolve.) Give a unit -4 might this turn. Predict. (Look at the top card of your Main Deck. You may recycle it.)

Riftbound Gear: Energy Conduit. [T]: [Reaction] — [Add] [1]. (Abilities that add resources can't be reacted to.)
Energy Conduit

Gear · Mind · E3

exhaust: Reaction — Add 1. (Abilities that add resources can't be reacted to.)

Riftbound Spell: En Garde. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a friendly unit +1 [S] this turn, then an additional +1 [S] this turn if it is the only unit you control there.
En Garde

Spell · Calm · E1

Reaction (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 might this turn, then an additional +1 might this turn if it is the only unit you control there.

Riftbound Unit: Evelynn, Consuming. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play a card from face down, ready me and give me +1 [S] this turn.
Evelynn +5 versies

Unit · Body · E5 · M5

Ambush (You may play me as a Reaction to a battlefield where you have units.) When you play a card from face down, ready me and give me +1 might this turn.

Riftbound Legend: Prodigal Explorer. [T]: [Reaction] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.
Ezreal - Prodigal Explorer (Metal)

Legend · Mind/Chaos

exhaust: Reaction — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.

Riftbound Spell: Feral Strength. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Give a unit +2 [S] this turn.
Feral Strength

Spell · Calm · E2

Reaction (Play any time, even before spells and abilities resolve.) Repeat 2 (You may pay the additional cost to repeat this spell's effect.) Give a unit +2 might this turn.

Riftbound Legend: Fire Below the Mountain. [T]: [Reaction] — [Add] [A]. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)
Fire Below the Mountain +1 versies

Legend · Calm/Mind

exhaust: Reaction — Add willekeurige rune. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)

Riftbound Spell: Flash. [Reaction] (Play any time, even before spells and abilities resolve.)
Move up to 2 friendly units to base.
Flash +1 versies

Spell · Chaos · E2

Reaction (Play any time, even before spells and abilities resolve.) Move up to 2 friendly units to base.

Riftbound Spell: Flurry of Blades. [Reaction] (Play any time, even before spells and abilities resolve.)
Deal 1 to all units at battlefields.
Flurry of Blades

Spell · Body · E1

Reaction (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields.

Riftbound Spell: Flurry of Feathers. [Reaction]
Choose one —
- Counter a spell.
- Play four 1 [S] Bird unit tokens with [Deflect]. (Opponents must pay [A] to choose them with a spell or ability.)
Flurry of Feathers

Spell · Calm · E4

Reaction Choose one — Counter a spell. Play four 1 might Bird unit tokens with Deflect. (Opponents must pay willekeurige rune to choose them with a spell or ability.)

Riftbound Spell: For Demacia!. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a battlefield. Give friendly units there [Shield 2] this turn. (+2 [S] while they're defenders.)
For Demacia!

Spell · Order · E3

Reaction (Play any time, even before spells and abilities resolve.) Choose a battlefield. Give friendly units there Shield 2 this turn. (+2 might while they're defenders.)

Riftbound Spell: Friendship. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit. Give it +1 [S] this turn for each of the following tags among your units — Bird, Cat, Dog, and Poro.
Friendship

Spell · Calm · E1

Reaction (Play any time, even before spells and abilities resolve.) Choose a unit. Give it +1 might this turn for each of the following tags among your units — Bird, Cat, Dog, and Poro.

Riftbound Spell: Frigid Touch. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Give a unit -2 [S] this turn.
Frigid Touch

Spell · Mind · E2

Reaction (Play any time, even before spells and abilities resolve.) Repeat 2 (You may pay the additional cost to repeat this spell's effect.) Give a unit -2 might this turn.

Riftbound Gear: Gold. Kill this, [T]: [Reaction] — [Add] [A]. (Abilities that add resources can't be reacted to.)
Gold +1 versies

Gear · Colorless

Kill this, exhaust: Reaction — Add willekeurige rune. (Abilities that add resources can't be reacted to.)

Riftbound Unit: Grim Apothecary. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play me, you may return a friendly unit at a battlefield to its owner's hand.
Grim Apothecary

Unit · Fury · E3 · M3

Ambush (You may play me as a Reaction to a battlefield where you have units.) When you play me, you may return a friendly unit at a battlefield to its owner's hand.

Riftbound Spell: Gust. [Reaction] (Play any time, even before spells and abilities resolve.)
Return a unit at a battlefield with 3 [S] or less to its owner's hand.
Gust

Spell · Chaos · E1

Reaction (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 might or less to its owner's hand.

Riftbound Legend: Hand of Noxus. [T]: [Reaction], [Legion] — [Add] [1]. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
Hand of Noxus +2 versies

Legend · Fury/Order

exhaust: Reaction, Legion — Add 1. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)

Riftbound Spell: Hard Bargain. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Counter a spell unless its controller pays [2].
Hard Bargain

Spell · Chaos · E2

Reaction (Play any time, even before spells and abilities resolve.) Repeat 2 (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays 2.

Riftbound Spell: Heedless Resurrection. [Reaction] (Play any time, even before spells and abilities resolve.)
As an additional cost to play this, kill a friendly unit.
Play a unit from your trash that costs no more Energy and no more Power than the killed unit, ignoring its cost.
Heedless Resurrection

Spell · Chaos · E2

Reaction (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly unit. Play a unit from your trash that costs no more Energy and no more Power than the killed unit, ignoring its cost.

Riftbound Gear: Hextech Anomaly. [T]: [Reaction] — Pay any amount of [A] to [Add] that much Energy. (Abilities that add resources can't be reacted to.)
Hextech Anomaly

Gear · Mind · E3

exhaust: Reaction — Pay any amount of willekeurige rune to Add that much Energy. (Abilities that add resources can't be reacted to.)

Riftbound Spell: Highlander. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. The next time it dies this turn, recall it exhausted instead. (Send it to base. This isn't a move.)
Highlander +1 versies

Spell · Calm/Body · E4

Reaction (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it dies this turn, recall it exhausted instead. (Send it to base. This isn't a move.)

Riftbound Spell: High Note. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit –[S] this turn equal to the number of exhausted units you control.
High Note

Spell · Mind · E3

Reaction (Play any time, even before spells and abilities resolve.) Give a unit –might this turn equal to the number of exhausted units you control.

Riftbound Gear: Honeyfruit. This enters exhausted.
[Reaction][>] [T]: [Add] [A]. (Abilities that add resources can't be reacted to.)
[Level 6][>] [>>][Reaction][>] [T]: [Add] [1][A]. (Use this ability only while you have 6+ XP.)
Honeyfruit

Gear · Calm · E2

This enters exhausted. Reaction[>] exhaust: Add willekeurige rune. (Abilities that add resources can't be reacted to.) Level 6[>] [>>]Reaction[>] exhaust: Add 1willekeurige rune. (Use this ability only while you have 6+ XP.)

Riftbound Spell: Hunker Down. [Reaction] (Play any time, even before spells and abilities resolve.)
Ready a friendly unit. It can't move this turn. Draw 1.
Hunker Down

· Calm · E1

Reaction (Play any time, even before spells and abilities resolve.) Ready a friendly unit. It can't move this turn. Draw 1.

Riftbound Spell: Hush. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell with Power cost [A][A] or more.
Hush Nieuw

· — · E1

Reaction (Play any time, even before spells and abilities resolve.) Counter a spell with Power cost willekeurige runewillekeurige rune or more.

Riftbound Unit: Inferna. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
[Assault 2] (+2 [S] while I'm an attacker.)
Inferna

Unit · Fury · E2 · M1

Ambush (You may play me as a Reaction to a battlefield where you have units.) Assault 2 (+2 might while I'm an attacker.)