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Reaction (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. Predict. (Look at the top card of your Main Deck. You may recycle it.)
Reaction (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 might this turn for each enemy unit there.
exhaust: Reaction — Pay any amount of Energy to Add that much willekeurige rune. (Abilities that add resources can't be reacted to.)
Reaction (Play any time, even before spells and abilities resolve.) Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that unit. Draw 1.
Action (Play on your turn or in showdowns.) Kill a gear. Its controller plays a Gold gear token exhausted. (It has "Reaction[>] Kill this, exhaust: Add willekeurige rune.")
Reaction (Play any time, even before spells and abilities resolve.) Give two friendly units each +2 might this turn.
When you hide a card here, play a Gold gear token exhausted. (It has "Reaction[>] Kill this, exhaust: Add willekeurige rune.")
1, exhaust: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "Reaction[>] Kill this, exhaust: Add willekeurige rune.")
Reaction (Play any time, even before spells and abilities resolve.) Repeat 2 (You may pay the additional cost to repeat this spell's effect.) Give two friendly units each +1 might this turn.
Reaction[>] willekeurige runewillekeurige rune, exhaust: Add 2. Spend this Energy only to play units or activated abilities of units.
Reaction (Play any time, even before spells and abilities resolve.) As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Give a unit +3 might this turn.
Reaction (Play any time, even before spells and abilities resolve.) Deal 2 to all enemy units in combat.
Ambush (You may play me as a Reaction to a battlefield where you have units.) When you play me, give your other units here Shield this turn. (+1 might while they're defenders.)
Reaction (Play any time, even before spells and abilities resolve.) Predict 5. (Look at the top 5 cards of your Main Deck. Recycle any of them and put the rest back in any order.) Draw 2.
Quick-Draw (This has Reaction. When you play it, attach it to a unit you control.)Equip mind rune (mind rune: Attach this to a unit you control.)
Reaction (Play any time, even before spells and abilities resolve.) Give a unit +1 might this turn. Level 6[>] Give it +3 might this turn instead. (While you have 6+ XP, get the effect.)
Reaction (Play any time, even before spells and abilities resolve.) Give a unit Shield 2 this turn. (+2 might while it's a defender.) Predict. (Look at the top card of your Main Deck. You may recycle it.)
Hidden (Hide now for willekeurige rune to react with later for 0.) Reaction (Play any time, even before spells and abilities resolve.) Draw 2.
Reaction (Play any time, even before spells and abilities resolve.) Choose a friendly unit. This turn, increase its Might to the Might of another friendly unit.
Reaction (Play any time, even before spells and abilities resolve.) Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.
Reaction (Play any time, even before spells and abilities resolve.) Counter a spell if an opponent has played another spell this turn.
Reaction (Play any time, even before spells and abilities resolve.) Repeat 1willekeurige rune (You may pay the additional cost to repeat this spell's effect.) Give your Mechs +1 might this turn.
exhaust: Reaction, Legion — Add 1. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
exhaust: Reaction — Add willekeurige rune. Use only to play spells. (Abilities that add resources can't be reacted to.)
Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "Reaction[>] Kill this, exhaust: Add willekeurige rune.")
Reaction (Play any time, even before spells and abilities resolve.) Kill a friendly unit to give +might equal to its Might to another friendly unit this turn. Draw 1.
Reaction (Play any time, even before spells and abilities resolve.) Choose a friendly unit that's in combat with an enemy Fury (fury rune) unit or that's being chosen by an enemy Fury spell. Give it +4 might this turn.
Reaction (Play any time, even before spells and abilities resolve.) Ignore Deflect while paying this spell's cost. Give an enemy Body (body rune) unit -5 might this turn.
Reaction (Play any time, even before spells and abilities resolve.) Give a unit +2 might this turn and another unit -2 might this turn.
Reaction (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than willekeurige rune.
Reaction (Play any time, even before spells and abilities resolve.) Give a unit +2 might this turn. Draw 1.
Reaction (Play any time, even before spells and abilities resolve.) Choose one — Choose up to 3 cards from opponents' trashes. Their owners recycle them. Draw 1.
Reaction (Play any time, even before spells and abilities resolve.)Repeat 2 (You may pay the additional cost to repeat this spell's effect.)Draw 1.
Reaction[>] exhaust: Add 1. (Abilities that add resources can't be reacted to.)
Reaction (Play any time, even before spells and abilities resolve.) Give a unit -4 might this turn. Predict. (Look at the top card of your Main Deck. You may recycle it.)
exhaust: Reaction — Add 1. (Abilities that add resources can't be reacted to.)
Reaction (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 might this turn, then an additional +1 might this turn if it is the only unit you control there.
Ambush (You may play me as a Reaction to a battlefield where you have units.) When you play a card from face down, ready me and give me +1 might this turn.
exhaust: Reaction — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.
Reaction (Play any time, even before spells and abilities resolve.) Repeat 2 (You may pay the additional cost to repeat this spell's effect.) Give a unit +2 might this turn.
exhaust: Reaction — Add willekeurige rune. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)
Reaction (Play any time, even before spells and abilities resolve.) Move up to 2 friendly units to base.
Reaction (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields.
Reaction Choose one — Counter a spell. Play four 1 might Bird unit tokens with Deflect. (Opponents must pay willekeurige rune to choose them with a spell or ability.)
Reaction (Play any time, even before spells and abilities resolve.) Choose a battlefield. Give friendly units there Shield 2 this turn. (+2 might while they're defenders.)
Reaction (Play any time, even before spells and abilities resolve.) Choose a unit. Give it +1 might this turn for each of the following tags among your units — Bird, Cat, Dog, and Poro.
Reaction (Play any time, even before spells and abilities resolve.) Repeat 2 (You may pay the additional cost to repeat this spell's effect.) Give a unit -2 might this turn.
Kill this, exhaust: Reaction — Add willekeurige rune. (Abilities that add resources can't be reacted to.)
Ambush (You may play me as a Reaction to a battlefield where you have units.) When you play me, you may return a friendly unit at a battlefield to its owner's hand.
Reaction (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 might or less to its owner's hand.
exhaust: Reaction, Legion — Add 1. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
Reaction (Play any time, even before spells and abilities resolve.) Repeat 2 (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays 2.
Reaction (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly unit. Play a unit from your trash that costs no more Energy and no more Power than the killed unit, ignoring its cost.
exhaust: Reaction — Pay any amount of willekeurige rune to Add that much Energy. (Abilities that add resources can't be reacted to.)
Reaction (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it dies this turn, recall it exhausted instead. (Send it to base. This isn't a move.)
Reaction (Play any time, even before spells and abilities resolve.) Give a unit –might this turn equal to the number of exhausted units you control.
This enters exhausted. Reaction[>] exhaust: Add willekeurige rune. (Abilities that add resources can't be reacted to.) Level 6[>] [>>]Reaction[>] exhaust: Add 1willekeurige rune. (Use this ability only while you have 6+ XP.)
Reaction (Play any time, even before spells and abilities resolve.) Ready a friendly unit. It can't move this turn. Draw 1.
Reaction (Play any time, even before spells and abilities resolve.) Counter a spell with Power cost willekeurige runewillekeurige rune or more.
Ambush (You may play me as a Reaction to a battlefield where you have units.) Assault 2 (+2 might while I'm an attacker.)