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60 kaarten · alfabetisch

Riftbound Unit: Albus Ferros. When you play me, spend any number of buffs. For each buff spent, channel 1 rune exhausted.
Albus Ferros

Unit · Order · E4 · M3

When you play me, spend any number of buffs. For each buff spent, channel 1 rune exhausted.

Riftbound Gear: Altar of Memories. When a friendly unit dies, you may exhaust me to draw 1, then put a card from your hand on the top or bottom of your Main Deck.
Altar of Memories

Gear · Order · E2

When a friendly unit dies, you may exhaust me to draw 1, then put a card from your hand on the top or bottom of your Main Deck.

Riftbound Unit: Ambessa, Respected and Feared. [Empower] [1][C][C] ([1][C][C]: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Assault 2]. (+2 [S] while I'm an attacker.)
[Empowered][>] When I attack, kill an enemy unit here with less Might than me.
Ambessa, Respected and Feared Nieuw +2 versies

Champion Unit · Order · E5 · M5

[Empower] 1order runeorder rune (1order runeorder rune: Empower me. Use only if not Empowered.) [Empowered][>] I have [Assault 2]. (+2 might while I'm an attacker.) [Empowered][>] When I attack, kill an enemy unit here with less Might than me.

Riftbound Spell: Arise!. Play a 2 [M] Sand Soldier unit token for each Equipment you control. Then ready two of them.
Arise!

Signature Spell · Calm/Order · E6

Play a 2 might Sand Soldier unit token for each Equipment you control. Then ready two of them.

Riftbound Unit: Ashe, Focused. When you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).
Ashe, Focused +1 versies

Champion Unit · Order · E5 · M4

When you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).

Riftbound Unit: Atakhan. You may kill a friendly unit as an additional cost to play me. If you do, I cost [1] less for each Energy it costs and [Y] less for each Power it costs.
[Ganking] (I can move from battlefield to battlefield.)
When I attack, the defender must kill one of their units here.
Atakhan

Unit · Order · E10 · M7

You may kill a friendly unit as an additional cost to play me. If you do, I cost 1 less for each Energy it costs and order rune less for each Power it costs. [Ganking] (I can move from battlefield to battlefield.) When I attack, the defender must kill one of their units here.

Riftbound Unit: Aurok General. [Empower] [3][C] ([3][C]: Empower me. Use only if not Empowered.)
[Empowered][>] Your units that are [Empowered] have +2 [S] (including me).
Aurok General Nieuw

Unit · Order · E5 · M5

[Empower] 3order rune (3order rune: Empower me. Use only if not Empowered.) [Empowered][>] Your units that are [Empowered] have +2 might (including me).

Riftbound Legend: Emperor of the Sands. Your Sand Soldiers have [Weaponmaster].
[1], [T]: Play a 2 [S] Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
Azir - Emperor of the Sands (Metal)

Legend · Calm/Order

Your Sand Soldiers have [Weaponmaster].1, exhaust: Play a 2 might Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.

Riftbound Unit: Azir, Sovereign. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I attack, you may move any number of your token units to this battlefield.
Azir, Sovereign +1 versies

Champion Unit · Order · E4 · M4

[Accelerate] (You may pay 1order rune as an additional cost to have me enter ready.) When I attack, you may move any number of your token units to this battlefield.

Riftbound Spell: Back to Back. [Reaction] (Play any time, even before spells and abilities resolve.)
Give two friendly units each +2 [S] this turn.
Back to Back

Spell · Order · E3

[Reaction] (Play any time, even before spells and abilities resolve.) Give two friendly units each +2 might this turn.

Riftbound Gear: Baited Hook. [1][C], [E]: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may banish a unit from among them that has Might up to 1 more than the killed unit and play it, ignoring its cost. Then recycle the rest.
Baited Hook

Gear · Order · E3

1order rune, exhaust: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may banish a unit from among them that has Might up to 1 more than the killed unit and play it, ignoring its cost. Then recycle the rest.

Riftbound Unit: Bandle Soldier. [Level 3][>] I enter ready. (While you have 3+ XP, get the effect.)
Bandle Soldier

Unit · Order · E4 · M5

[Level 3][>] I enter ready. (While you have 3+ XP, get the effect.)

Riftbound Gear: B.F. Sword. [Equip] [C] ([C]: Attach this to a unit you control.)
B.F. Sword

Gear · Order · E4

[Equip] order rune (order rune: Attach this to a unit you control.)

Riftbound Unit: Black Rose Dignitary. [Assault] (+1 [S] while I'm an attacker.)
[Deathknell][>] Channel 1 rune exhausted. (When I die, get the effect.)
Black Rose Dignitary

Unit · Order · E3 · M2

[Assault] (+1 might while I'm an attacker.) [Deathknell][>] Channel 1 rune exhausted. (When I die, get the effect.)

Riftbound Gear: Blade of the Ruined King. [Equip] — [C], Kill a friendly unit (Pay the cost: Attach this to a unit you control.)
Blade of the Ruined King

Gear · Order · E3

[Equip] — order rune, Kill a friendly unit (Pay the cost: Attach this to a unit you control.)

Riftbound Spell: Blast of Power. [Action] (Play on your turn or in showdowns.)
Kill a unit at a battlefield.
Blast of Power

Spell · Order · E6

[Action] (Play on your turn or in showdowns.) Kill a unit at a battlefield.

Riftbound Spell: Blood Money. [Action] (Play on your turn or in showdowns.)
Kill a unit at a battlefield with 2 [S] or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two Gold gear tokens exhausted.
Blood Money

Spell · Order · E2

[Action] (Play on your turn or in showdowns.) Kill a unit at a battlefield with 2 might or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two Gold gear tokens exhausted.

Riftbound Spell: Bonds of Strength. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Give two friendly units each +1 [S] this turn.
Bonds of Strength

Spell · Order · E2

[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] 2 (You may pay the additional cost to repeat this spell's effect.) Give two friendly units each +1 might this turn.

Riftbound Spell: Call to Glory. [Reaction] (Play any time, even before spells and abilities resolve.)
As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost.
Give a unit +3 [S] this turn.
Call to Glory

Spell · Order · E3

[Reaction] (Play any time, even before spells and abilities resolve.) As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Give a unit +3 might this turn.

Riftbound Unit: Carrion Dredger. [Deathknell][>] Play a 1 [S] Bird unit token with [Deflect] to your base. (When I die, get the effect. Opponents must pay [A] to choose a [Deflect] unit with a spell or ability.)
Carrion Dredger

Unit · Order · E2 · M1

[Deathknell][>] Play a 1 might Bird unit token with [Deflect] to your base. (When I die, get the effect. Opponents must pay willekeurige rune to choose a [Deflect] unit with a spell or ability.)

Riftbound Legend: Chem-Baroness. When you or an ally hold, you may exhaust me to play a Gold gear token exhausted.
While your score is within 3 points of the Victory Score, your Gold [ADD] an additional [1].
Chem-Baroness +1 versies

Legend · Mind/Order

When you or an ally hold, you may exhaust me to play a Gold gear token exhausted. While your score is within 3 points of the Victory Score, your Gold [ADD] an additional 1.

Riftbound Unit: Commander Ledros. As you play me, you may kill any number of friendly units as an additional cost. Reduce my cost by [C] for each killed this way.
[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Ganking] (I can move from battlefield to battlefield.)
Commander Ledros

Unit · Order · E6 · M8

As you play me, you may kill any number of friendly units as an additional cost. Reduce my cost by order rune for each killed this way. [Deflect] (Opponents must pay willekeurige rune to choose me with a spell or ability.) [Ganking] (I can move from battlefield to battlefield.)

Riftbound Unit: Corina Veraza. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I move to a battlefield, play three 1 [S] Recruit unit tokens here.
Corina Veraza

Unit · Order · E7 · M6

[Accelerate] (You may pay 1order rune as an additional cost to have me enter ready.) When I move to a battlefield, play three 1 might Recruit unit tokens here.

Riftbound Unit: Crimson Pigeons. I have +2 [S] while I'm attacking with another unit.
Crimson Pigeons

Unit · Order · E3 · M3

I have +2 might while I'm attacking with another unit.

Riftbound Unit: Cruel Patron. As an additional cost to play me, kill a friendly unit.
Cruel Patron

Unit · Order · E4 · M6

As an additional cost to play me, kill a friendly unit.

Riftbound Spell: Cull the Weak. Each player kills one of their units.
Cull the Weak

Spell · Order · E2

Each player kills one of their units.

Riftbound Unit: Daisy!. I enter ready.
Reduce my cost by [1] for each of the following tags among your units — Bird, Cat, Dog, and Poro.
When I attack while your units have all 4 tags, [Stun] an enemy unit here. (It doesn't deal combat damage this turn.)
Daisy!

Signature Unit · Calm/Order · E9 · M8

I enter ready. Reduce my cost by 1 for each of the following tags among your units — Bird, Cat, Dog, and Poro. When I attack while your units have all 4 tags, [Stun] an enemy unit here. (It doesn't deal combat damage this turn.)

Riftbound Unit: Daring Poro. [Assault] (+1 [S] while I'm an attacker.)
Daring Poro +2 versies

Unit · Order · E2 · M2

[Assault] (+1 might while I'm an attacker.)

Riftbound Unit: Darius, Executioner. [Legion] — When you play me, ready me. (Get the effect if you've played another card this turn)
Other friendly units have +1 [S] here.
Darius, Executioner +3 versies

Champion Unit · Order · E6 · M6

[Legion] — When you play me, ready me. (Get the effect if you've played another card this turn) Other friendly units have +1 might here.

Riftbound Legend: Hand of Noxus. [T]: [Reaction], [Legion] — [Add] [1]. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
Darius - Hand of Noxus (Metal)

Legend · Fury/Order

exhaust: [Reaction], [Legion] — [Add] 1. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)

Riftbound Spell: Deathgrip. [Reaction] (Play any time, even before spells and abilities resolve.)
Kill a friendly unit to give +[M] equal to its Might to another friendly unit this turn. Draw 1.
Deathgrip

Spell · Order · E2

[Reaction] (Play any time, even before spells and abilities resolve.) Kill a friendly unit to give +might equal to its Might to another friendly unit this turn. Draw 1.

Riftbound Legend: Deceiver. When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].
Deceiver +2 versies

Legend · Mind/Order

When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].

Riftbound Spell: Decisive Strike. [Action] (Play on your turn or in showdowns.)
Give friendly units +2 [S] this turn.
Decisive Strike +1 versies

Signature Spell · Body/Order · E5

[Action] (Play on your turn or in showdowns.) Give friendly units +2 might this turn.

Riftbound Spell: Decree of Unity. Kill an enemy Chaos ([P]) unit or gear.
Decree of Unity Nieuw

Spell · Order · E2

Kill an enemy Chaos (chaos rune) unit or gear.

Riftbound Unit: Disciple of Shen. [Hidden] (Hide now for [A] to react with later for [0].)
I have [Shield 3] while I'm at a battlefield with exactly one other unit you control. (+3 [S] while I'm a defender.)
Disciple of Shen Nieuw

Unit · Order · E2 · M1

[Hidden] (Hide now for willekeurige rune to react with later for 0.) I have [Shield 3] while I'm at a battlefield with exactly one other unit you control. (+3 might while I'm a defender.)

Riftbound Spell: Divine Judgment. Each player chooses 2 units, 2 gear, 2 runes, and 2 cards in their hands. Recycle the rest.
Divine Judgment

Spell · Order · E7

Each player chooses 2 units, 2 gear, 2 runes, and 2 cards in their hands. Recycle the rest.

Riftbound Gear: Divining Shells. [Vision] (When you play this, look at the top card of your Main Deck. You may recycle it.)
[Action][>] Kill this, [T]: Give a unit +2 [S] this turn.
Divining Shells

Gear · Order · E2

[Vision] (When you play this, look at the top card of your Main Deck. You may recycle it.) [Action][>] Kill this, exhaust: Give a unit +2 might this turn.

Riftbound Spell: Dragon Form. Choose a unit. Its base Might becomes 5 this turn.
[Flow] [3] (You may play this from your trash for its Flow cost. Then banish it.)
Dragon Form Nieuw

Spell · Order · E3

Choose a unit. Its base Might becomes 5 this turn. [Flow] 3 (You may play this from your trash for its Flow cost. Then banish it.)

Riftbound Spell: Drag Under. [Action] (Play on your turn or in showdowns.)
I cost [2] less to play from anywhere other than your hand.
Kill a unit at a battlefield.
Drag Under

Spell · Order · E5

[Action] (Play on your turn or in showdowns.) I cost 2 less to play from anywhere other than your hand. Kill a unit at a battlefield.

Riftbound Unit: Eminent Benefactor. When I hold, play two Gold gear tokens exhausted.
Eminent Benefactor

Unit · Order · E6 · M5

When I hold, play two Gold gear tokens exhausted.

Riftbound Legend: Emperor of the Sands. Your Sand Soldiers have [Weaponmaster].
[1], [T]: Play a 2 [S] Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
Emperor of the Sands +1 versies

Legend · Calm/Order

Your Sand Soldiers have [Weaponmaster]. 1, exhaust: Play a 2 might Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.

Riftbound Unit: Enthralling Protector. [Hunt] (When I conquer or hold, gain 1 XP.)
Spend 2 XP: [Buff] me. (Give me a +1 [S] buff if I don't have one.)
Enthralling Protector

Unit · Order · E2 · M2

[Hunt] (When I conquer or hold, gain 1 XP.) Spend 2 XP: [Buff] me. (Give me a +1 might buff if I don't have one.)

Riftbound Unit: Escaped Grayback. [Empower] — Kill a friendly unit (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have +2 [S].
Escaped Grayback Nieuw

Unit · Order · E3 · M3

[Empower] — Kill a friendly unit (Pay the cost: Empower me. Use only if not Empowered.) [Empowered][>] I have +2 might.

Riftbound Gear: Eye of the Herald. [Equip] [C] ([C]: Attach this to a unit you control.)
Eye of the Herald +1 versies

Gear · Order · E1

[Equip] order rune (order rune: Attach this to a unit you control.)

Riftbound Legend: Eye of Twilight. [Action][>] [T]: Give a friendly unit [Tank] this turn. (It must be assigned combat damage first.)
Eye of Twilight Nieuw +1 versies

Legend · Calm/Order

[Action][>] exhaust: Give a friendly unit [Tank] this turn. (It must be assigned combat damage first.)

Riftbound Spell: Facebreaker. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Stun a friendly unit and an enemy unit at the same battlefield. (They don't deal combat damage this turn.)
Facebreaker

Spell · Order · E2

[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) Stun a friendly unit and an enemy unit at the same battlefield. (They don't deal combat damage this turn.)

Riftbound Unit: Faithful Manufactor. When you play me, play a 1 [S] Recruit unit token here.
Faithful Manufactor

Unit · Order · E3 · M2

When you play me, play a 1 might Recruit unit token here.

Riftbound Unit: Fallen Feline. When you play me, name a spell.
While I'm at a battlefield, opponents can't play spells with that name.
Fallen Feline Nieuw

Unit · Order · E2 · M3

When you play me, name a spell. While I'm at a battlefield, opponents can't play spells with that name.

Riftbound Spell: Final Spark. [Action] (Play on your turn or in showdowns.)
Deal 8 to a unit.
Final Spark +1 versies

Signature Spell · Mind/Order · E8

[Action] (Play on your turn or in showdowns.) Deal 8 to a unit.

Riftbound Legend: Grand Duelist. When one of your units becomes [Mighty], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ [S].)
Fiora - Grand Duelist (Metal)

Legend · Body/Order

When one of your units becomes [Mighty], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ might.)

Riftbound Unit: Fiora, Victorious. While I'm [Mighty], I have [Deflect], [Ganking], and [Shield]. (I'm Mighty while I have 5+ [S].)
Fiora, Victorious

Champion Unit · Order · E4 · M4

While I'm [Mighty], I have [Deflect], [Ganking], and [Shield]. (I'm Mighty while I have 5+ might.)

Riftbound Unit: Fiora, Worthy. When a unit you control becomes [Mighty], you may pay [C] to ready it. (A unit is Mighty while it has 5+ [S].)
Fiora, Worthy +1 versies

Champion Unit · Order · E3 · M3

When a unit you control becomes [Mighty], you may pay order rune to ready it. (A unit is Mighty while it has 5+ might.)

Riftbound Gear: Forge of the Future. When you play this, play a 1 [S] Recruit unit token at your base.
Kill this: Recycle up to 4 cards from trashes.
Forge of the Future

Gear · Order · E2

When you play this, play a 1 might Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes.

Riftbound Unit: Galio, Indefatigable. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Tank] (I must be assigned combat damage first.)
I don't deal combat damage.
Galio, Indefatigable

Champion Unit · Order · E3 · M6

[Deflect] (Opponents must pay willekeurige rune to choose me with a spell or ability.) [Tank] (I must be assigned combat damage first.) I don't deal combat damage.

Riftbound Unit: Garen, Commander. Other friendly units have +1 [S] here.
Garen, Commander +1 versies

Champion Unit · Order · E6 · M5

Other friendly units have +1 might here.

Riftbound Legend: Might of Demacia - Starter. When you conquer, if you have 4+ units at that battlefield, draw 2.
Garen - Might of Demacia

Champion Legend · Body/Order

When you conquer, if you have 4+ units at that battlefield, draw 2.

Riftbound Unit: Glasc Mixologist. [Deathknell] — You may play a unit with cost no more than [3] and no more than [A] from your trash, ignoring its cost. (When I die, get the effect.)
Glasc Mixologist

Unit · Order · E5 · M5

[Deathknell] — You may play a unit with cost no more than 3 and no more than willekeurige rune from your trash, ignoring its cost. (When I die, get the effect.)

Riftbound Gear: Glowstone. [Empower] [A][A] ([A][A]: Empower me. Use only if not Empowered.)
Disempower this, [T]: Choose a player. They gain control of this and recall it. (Send it to their base.)
At the end of your turn, kill this and deal 5 to all units you control.
Glowstone Nieuw

Gear · Order · E2

[Empower] willekeurige runewillekeurige rune (willekeurige runewillekeurige rune: Empower me. Use only if not Empowered.) Disempower this, exhaust: Choose a player. They gain control of this and recall it. (Send it to their base.) At the end of your turn, kill this and deal 5 to all units you control.

Riftbound Legend: Grand Duelist. When one of your units becomes [Mighty], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ [S].)
Grand Duelist +1 versies

Legend · Body/Order

When one of your units becomes [Mighty], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ might.)

Riftbound Spell: Grand Strategem. [Action] (Play on your turn or in showdowns.)
Give friendly units +5 [S] this turn.
Grand Strategem

Spell · Order · E6

[Action] (Play on your turn or in showdowns.) Give friendly units +5 might this turn.