Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
When you play me, spend any number of buffs. For each buff spent, channel 1 rune exhausted.
When a friendly unit dies, you may exhaust me to draw 1, then put a card from your hand on the top or bottom of your Main Deck.
[Empower] 1order runeorder rune (1order runeorder rune: Empower me. Use only if not Empowered.) [Empowered][>] I have [Assault 2]. (+2 might while I'm an attacker.) [Empowered][>] When I attack, kill an enemy unit here with less Might than me.
Play a 2 might Sand Soldier unit token for each Equipment you control. Then ready two of them.
When you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).
You may kill a friendly unit as an additional cost to play me. If you do, I cost 1 less for each Energy it costs and order rune less for each Power it costs. [Ganking] (I can move from battlefield to battlefield.) When I attack, the defender must kill one of their units here.
[Empower] 3order rune (3order rune: Empower me. Use only if not Empowered.) [Empowered][>] Your units that are [Empowered] have +2 might (including me).
Your Sand Soldiers have [Weaponmaster].1, exhaust: Play a 2 might Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
[Accelerate] (You may pay 1order rune as an additional cost to have me enter ready.) When I attack, you may move any number of your token units to this battlefield.
[Reaction] (Play any time, even before spells and abilities resolve.) Give two friendly units each +2 might this turn.
1order rune, exhaust: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may banish a unit from among them that has Might up to 1 more than the killed unit and play it, ignoring its cost. Then recycle the rest.
[Level 3][>] I enter ready. (While you have 3+ XP, get the effect.)
[Equip] order rune (order rune: Attach this to a unit you control.)
[Assault] (+1 might while I'm an attacker.) [Deathknell][>] Channel 1 rune exhausted. (When I die, get the effect.)
[Equip] — order rune, Kill a friendly unit (Pay the cost: Attach this to a unit you control.)
[Action] (Play on your turn or in showdowns.) Kill a unit at a battlefield.
[Action] (Play on your turn or in showdowns.) Kill a unit at a battlefield with 2 might or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two Gold gear tokens exhausted.
[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] 2 (You may pay the additional cost to repeat this spell's effect.) Give two friendly units each +1 might this turn.
[Reaction] (Play any time, even before spells and abilities resolve.) As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Give a unit +3 might this turn.
[Deathknell][>] Play a 1 might Bird unit token with [Deflect] to your base. (When I die, get the effect. Opponents must pay willekeurige rune to choose a [Deflect] unit with a spell or ability.)
When you or an ally hold, you may exhaust me to play a Gold gear token exhausted. While your score is within 3 points of the Victory Score, your Gold [ADD] an additional 1.
As you play me, you may kill any number of friendly units as an additional cost. Reduce my cost by order rune for each killed this way. [Deflect] (Opponents must pay willekeurige rune to choose me with a spell or ability.) [Ganking] (I can move from battlefield to battlefield.)
[Accelerate] (You may pay 1order rune as an additional cost to have me enter ready.) When I move to a battlefield, play three 1 might Recruit unit tokens here.
I have +2 might while I'm attacking with another unit.
As an additional cost to play me, kill a friendly unit.
Each player kills one of their units.
I enter ready. Reduce my cost by 1 for each of the following tags among your units — Bird, Cat, Dog, and Poro. When I attack while your units have all 4 tags, [Stun] an enemy unit here. (It doesn't deal combat damage this turn.)
[Assault] (+1 might while I'm an attacker.)
[Legion] — When you play me, ready me. (Get the effect if you've played another card this turn) Other friendly units have +1 might here.
exhaust: [Reaction], [Legion] — [Add] 1. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
[Reaction] (Play any time, even before spells and abilities resolve.) Kill a friendly unit to give +might equal to its Might to another friendly unit this turn. Draw 1.
When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].
[Action] (Play on your turn or in showdowns.) Give friendly units +2 might this turn.
Kill an enemy Chaos (chaos rune) unit or gear.
[Hidden] (Hide now for willekeurige rune to react with later for 0.) I have [Shield 3] while I'm at a battlefield with exactly one other unit you control. (+3 might while I'm a defender.)
Each player chooses 2 units, 2 gear, 2 runes, and 2 cards in their hands. Recycle the rest.
[Vision] (When you play this, look at the top card of your Main Deck. You may recycle it.) [Action][>] Kill this, exhaust: Give a unit +2 might this turn.
Choose a unit. Its base Might becomes 5 this turn. [Flow] 3 (You may play this from your trash for its Flow cost. Then banish it.)
[Action] (Play on your turn or in showdowns.) I cost 2 less to play from anywhere other than your hand. Kill a unit at a battlefield.
When I hold, play two Gold gear tokens exhausted.
Your Sand Soldiers have [Weaponmaster]. 1, exhaust: Play a 2 might Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
[Hunt] (When I conquer or hold, gain 1 XP.) Spend 2 XP: [Buff] me. (Give me a +1 might buff if I don't have one.)
[Empower] — Kill a friendly unit (Pay the cost: Empower me. Use only if not Empowered.) [Empowered][>] I have +2 might.
[Equip] order rune (order rune: Attach this to a unit you control.)
[Action][>] exhaust: Give a friendly unit [Tank] this turn. (It must be assigned combat damage first.)
[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) Stun a friendly unit and an enemy unit at the same battlefield. (They don't deal combat damage this turn.)
When you play me, play a 1 might Recruit unit token here.
When you play me, name a spell. While I'm at a battlefield, opponents can't play spells with that name.
[Action] (Play on your turn or in showdowns.) Deal 8 to a unit.
When one of your units becomes [Mighty], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ might.)
While I'm [Mighty], I have [Deflect], [Ganking], and [Shield]. (I'm Mighty while I have 5+ might.)
When a unit you control becomes [Mighty], you may pay order rune to ready it. (A unit is Mighty while it has 5+ might.)
When you play this, play a 1 might Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes.
[Deflect] (Opponents must pay willekeurige rune to choose me with a spell or ability.) [Tank] (I must be assigned combat damage first.) I don't deal combat damage.
Other friendly units have +1 might here.
When you conquer, if you have 4+ units at that battlefield, draw 2.
[Deathknell] — You may play a unit with cost no more than 3 and no more than willekeurige rune from your trash, ignoring its cost. (When I die, get the effect.)
[Empower] willekeurige runewillekeurige rune (willekeurige runewillekeurige rune: Empower me. Use only if not Empowered.) Disempower this, exhaust: Choose a player. They gain control of this and recall it. (Send it to their base.) At the end of your turn, kill this and deal 5 to all units you control.
When one of your units becomes [Mighty], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ might.)
[Action] (Play on your turn or in showdowns.) Give friendly units +5 might this turn.