Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
When an enemy unit attacks a battlefield you control, give it -1 might this turn, to a minimum of 1 might.
At the end of your turn, ready 2 runes.
I enter ready.exhaust: Give a unit +3 might this turn.
When you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).
Your Sand Soldiers have [Weaponmaster].1, exhaust: Play a 2 might Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
You may pay 1fury rune as an additional cost to play me.When you play me, if you paid the additional cost, deal 2 to a unit at a battlefield.
[Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)[Equip] mind rune (mind rune: Attach this to a unit you control.)
exhaust: [Reaction], [Legion] — [Add] 1. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
[Equip] body rune (body rune: Attach this to a unit you control.)
[Equip] chaos rune (chaos rune: Attach this to a unit you control.)
[Equip] calm rune (calm rune: Attach this to a unit you control.)
[Reaction] (Play any time, even before spells and abilities resolve.)[Repeat] 2 (You may pay the additional cost to repeat this spell's effect.)Draw 1.
[Reaction][>] exhaust: [Add] 1. (Abilities that add resources can't be reacted to.)
When you win a combat, draw 1. (You win if only your units remain after combat.)
[Equip] order rune (order rune: Attach this to a unit you control.)
exhaust: [Reaction] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.
When you play me, buff up to four friendly units. (Give each a +1 might buff if it doesn't have one.)When you spend a buff, play a Gold gear token exhausted.
When one of your units becomes [Mighty], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ might.)
You may pay mind rune as an additional cost to play me.When you play me, if you paid the additional cost, give a unit -2 might this turn.
When you conquer, if you have 4+ units at that battlefield, draw 2.
When you play me, give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
[Hunt 2] (When I conquer or hold, gain 2 XP.)[Level 3][>] I have +1 might and [Ganking]. (While you have 3+ XP, get the effect. A [Ganking] unit can move from battlefield to battlefield.)
When I move from a battlefield, give me +2 might this turn.
When I attack, you may pay 1 to give a unit here -1 might this turn.
When you choose a friendly unit, you may exhaust me and pay willekeurige rune to ready it.When you conquer, you may pay 1 to ready me.
1, exhaust: Attach a detached Equipment you control to a unit you control.exhaust: Attach an attached Equipment you control to a unit you control.
When you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than 7 from hand this turn, ignoring its Energy cost. (You must still pay its Power cost.)
At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.
exhaust: [Reaction] — [Add] willekeurige rune. Use only to play spells. (Abilities that add resources can't be reacted to.)
[Assault 2] (+2 might while I'm an attacker.)
1, exhaust: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 might buff.)
When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 might buff.)
[Deathknell][>] If I didn't die alone, draw 1. (When I die, get the effect. I wasn't alone if there were other friendly units here.)
Your Equipment each give [Assault]. (+1 might while equipped unit is an attacker.)
[Reaction] (Play any time, even before spells and abilities resolve.)Discard 1, then draw 2.
When you play a spell that costs 5 or more, draw 1.
[Ganking] (I can move from battlefield to battlefield.)I enter ready.
While you have 8+ runes, I have +4 might.
While a friendly unit defends alone, it gets +2 might.
exhaust: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
[Accelerate] (You may pay 1chaos rune as an additional cost to have me enter ready.)When I move to a battlefield, gain 2 XP.
[Hunt 2] (When I conquer or hold, gain 2 XP.)[Level 3][>] I have +1 might and [Deflect]. (While you have 3+ XP, get the effect. Opponents must pay willekeurige rune to choose a [Deflect] unit with a spell or ability.)
[Shield 2] (+2 might while I'm a defender.)[Tank] (I must be assigned combat damage first.)
[Deflect] (Opponents must pay willekeurige rune to choose me with a spell or ability.)
exhaust: [Reaction] — [Add] willekeurige rune. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)
This costs 2 less if you control a Mech.Play a 3 might Mech unit token to your base.Draw 1.
When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest.
When you or an ally hold, you may exhaust me to play a Gold gear token exhausted.While your score is within 3 points of the Victory Score, your Gold [ADD] an additional 1.
Your Mechs have [Shield]. (+1 might while they're defenders.)
[Hunt 2] (When I conquer or hold, gain 2 XP.)[Level 3][>] I have +1 might and enter ready. (While you have 3+ XP, get the effect.)
You may pay 1 as an additional cost to play me.When you play me, if you paid the additional cost, buff me. (Give me a +1 might buff if I don't already have one.)
[Equip] fury rune (fury rune: Attach this to a unit you control.)
When a buffed unit you control would die, you may pay willekeurige rune and exhaust me to spend its buff and recall it exhausted instead. (Send it to base. This isn't a move.)When you conquer, ready me.
When I attack, you may pay 1 to move an enemy unit here to its base.
When you recycle a rune, you may exhaust me to play a Gold gear token exhausted.When one or more enemy units die, ready me.
[Equip] calm rune (calm rune: Attach this to a unit you control.)
Choose a friendly unit and a battlefield. Move all enemy units at that battlefield with less Might than the chosen unit to their base. Gain 1 XP.
When I move, draw 1.
You may pay 1 to hide a card with [Hidden] instead of willekeurige rune.1, exhaust: Put a Teemo unit you own into your hand from your Champion Zone or the board.
When I move, play a Gold gear token exhausted.