Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
When an enemy unit attacks a battlefield you control, give it -1 might this turn, to a minimum of 1 might.
At the end of your turn, ready 2 runes.
Your spells and abilities deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
When you play me, return a spell from your trash to your hand.
I enter ready.exhaust: Give a unit +3 might this turn.
When you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).
Your Sand Soldiers have Weaponmaster.1, exhaust: Play a 2 might Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
You may pay 1fury rune as an additional cost to play me.When you play me, if you paid the additional cost, deal 2 to a unit at a battlefield.
Tank (I must be assigned combat damage first.)When you play me to a battlefield, you may move an enemy unit to here.When I hold, return me to my owner's hand.
Quick-Draw (This has Reaction. When you play it, attach it to a unit you control.)Equip mind rune (mind rune: Attach this to a unit you control.)
exhaust: Reaction, Legion — Add 1. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
Equip body rune (body rune: Attach this to a unit you control.)
Equip chaos rune (chaos rune: Attach this to a unit you control.)
Equip calm rune (calm rune: Attach this to a unit you control.)
Reaction (Play any time, even before spells and abilities resolve.)Repeat 2 (You may pay the additional cost to repeat this spell's effect.)Draw 1.
Reaction[>] exhaust: Add 1. (Abilities that add resources can't be reacted to.)
When you win a combat, draw 1. (You win if only your units remain after combat.)
Equip order rune (order rune: Attach this to a unit you control.)
exhaust: Reaction — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.
When you play me, buff up to four friendly units. (Give each a +1 might buff if it doesn't have one.)When you spend a buff, play a Gold gear token exhausted.
When one of your units becomes Mighty, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ might.)
You may pay mind rune as an additional cost to play me.When you play me, if you paid the additional cost, give a unit -2 might this turn.
Other friendly units have +1 might here.
When you conquer, if you have 4+ units at that battlefield, draw 2.
Assault 2, Shield 2 (+2 might while I'm an attacker or defender.)
When you play me, give a unit Ganking this turn. (It can move from battlefield to battlefield.)
Hunt 2 (When I conquer or hold, gain 2 XP.)Level 3[>] I have +1 might and Ganking. (While you have 3+ XP, get the effect. A Ganking unit can move from battlefield to battlefield.)
When I move from a battlefield, give me +2 might this turn.
When I attack, you may pay 1 to give a unit here -1 might this turn.
When you choose a friendly unit, you may exhaust me and pay willekeurige rune to ready it.When you conquer, you may pay 1 to ready me.
1, exhaust: Attach a detached Equipment you control to a unit you control.exhaust: Attach an attached Equipment you control to a unit you control.
When you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than 7 from hand this turn, ignoring its Energy cost. (You must still pay its Power cost.)
At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.
When you discard one or more cards, ready me and give me +1 might this turn.
exhaust: Reaction — Add willekeurige rune. Use only to play spells. (Abilities that add resources can't be reacted to.)
Assault 2 (+2 might while I'm an attacker.)
Shield (+1 might while I'm a defender.)exhaust: Buff me. (I get a +1 might buff.)I can have any number of buffs.
1, exhaust: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 might buff.)
When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 might buff.)
When you play a token unit, give me +1 might this turn.Your token units have Tank. (They must be assigned combat damage first.)
Deathknell[>] If I didn't die alone, draw 1. (When I die, get the effect. I wasn't alone if there were other friendly units here.)
Your Equipment each give Assault. (+1 might while equipped unit is an attacker.)
Reaction (Play any time, even before spells and abilities resolve.)Discard 1, then draw 2.
exhaust: Reaction — Add 2. Use only to play spells. (Abilities that add resources can't be reacted to.)
When you play a spell that costs 5 or more, give me +3 might this turn.
When you play a spell that costs 5 or more, draw 1.
Ganking (I can move from battlefield to battlefield.)I enter ready.
While you have 8+ runes, I have +4 might.
While a friendly unit defends alone, it gets +2 might.
exhaust: Give a unit Ganking this turn. (It can move from battlefield to battlefield.)
You may play me to an open battlefield.Friendly units may be played to open battlefields.
Accelerate (You may pay 1chaos rune as an additional cost to have me enter ready.)When I move to a battlefield, gain 2 XP.
Hunt 2 (When I conquer or hold, gain 2 XP.)Level 3[>] I have +1 might and Deflect. (While you have 3+ XP, get the effect. Opponents must pay willekeurige rune to choose a Deflect unit with a spell or ability.)
Shield 2 (+2 might while I'm a defender.)Tank (I must be assigned combat damage first.)
Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.)
exhaust: Reaction — Add willekeurige rune. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)
You may spend 3 XP as an additional cost to play me. If you do, I cost 3 less.Ambush (You may play me as a Reaction to a battlefield where you have units.)Tank (I must be assigned combat damage first.)
This costs 2 less if you control a Mech.Play a 3 might Mech unit token to your base.Draw 1.
When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest.
When you or an ally hold, you may exhaust me to play a Gold gear token exhausted.While your score is within 3 points of the Victory Score, your Gold ADD an additional 1.