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Riftbound Legend: Nine-Tailed Fox. When an enemy unit attacks a battlefield you control, give it -1 [S] this turn, to a minimum of 1 [S].
Ahri - Nine-Tailed Fox (Metal)

Champion Legend · Calm/Mind

When an enemy unit attacks a battlefield you control, give it -1 might this turn, to a minimum of 1 might.

Riftbound Legend: Dark Child - Starter. At the end of your turn, ready 2 runes.
Annie - Dark Child

Champion Legend · Fury/Chaos

At the end of your turn, ready 2 runes.

Riftbound Unit: Annie, Fiery. Your spells and abilities deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
Annie, Fiery

Champion Unit · Fury · E5 · M4

Your spells and abilities deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)

Riftbound Unit: Annie, Stubborn. When you play me, return a spell from your trash to your hand.
Annie, Stubborn

Champion Unit · Chaos · E4 · M3

When you play me, return a spell from your trash to your hand.

Riftbound Unit: Arena Kingpin. I enter ready.
[T]: Give a unit +3 [S] this turn.
Arena Kingpin +1 versies

Unit · Fury · E5 · M3

I enter ready.exhaust: Give a unit +3 might this turn.

Riftbound Unit: Ashe, Focused. When you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).
Ashe, Focused

Champion Unit · Order · E5 · M4

When you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).

Riftbound Legend: Emperor of the Sands. Your Sand Soldiers have [Weaponmaster].
[1], [T]: Play a 2 [S] Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
Azir - Emperor of the Sands (Metal)

Legend · Calm/Order

Your Sand Soldiers have Weaponmaster.1, exhaust: Play a 2 might Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.

Riftbound Unit: Blast Corps Cadet. You may pay [1][C] as an additional cost to play me.
When you play me, if you paid the additional cost, deal 2 to a unit at a battlefield.
Blast Corps Cadet +1 versies

Unit · Fury · E2 · M2

You may pay 1fury rune as an additional cost to play me.When you play me, if you paid the additional cost, deal 2 to a unit at a battlefield.

Riftbound Unit: Blitzcrank, Impassive. [Tank] (I must be assigned combat damage first.)
When you play me to a battlefield, you may move an enemy unit to here.
When I hold, return me to my owner's hand.
Blitzcrank, Impassive

Champion Unit · Calm · E5 · M5

Tank (I must be assigned combat damage first.)When you play me to a battlefield, you may move an enemy unit to here.When I hold, return me to my owner's hand.

Riftbound Gear: Cloth Armor. [Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)
[Equip] [C] ([C]: Attach this to a unit you control.)
Cloth Armor +1 versies

Gear · Mind · E1

Quick-Draw (This has Reaction. When you play it, attach it to a unit you control.)Equip mind rune (mind rune: Attach this to a unit you control.)

Riftbound Legend: Hand of Noxus. [T]: [Reaction], [Legion] — [Add] [1]. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
Darius - Hand of Noxus (Metal)

Legend · Fury/Order

exhaust: Reaction, Legion — Add 1. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)

Riftbound Gear: Doran's Blade. [Equip] [C] ([C]: Attach this to a unit you control.)
Doran's Blade +1 versies

Gear · Body · E2

Equip body rune (body rune: Attach this to a unit you control.)

Riftbound Gear: Doran's Ring. [Equip] [C] ([C]: Attach this to a unit you control.)
Doran's Ring +1 versies

Gear · Chaos · E1

Equip chaos rune (chaos rune: Attach this to a unit you control.)

Riftbound Gear: Doran's Shield. [Equip] [C] ([C]: Attach this to a unit you control.)
Doran's Shield +1 versies

Gear · Calm · E1

Equip calm rune (calm rune: Attach this to a unit you control.)

Riftbound Spell: Downstage Dramatics. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Draw 1.
Downstage Dramatics +1 versies

Spell · Mind · E2

Reaction (Play any time, even before spells and abilities resolve.)Repeat 2 (You may pay the additional cost to repeat this spell's effect.)Draw 1.

Riftbound Unit: Dragonsoul Sage. [Reaction][>] [T]: [Add] [1]. (Abilities that add resources can't be reacted to.)
Dragonsoul Sage +1 versies

Unit · Body · E2 · M1

Reaction[>] exhaust: Add 1. (Abilities that add resources can't be reacted to.)

Riftbound Legend: Glorious Executioner. When you win a combat, draw 1. (You win if only your units remain after combat.)
Draven - Glorious Executioner (Metal)

Legend · Fury/Chaos

When you win a combat, draw 1. (You win if only your units remain after combat.)

Riftbound Gear: Eye of the Herald. [Equip] [C] ([C]: Attach this to a unit you control.)
Eye of the Herald +1 versies

Gear · Order · E1

Equip order rune (order rune: Attach this to a unit you control.)

Riftbound Legend: Prodigal Explorer. [T]: [Reaction] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.
Ezreal - Prodigal Explorer (Metal)

Legend · Mind/Chaos

exhaust: Reaction — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.

Riftbound Unit: Fae Dragon. When you play me, buff up to four friendly units. (Give each a +1 [S] buff if it doesn't have one.)
When you spend a buff, play a Gold gear token exhausted.
Fae Dragon +1 versies

Unit · Body · E7 · M7

When you play me, buff up to four friendly units. (Give each a +1 might buff if it doesn't have one.)When you spend a buff, play a Gold gear token exhausted.

Riftbound Legend: Grand Duelist. When one of your units becomes [Mighty], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ [S].)
Fiora - Grand Duelist (Metal)

Legend · Body/Order

When one of your units becomes Mighty, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ might.)

Riftbound Unit: Frostcoat Cub. You may pay [C] as an additional cost to play me.
When you play me, if you paid the additional cost, give a unit -2 [S] this turn.
Frostcoat Cub +1 versies

Unit · Mind · E3 · M3

You may pay mind rune as an additional cost to play me.When you play me, if you paid the additional cost, give a unit -2 might this turn.

Riftbound Unit: Garen, Commander. Other friendly units have +1 [S] here.
Garen, Commander

Champion Unit · Order · E6 · M5

Other friendly units have +1 might here.

Riftbound Legend: Might of Demacia - Starter. When you conquer, if you have 4+ units at that battlefield, draw 2.
Garen - Might of Demacia

Champion Legend · Body/Order

When you conquer, if you have 4+ units at that battlefield, draw 2.

Riftbound Unit: Garen, Rugged. [Assault 2], [Shield 2] (+2 [S] while I'm an attacker or defender.)
Garen, Rugged

Champion Unit · Body · E6 · M5

Assault 2, Shield 2 (+2 might while I'm an attacker or defender.)

Riftbound Unit: Gem Jammer. When you play me, give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
Gem Jammer +1 versies

Unit · Fury · E2 · M2

When you play me, give a unit Ganking this turn. (It can move from battlefield to battlefield.)

Riftbound Unit: Gustwalker. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 3][>] I have +1 [S] and [Ganking]. (While you have 3+ XP, get the effect. A [Ganking] unit can move from battlefield to battlefield.)
Gustwalker +1 versies

Unit · Mind · E3 · M3

Hunt 2 (When I conquer or hold, gain 2 XP.)Level 3[>] I have +1 might and Ganking. (While you have 3+ XP, get the effect. A Ganking unit can move from battlefield to battlefield.)

Riftbound Unit: Harpoon Squad. When I move from a battlefield, give me +2 [S] this turn.
Harpoon Squad +1 versies

Unit · Chaos · E4 · M4

When I move from a battlefield, give me +2 might this turn.

Riftbound Unit: Icevale Archer. When I attack, you may pay [1] to give a unit here -1 [S] this turn.
Icevale Archer +1 versies

Unit · Mind · E2 · M2

When I attack, you may pay 1 to give a unit here -1 might this turn.

Riftbound Legend: Blade Dancer. When you choose a friendly unit, you may exhaust me and pay [A] to ready it.
When you conquer, you may pay [1] to ready me.
Irelia - Blade Dancer (Metal)

Legend · Calm/Chaos

When you choose a friendly unit, you may exhaust me and pay willekeurige rune to ready it.When you conquer, you may pay 1 to ready me.

Riftbound Legend: Grandmaster at Arms. [1], [T]: Attach a detached Equipment you control to a unit you control.
[T]: Attach an attached Equipment you control to a unit you control.
Jax - Grandmaster At Arms (Metal)

Legend · Calm/Body

1, exhaust: Attach a detached Equipment you control to a unit you control.exhaust: Attach an attached Equipment you control to a unit you control.

Riftbound Unit: Jayce, Man of Progress. When you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than [7] from hand this turn, ignoring its Energy cost.
Jayce, Man of Progress

Champion Unit · Mind · E4 · M4

When you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than 7 from hand this turn, ignoring its Energy cost. (You must still pay its Power cost.)

Riftbound Legend: Loose Cannon. At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.
Jinx - Loose Cannon (Metal)

Legend · Fury/Chaos

At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.

Riftbound Unit: Jinx, Rebel. When you discard one or more cards, ready me and give me +1 [S] this turn.
Jinx, Rebel +1 versies

Champion Unit · Chaos · E5 · M5

When you discard one or more cards, ready me and give me +1 might this turn.

Riftbound Legend: Daughter of the Void. [T]: [Reaction] — [Add] [C]. Use only to play spells. (Abilities that add resources can't be reacted to.)
Kai'Sa - Daughter of the Void (Metal)

Champion Legend · Fury/Mind

exhaust: Reaction — Add willekeurige rune. Use only to play spells. (Abilities that add resources can't be reacted to.)

Riftbound Unit: Laurent Duelist. [Assault 2] (+2 [S] while I'm an attacker.)
Laurent Duelist +1 versies

Unit · Order · E4 · M3

Assault 2 (+2 might while I'm an attacker.)

Riftbound Unit: Lee Sin, Ascetic. [Shield] (+1 [S] while I'm a defender.)
[T]: Buff me. (I get a +1 [S] buff.)
I can have any number of buffs.
Lee Sin, Ascetic

Champion Unit · Calm · E5 · M5

Shield (+1 might while I'm a defender.)exhaust: Buff me. (I get a +1 might buff.)I can have any number of buffs.

Riftbound Legend: Blind Monk. [1], [T]: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Lee Sin - Blind Monk (Metal)

Legend · Calm/Body

1, exhaust: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 might buff.)

Riftbound Legend: Radiant Dawn. When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Leona - Radiant Dawn (Metal)

Legend · Calm/Order

When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 might buff.)

Riftbound Unit: Lillia, Protector of Dreams. When you play a token unit, give me +1 [S] this turn.
Your token units have [Tank]. (They must be assigned combat damage first.)
Lillia, Protector of Dreams

Champion Unit · Calm · E5 · M4

When you play a token unit, give me +1 might this turn.Your token units have Tank. (They must be assigned combat damage first.)

Riftbound Unit: Loyal Poro. [Deathknell][>] If I didn't die alone, draw 1. (When I die, get the effect. I wasn't alone if there were other friendly units here.)
Loyal Poro +1 versies

Unit · Order · E3 · M3

Deathknell[>] If I didn't die alone, draw 1. (When I die, get the effect. I wasn't alone if there were other friendly units here.)

Riftbound Legend: Purifier. Your Equipment each give [Assault]. (+1 [S] while equipped unit is an attacker.)
Lucian - Purifier (Metal)

Legend · Fury/Body

Your Equipment each give Assault. (+1 might while equipped unit is an attacker.)

Riftbound Spell: Lunar Boon. [Reaction] (Play any time, even before spells and abilities resolve.)
Discard 1, then draw 2.
Lunar Boon +1 versies

Spell · Chaos · E3

Reaction (Play any time, even before spells and abilities resolve.)Discard 1, then draw 2.

Riftbound Unit: Lux, Crownguard. [T]: [Reaction] — [Add] [2]. Spend this Energy only to play spells.
Lux, Crownguard

Champion Unit · Order · E4 · M2

exhaust: Reaction — Add 2. Use only to play spells. (Abilities that add resources can't be reacted to.)

Riftbound Unit: Lux, Illuminated. When you play a spell that costs [5] or more, give me +3 [S] this turn.
Lux, Illuminated

Champion Unit · Mind · E6 · M5

When you play a spell that costs 5 or more, give me +3 might this turn.

Riftbound Legend: Lady of Luminosity - Starter. When you play a spell that costs [5] or more, draw 1.
Lux - Lady of Luminosity

Champion Legend · Mind/Order

When you play a spell that costs 5 or more, draw 1.

Riftbound Unit: Yi, Honed. [Ganking] (I can move from battlefield to battlefield.)
I enter ready.
Master Yi - Honed

Champion Unit · Body · E7 · M6

Ganking (I can move from battlefield to battlefield.)I enter ready.

Riftbound Unit: Yi, Meditative. While you have 8+ runes, I have +4 [S].
Master Yi - Meditative

Champion Unit · Calm · E5 · M4

While you have 8+ runes, I have +4 might.

Riftbound Legend: Wuju Bladesman - Starter. While a friendly unit defends alone, it gets +2 [S].
Master Yi - Wuju Bladesman

Champion Legend · Calm/Body

While a friendly unit defends alone, it gets +2 might.

Riftbound Legend: Bounty Hunter. [T]: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
Miss Fortune - Bounty Hunter (Metal)

Champion Legend · Body/Chaos

exhaust: Give a unit Ganking this turn. (It can move from battlefield to battlefield.)

Riftbound Unit: Miss Fortune, Buccaneer. You may play me to an open battlefield. 
Friendly units may be played to open battlefields.
Miss Fortune, Buccaneer

Champion Unit · Chaos · E4 · M4

You may play me to an open battlefield.Friendly units may be played to open battlefields.

Riftbound Unit: Mister Root. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I move to a battlefield, gain 2 XP.
Mister Root +1 versies

Unit · Chaos · E2 · M1

Accelerate (You may pay 1chaos rune as an additional cost to have me enter ready.)When I move to a battlefield, gain 2 XP.

Riftbound Unit: Mosstomper. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 3][>] I have +1 [S] and [Deflect]. (While you have 3+ XP, get the effect. Opponents must pay [A] to choose a [Deflect] unit with a spell or ability.)
Mosstomper +1 versies

Unit · Calm · E3 · M3

Hunt 2 (When I conquer or hold, gain 2 XP.)Level 3[>] I have +1 might and Deflect. (While you have 3+ XP, get the effect. Opponents must pay willekeurige rune to choose a Deflect unit with a spell or ability.)

Riftbound Unit: Mutated Mouser. [Shield 2] (+2 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Mutated Mouser +1 versies

Unit · Calm · E2 · M1

Shield 2 (+2 might while I'm a defender.)Tank (I must be assigned combat damage first.)

Riftbound Unit: Navori Scout. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Navori Scout +1 versies

Unit · Calm · E4 · M4

Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.)

Riftbound Legend: Fire Below the Mountain. [T]: [Reaction] — [Add] [A]. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)
Ornn - Fire Below the Mountain (Metal)

Legend · Calm/Mind

exhaust: Reaction — Add willekeurige rune. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)

Riftbound Unit: Poppy, Defender of the Meek. You may spend 3 XP as an additional cost to play me. If you do, I cost [3] less.
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
[Tank] (I must be assigned combat damage first.)
Poppy, Defender of the Meek

Champion Unit · Order · E6 · M5

You may spend 3 XP as an additional cost to play me. If you do, I cost 3 less.Ambush (You may play me as a Reaction to a battlefield where you have units.)Tank (I must be assigned combat damage first.)

Riftbound Spell: Production Surge. This costs [2] less if you control a Mech.
Play a 3 [S] Mech unit token to your base.
Draw 1.
Production Surge +1 versies

Spell · Mind · E4

This costs 2 less if you control a Mech.Play a 3 might Mech unit token to your base.Draw 1.

Riftbound Legend: Void Burrower. When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest.
Rek'sai - Void Burrower (Metal)

Legend · Fury/Order

When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest.

Riftbound Legend: Chem-Baroness. When you or an ally hold, you may exhaust me to play a Gold gear token exhausted.
While your score is within 3 points of the Victory Score, your Gold [ADD] an additional [1].
Renata Glasc - Chem-Baroness (Metal)

Legend · Mind/Order

When you or an ally hold, you may exhaust me to play a Gold gear token exhausted.While your score is within 3 points of the Victory Score, your Gold ADD an additional 1.