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Riftbound Legend: Nine-Tailed Fox. When an enemy unit attacks a battlefield you control, give it -1 [S] this turn, to a minimum of 1 [S].
Ahri - Nine-Tailed Fox (Metal)

Champion Legend · Calm/Mind

When an enemy unit attacks a battlefield you control, give it -1 might this turn, to a minimum of 1 might.

Riftbound Legend: Dark Child - Starter. At the end of your turn, ready 2 runes.
Annie - Dark Child

Champion Legend · Fury/Chaos

At the end of your turn, ready 2 runes.

Riftbound Unit: Arena Kingpin. I enter ready.
[T]: Give a unit +3 [S] this turn.
Arena Kingpin +1 versies

Unit · Fury · E5 · M3

I enter ready.exhaust: Give a unit +3 might this turn.

Riftbound Unit: Ashe, Focused. When you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).
Ashe, Focused +1 versies

Champion Unit · Order · E5 · M4

When you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).

Riftbound Legend: Emperor of the Sands. Your Sand Soldiers have [Weaponmaster].
[1], [T]: Play a 2 [S] Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
Azir - Emperor of the Sands (Metal)

Legend · Calm/Order

Your Sand Soldiers have [Weaponmaster].1, exhaust: Play a 2 might Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.

Riftbound Unit: Blast Corps Cadet. You may pay [1][C] as an additional cost to play me.
When you play me, if you paid the additional cost, deal 2 to a unit at a battlefield.
Blast Corps Cadet +1 versies

Unit · Fury · E2 · M2

You may pay 1fury rune as an additional cost to play me.When you play me, if you paid the additional cost, deal 2 to a unit at a battlefield.

Riftbound Gear: Cloth Armor. [Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)
[Equip] [C] ([C]: Attach this to a unit you control.)
Cloth Armor +1 versies

Gear · Mind · E1

[Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)[Equip] mind rune (mind rune: Attach this to a unit you control.)

Riftbound Legend: Hand of Noxus. [T]: [Reaction], [Legion] — [Add] [1]. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
Darius - Hand of Noxus (Metal)

Legend · Fury/Order

exhaust: [Reaction], [Legion] — [Add] 1. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)

Riftbound Gear: Doran's Blade. [Equip] [C] ([C]: Attach this to a unit you control.)
Doran's Blade +1 versies

Gear · Body · E2

[Equip] body rune (body rune: Attach this to a unit you control.)

Riftbound Gear: Doran's Ring. [Equip] [C] ([C]: Attach this to a unit you control.)
Doran's Ring +1 versies

Gear · Chaos · E1

[Equip] chaos rune (chaos rune: Attach this to a unit you control.)

Riftbound Gear: Doran's Shield. [Equip] [C] ([C]: Attach this to a unit you control.)
Doran's Shield +1 versies

Gear · Calm · E1

[Equip] calm rune (calm rune: Attach this to a unit you control.)

Riftbound Spell: Downstage Dramatics. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Draw 1.
Downstage Dramatics +1 versies

Spell · Mind · E2

[Reaction] (Play any time, even before spells and abilities resolve.)[Repeat] 2 (You may pay the additional cost to repeat this spell's effect.)Draw 1.

Riftbound Unit: Dragonsoul Sage. [Reaction][>] [T]: [Add] [1]. (Abilities that add resources can't be reacted to.)
Dragonsoul Sage +1 versies

Unit · Body · E2 · M1

[Reaction][>] exhaust: [Add] 1. (Abilities that add resources can't be reacted to.)

Riftbound Legend: Glorious Executioner. When you win a combat, draw 1. (You win if only your units remain after combat.)
Draven - Glorious Executioner (Metal)

Legend · Fury/Chaos

When you win a combat, draw 1. (You win if only your units remain after combat.)

Riftbound Gear: Eye of the Herald. [Equip] [C] ([C]: Attach this to a unit you control.)
Eye of the Herald +1 versies

Gear · Order · E1

[Equip] order rune (order rune: Attach this to a unit you control.)

Riftbound Legend: Prodigal Explorer. [T]: [Reaction] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.
Ezreal - Prodigal Explorer (Metal)

Legend · Mind/Chaos

exhaust: [Reaction] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.

Riftbound Unit: Fae Dragon. When you play me, buff up to four friendly units. (Give each a +1 [S] buff if it doesn't have one.)
When you spend a buff, play a Gold gear token exhausted.
Fae Dragon +1 versies

Unit · Body · E7 · M7

When you play me, buff up to four friendly units. (Give each a +1 might buff if it doesn't have one.)When you spend a buff, play a Gold gear token exhausted.

Riftbound Legend: Grand Duelist. When one of your units becomes [Mighty], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ [S].)
Fiora - Grand Duelist (Metal)

Legend · Body/Order

When one of your units becomes [Mighty], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ might.)

Riftbound Unit: Frostcoat Cub. You may pay [C] as an additional cost to play me.
When you play me, if you paid the additional cost, give a unit -2 [S] this turn.
Frostcoat Cub +1 versies

Unit · Mind · E3 · M3

You may pay mind rune as an additional cost to play me.When you play me, if you paid the additional cost, give a unit -2 might this turn.

Riftbound Legend: Might of Demacia - Starter. When you conquer, if you have 4+ units at that battlefield, draw 2.
Garen - Might of Demacia

Champion Legend · Body/Order

When you conquer, if you have 4+ units at that battlefield, draw 2.

Riftbound Unit: Gem Jammer. When you play me, give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
Gem Jammer +1 versies

Unit · Fury · E2 · M2

When you play me, give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)

Riftbound Unit: Gustwalker. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 3][>] I have +1 [S] and [Ganking]. (While you have 3+ XP, get the effect. A [Ganking] unit can move from battlefield to battlefield.)
Gustwalker +1 versies

Unit · Mind · E3 · M3

[Hunt 2] (When I conquer or hold, gain 2 XP.)[Level 3][>] I have +1 might and [Ganking]. (While you have 3+ XP, get the effect. A [Ganking] unit can move from battlefield to battlefield.)

Riftbound Unit: Harpoon Squad. When I move from a battlefield, give me +2 [S] this turn.
Harpoon Squad +1 versies

Unit · Chaos · E4 · M4

When I move from a battlefield, give me +2 might this turn.

Riftbound Unit: Icevale Archer. When I attack, you may pay [1] to give a unit here -1 [S] this turn.
Icevale Archer +1 versies

Unit · Mind · E2 · M2

When I attack, you may pay 1 to give a unit here -1 might this turn.

Riftbound Legend: Blade Dancer. When you choose a friendly unit, you may exhaust me and pay [A] to ready it.
When you conquer, you may pay [1] to ready me.
Irelia - Blade Dancer (Metal)

Legend · Calm/Chaos

When you choose a friendly unit, you may exhaust me and pay willekeurige rune to ready it.When you conquer, you may pay 1 to ready me.

Riftbound Legend: Grandmaster at Arms. [1], [T]: Attach a detached Equipment you control to a unit you control.
[T]: Attach an attached Equipment you control to a unit you control.
Jax - Grandmaster At Arms (Metal)

Legend · Calm/Body

1, exhaust: Attach a detached Equipment you control to a unit you control.exhaust: Attach an attached Equipment you control to a unit you control.

Riftbound Unit: Jayce, Man of Progress. When you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than [7] from hand this turn, ignoring its Energy cost.
Jayce, Man of Progress +2 versies

Champion Unit · Mind · E4 · M4

When you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than 7 from hand this turn, ignoring its Energy cost. (You must still pay its Power cost.)

Riftbound Legend: Loose Cannon. At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.
Jinx - Loose Cannon (Metal)

Legend · Fury/Chaos

At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.

Riftbound Legend: Daughter of the Void. [T]: [Reaction] — [Add] [C]. Use only to play spells. (Abilities that add resources can't be reacted to.)
Kai'Sa - Daughter of the Void (Metal)

Champion Legend · Fury/Mind

exhaust: [Reaction] — [Add] willekeurige rune. Use only to play spells. (Abilities that add resources can't be reacted to.)

Riftbound Unit: Laurent Duelist. [Assault 2] (+2 [S] while I'm an attacker.)
Laurent Duelist +1 versies

Unit · Order · E4 · M3

[Assault 2] (+2 might while I'm an attacker.)

Riftbound Legend: Blind Monk. [1], [T]: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Lee Sin - Blind Monk (Metal)

Legend · Calm/Body

1, exhaust: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 might buff.)

Riftbound Legend: Radiant Dawn. When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Leona - Radiant Dawn (Metal)

Legend · Calm/Order

When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 might buff.)

Riftbound Unit: Loyal Poro. [Deathknell][>] If I didn't die alone, draw 1. (When I die, get the effect. I wasn't alone if there were other friendly units here.)
Loyal Poro +1 versies

Unit · Order · E3 · M3

[Deathknell][>] If I didn't die alone, draw 1. (When I die, get the effect. I wasn't alone if there were other friendly units here.)

Riftbound Legend: Purifier. Your Equipment each give [Assault]. (+1 [S] while equipped unit is an attacker.)
Lucian - Purifier (Metal)

Legend · Fury/Body

Your Equipment each give [Assault]. (+1 might while equipped unit is an attacker.)

Riftbound Spell: Lunar Boon. [Reaction] (Play any time, even before spells and abilities resolve.)
Discard 1, then draw 2.
Lunar Boon +1 versies

Spell · Chaos · E3

[Reaction] (Play any time, even before spells and abilities resolve.)Discard 1, then draw 2.

Riftbound Legend: Lady of Luminosity - Starter. When you play a spell that costs [5] or more, draw 1.
Lux - Lady of Luminosity

Champion Legend · Mind/Order

When you play a spell that costs 5 or more, draw 1.

Riftbound Unit: Yi, Honed. [Ganking] (I can move from battlefield to battlefield.)
I enter ready.
Master Yi - Honed

Champion Unit · Body · E7 · M6

[Ganking] (I can move from battlefield to battlefield.)I enter ready.

Riftbound Unit: Yi, Meditative. While you have 8+ runes, I have +4 [S].
Master Yi - Meditative

Champion Unit · Calm · E5 · M4

While you have 8+ runes, I have +4 might.

Riftbound Legend: Wuju Bladesman - Starter. While a friendly unit defends alone, it gets +2 [S].
Master Yi - Wuju Bladesman

Champion Legend · Calm/Body

While a friendly unit defends alone, it gets +2 might.

Riftbound Legend: Bounty Hunter. [T]: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
Miss Fortune - Bounty Hunter (Metal)

Champion Legend · Body/Chaos

exhaust: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)

Riftbound Unit: Mister Root. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I move to a battlefield, gain 2 XP.
Mister Root +1 versies

Unit · Chaos · E2 · M1

[Accelerate] (You may pay 1chaos rune as an additional cost to have me enter ready.)When I move to a battlefield, gain 2 XP.

Riftbound Unit: Mosstomper. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 3][>] I have +1 [S] and [Deflect]. (While you have 3+ XP, get the effect. Opponents must pay [A] to choose a [Deflect] unit with a spell or ability.)
Mosstomper +1 versies

Unit · Calm · E3 · M3

[Hunt 2] (When I conquer or hold, gain 2 XP.)[Level 3][>] I have +1 might and [Deflect]. (While you have 3+ XP, get the effect. Opponents must pay willekeurige rune to choose a [Deflect] unit with a spell or ability.)

Riftbound Unit: Mutated Mouser. [Shield 2] (+2 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Mutated Mouser +1 versies

Unit · Calm · E2 · M1

[Shield 2] (+2 might while I'm a defender.)[Tank] (I must be assigned combat damage first.)

Riftbound Unit: Navori Scout. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Navori Scout +1 versies

Unit · Calm · E4 · M4

[Deflect] (Opponents must pay willekeurige rune to choose me with a spell or ability.)

Riftbound Legend: Fire Below the Mountain. [T]: [Reaction] — [Add] [A]. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)
Ornn - Fire Below the Mountain (Metal)

Legend · Calm/Mind

exhaust: [Reaction] — [Add] willekeurige rune. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)

Riftbound Spell: Production Surge. This costs [2] less if you control a Mech.
Play a 3 [S] Mech unit token to your base.
Draw 1.
Production Surge +1 versies

Spell · Mind · E4

This costs 2 less if you control a Mech.Play a 3 might Mech unit token to your base.Draw 1.

Riftbound Legend: Void Burrower. When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest.
Rek'sai - Void Burrower (Metal)

Legend · Fury/Order

When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest.

Riftbound Legend: Chem-Baroness. When you or an ally hold, you may exhaust me to play a Gold gear token exhausted.
While your score is within 3 points of the Victory Score, your Gold [ADD] an additional [1].
Renata Glasc - Chem-Baroness (Metal)

Legend · Mind/Order

When you or an ally hold, you may exhaust me to play a Gold gear token exhausted.While your score is within 3 points of the Victory Score, your Gold [ADD] an additional 1.

Riftbound Legend: Mechanized Menace. Your Mechs have [Shield]. (+1 [S] while they're defenders.)
Rumble - Mechanized Menace (Metal)

Legend · Fury/Mind

Your Mechs have [Shield]. (+1 might while they're defenders.)

Riftbound Unit: Scorchclaw. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 3][>] I have +1 [S] and enter ready. (While you have 3+ XP, get the effect.)
Scorchclaw +1 versies

Unit · Fury · E3 · M3

[Hunt 2] (When I conquer or hold, gain 2 XP.)[Level 3][>] I have +1 might and enter ready. (While you have 3+ XP, get the effect.)

Riftbound Unit: Sea Monkey. You may pay [1] as an additional cost to play me.
When you play me, if you paid the additional cost, buff me. (Give me a +1 [S] buff if I don't already have one.)
Sea Monkey +1 versies

Unit · Body · E2 · M2

You may pay 1 as an additional cost to play me.When you play me, if you paid the additional cost, buff me. (Give me a +1 might buff if I don't already have one.)

Riftbound Gear: Serrated Dirk. [Equip] [C] ([C]: Attach this to a unit you control.)
Serrated Dirk +1 versies

Gear · Fury · E1

[Equip] fury rune (fury rune: Attach this to a unit you control.)

Riftbound Legend: The Boss. When a buffed unit you control would die, you may pay [C] and exhaust me to spend its buff and recall it exhausted instead. (Send it to base. This isn't a move.)
When you conquer, ready me.
Sett - The Boss (Metal)

Legend · Body/Order

When a buffed unit you control would die, you may pay willekeurige rune and exhaust me to spend its buff and recall it exhausted instead. (Send it to base. This isn't a move.)When you conquer, ready me.

Riftbound Unit: Sinister Poro. When I attack, you may pay [1] to move an enemy unit here to its base.
Sinister Poro +1 versies

Unit · Chaos · E2 · M1

When I attack, you may pay 1 to move an enemy unit here to its base.

Riftbound Legend: Battle Mistress. When you recycle a rune, you may exhaust me to play a Gold gear token exhausted.
When one or more enemy units die, ready me.
Sivir - Battle Mistress (Metal)

Legend · Body/Chaos

When you recycle a rune, you may exhaust me to play a Gold gear token exhausted.When one or more enemy units die, ready me.

Riftbound Gear: Soul Sword. [Equip] [C] ([C]: Attach this to a unit you control.)
Soul Sword +1 versies

Gear · Calm · E1

[Equip] calm rune (calm rune: Attach this to a unit you control.)

Riftbound Spell: Stare Down. Choose a friendly unit and a battlefield. Move all enemy units at that battlefield with less Might than the chosen unit to their base. Gain 1 XP.
Stare Down +1 versies

Spell · Body · E2

Choose a friendly unit and a battlefield. Move all enemy units at that battlefield with less Might than the chosen unit to their base. Gain 1 XP.

Riftbound Unit: Stellacorn Herder. When I move, draw 1.
Stellacorn Herder +1 versies

Unit · Calm · E4 · M3

When I move, draw 1.

Riftbound Legend: Swift Scout. You may pay [1] to hide a card with [Hidden] instead of [C].
[1], [T]: Put a Teemo unit you own into your hand from your Champion Zone or the board.
Teemo - Swift Scout (Metal) +1 versies

Legend · Mind/Chaos

You may pay 1 to hide a card with [Hidden] instead of willekeurige rune.1, exhaust: Put a Teemo unit you own into your hand from your Champion Zone or the board.

Riftbound Unit: Treasure Hunter. When I move, play a Gold gear token exhausted.
Treasure Hunter +1 versies

Unit · Chaos · E2 · M1

When I move, play a Gold gear token exhausted.