Wielder of Water Legaal
Calm Energy3 Might2
Kaarttekst
While I'm attacking or defending alone, I have +2 might.
Triggers en effecten
Tags
Ionia
Andere versies
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0% van recente decks speelt deze kaart
Interacties (geverifieerd)
Regels en errata voor deze kaart
If a unit's Might is ever less than 0, it is treated as 0 when referenced by spells and abilities, and when summing Might to be assigned as damage in the Combat Damage Step. See rule 465. The Combat Damage Step for more information.…
1. Only Valid Damage is Dealt. Example: A unit reads “when I take damage, give me +2 [M] this turn.” A spell is played that Prevents the next 3 damage the unit would take. If a player plays Hextech Ray targeting the unit, it will take no damage and its trigger…
Units on the board are evaluated according to their current Might. Example: A unit with a base Might of 3 is targeted by a spell that reads "A unit gets +3 [M] this turn." As that spell resolves, its Might changes from 3 to 6, and it becomes Mighty. When that …
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