Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
Once each turn, when you play a card from face down, draw 1. Then, if it's not your turn, discard 1.
When you play me, play a Bomb gear token to a battlefield. (It has Deploy. When it dies, deal 2 to an enemy there and kill your other Bombs there.)
Action (Play on your turn or in showdowns.) Kill a gear. Its controller plays a Gold gear token exhausted. (It has "Reaction[>] Kill this, exhaust: Add willekeurige rune.")
I enter ready. When you play me, play a ready 3 might Mech unit token here.
Deal 3 to all units in bases.
When you hide a card here, play a Gold gear token exhausted. (It has "Reaction[>] Kill this, exhaust: Add willekeurige rune.")
Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) Friendly units here have Assault. (+1 might while they're attackers.)
When a friendly gear at a battlefield dies, you may pay 1 to return it to its owner's hand.
Hidden (Hide now for willekeurige rune to react with later for 0.) When you play me, choose a battlefield. If there are 4 or more units there, you may return an enemy unit there to its owner's hand.
When you play me, deal 1 to each of up to 2 units.
willekeurige runewillekeurige rune: Draw 1. Each player may use this ability once on their turn (even if they don't control this battlefield).
For each player, the first time each turn a non-token unit they control dies here, they play a 1 might Recruit unit token to their base.
Equip — willekeurige rune or exhaust a friendly unit. (Pay the cost: Attach this to a unit you control.)
Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) When you win a combat here, draw 1.
Empower — 1, exhaust (Use only if not Empowered.) Disempower me, exhaust: Reduce the cost of the next unit you play this turn by 2willekeurige rune and give it "Kill me at end of turn."
Action (Play on your turn or in showdowns.) Give a unit Assault this turn equal to its Might. (+1 might for each instance of Assault while it's an attacker.)
Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) While you or an ally control this battlefield, that player may hide an additional card here.
Opponents can't play spells this turn. Move a friendly unit to an occupied enemy battlefield.
As an additional cost to play this, pay any amount of Power. Banish that many units you control, then for each, its owner plays that unit back to the same location or to their base, ignoring its cost. (You choose the order.)
Your Mechs have Disarm. (When each of us attacks, give an enemy unit there -1 might this turn.)
When you play me or when I hold, Predict 3. Deathknell[>] Banish the top card of your Main Deck. You may play it, ignoring its Energy cost.
At the end of your turn, recycle all your runes, then channel 4 runes exhausted.
Choose one — Move a friendly gear with Deploy to a battlefield. Look at the top 5 cards of your Main Deck. You may reveal a gear from among them and draw it. Recycle the rest.
Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) When you play this or when you conquer here, you may pay 1 to play a 1 might Recruit unit token to your base.
Reaction (Play any time, even before spells and abilities resolve.) Give a unit Shield 2 this turn. (+2 might while it's a defender.) Predict. (Look at the top card of your Main Deck. You may recycle it.)
When you hold here, if your Rune Deck is empty, you score 1 point.
When one or more friendly units die, Buff a friendly unit. (Give it a +1 might buff if it doesn't have one.)
Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) When one or more friendly units attack here, give one of them +2 might this turn. When you hold here, you may return this to its owner's hand.
Hidden (Hide now for willekeurige rune to react with later for 0.) Choose a friendly unit, then choose one — Move it to an open battlefield. Give it Ganking this turn if there are no open battlefields. (It can move from battlefield to battlefield.)
Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) When you play this, you may kill another friendly unit or gear to draw 1. Friendly Deathknell effects here trigger an additional time.
I enter ready if you control no other units. Disarm 2 (When I attack, give an enemy unit here -2 might this turn.)
Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) When you play this, banish a unit here. When you hold here, kill this to play the banished card, ignoring its cost. (Tokens aren't cards.)
When you play me, reveal the top card of each opponent's Main Deck. Choose one and banish it, then play it, ignoring its cost. Recycle the rest.
You may kill a friendly unit as an additional cost to play me. If you do, I cost 2 less. Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.)
When you defend here, choose a unit you control here. Give it Tank this combat. (It must be assigned combat damage first.)
Hidden (Hide now for willekeurige rune to react with later for 0.) When you play me, give another friendly unit +3 might this turn, then recycle me if I was played from face down.
Choose two — Deal 2 to a unit. Play two 1 might Recruit unit tokens. Give up to two units each +1 might this turn. Look at the top 2 cards of your Main Deck, draw 1 and recycle the other.
You may have me enter ready. If you do, I can't move this turn.
Your units have +2 might. When you play a unit, kill this.
Ambush (You may play me as a Reaction to a battlefield where you have units.) When you play a card from face down, ready me and give me +1 might this turn.
When you play a gear with Deploy, you may exhaust me and pay willekeurige rune to move a friendly unit to that battlefield.
The next three times you play a unit this turn, draw 1.
I enter ready. When you play me, ready all enemy units. Other units enter ready. Units don't ready during the Awaken Phase.
When you conquer here, the next unit you play this turn has Accelerate. (You may pay 1 and a Power of its Domain as an additional cost to have it enter ready.)
Reaction (Play any time, even before spells and abilities resolve.) Choose a battlefield. Give friendly units there Shield 2 this turn. (+2 might while they're defenders.)
When I attack or defend, deal damage equal to my Might to all enemy units here. I don't deal combat damage.
Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) Opponents must pay 1willekeurige rune to move one or more units to this battlefield. Deathknell[>] Draw 1. (When I die, get the effect.)
When you play me, ready a friendly legend. Friendly legends have "exhaust: Give a unit +3 might this turn."
When you play me, choose a friendly unit. Its base Might becomes 5 this turn.
Action (Play on your turn or in showdowns.) Kill any number of friendly Bomb tokens. At end of turn, play that many Bomb tokens to a single battlefield.
1willekeurige rune, exhaust: Play a Bomb gear token to a battlefield. (It has Deploy. When it dies, deal 2 to an enemy there and kill your other Bombs there.)
Reaction (Play any time, even before spells and abilities resolve.) Give a unit –might this turn equal to the number of exhausted units you control.
Action (Play on your turn or in showdowns.) This costs 2 less if you've played a unit or gear to a battlefield this turn. Give a unit +3 might this turn.
Reaction (Play any time, even before spells and abilities resolve.) Ready a friendly unit. It can't move this turn. Draw 1.
For each player, the first unit or gear they play here on their turn costs 1 less.
Deathknell[>] Play a 1 might Bird unit token with Deflect to your base. (When I die, get the effect. Opponents must pay willekeurige rune to choose a Deflect unit with a spell or ability.)
Reaction (Play any time, even before spells and abilities resolve.) Counter a spell with Power cost willekeurige runewillekeurige rune or more.
Action (Play on your turn or in showdowns.) Choose a friendly gear. Deal damage equal to its Energy cost to a unit at a battlefield.
When you play me, play a 3 might Mech unit token here.
When you play this, give a friendly unit +3 might this turn. Exhaust a friendly Mighty unit, exhaust: Draw 1. (A unit is Mighty while it has 5+ might.)