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60 kaarten · alfabetisch

Riftbound Legend: Agony's Embrace. Once each turn, when you play a card from face down, draw 1. Then, if it's not your turn, discard 1.
Agony's Embrace +1 versies

Legend · Body/Chaos

Once each turn, when you play a card from face down, draw 1. Then, if it's not your turn, discard 1.

Riftbound Unit: Amateur Demolitionist. When you play me, play a Bomb gear token to a battlefield. (It has [Deploy]. When it dies, deal 2 to an enemy there and kill your other Bombs there.)
Amateur Demolitionist

Unit · Chaos · E2 · M1

When you play me, play a Bomb gear token to a battlefield. (It has Deploy. When it dies, deal 2 to an enemy there and kill your other Bombs there.)

Riftbound Spell: An Offer You Can't Refuse. [Action] (Play on your turn or in showdowns.)
Kill a gear. Its controller plays a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")
An Offer You Can't Refuse Nieuw

Gear · Chaos · E2

Action (Play on your turn or in showdowns.) Kill a gear. Its controller plays a Gold gear token exhausted. (It has "Reaction[>] Kill this, exhaust: Add willekeurige rune.")

Riftbound Unit: Antagonistic Apparatus. I enter ready.
When you play me, play a ready 3 [S] Mech unit token here.
Antagonistic Apparatus Nieuw

· — · E6 · M3

I enter ready. When you play me, play a ready 3 might Mech unit token here.

Riftbound Spell: Avalanche. Deal 3 to all units in bases.
Avalanche

Spell · Body · E5

Deal 3 to all units in bases.

Riftbound Battlefield: Bandle Scouts' Academy. When you hide a card here, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")
Bandle Scouts' Academy

Battlefield · Colorless

When you hide a card here, play a Gold gear token exhausted. (It has "Reaction[>] Kill this, exhaust: Add willekeurige rune.")

Riftbound Gear: Banner of Conquest. [Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.)
Friendly units here have [Assault]. (+1 [S] while they're attackers.)
Banner of Conquest

Gear · Fury · E1

Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) Friendly units here have Assault. (+1 might while they're attackers.)

Riftbound Unit: Battlefield Armorer. When a friendly gear at a battlefield dies, you may pay [1] to return it to its owner's hand.
Battlefield Armorer Nieuw

Spell · Order · E3 · M3

When a friendly gear at a battlefield dies, you may pay 1 to return it to its owner's hand.

Riftbound Unit: Bedeviling Stranger. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me, choose a battlefield. If there are 4 or more units there, you may return an enemy unit there to its owner's hand.
Bedeviling Stranger

Unit · Chaos · E2 · M2

Hidden (Hide now for willekeurige rune to react with later for 0.) When you play me, choose a battlefield. If there are 4 or more units there, you may return an enemy unit there to its owner's hand.

Riftbound Unit: Bilgewater Tracker. When you play me, deal 1 to each of up to 2 units.
Bilgewater Tracker

Unit · Body · E3 · M3

When you play me, deal 1 to each of up to 2 units.

Riftbound Battlefield: Black Market. [A][A]: Draw 1. Each player may use this ability once on their turn (even if they don't control this battlefield).
Black Market

Battlefield · Colorless

willekeurige runewillekeurige rune: Draw 1. Each player may use this ability once on their turn (even if they don't control this battlefield).

Riftbound Battlefield: Black Rose Sanctum. For each player, the first time each turn a non-token unit they control dies here, they play a 1 [S] Recruit unit token to their base.
Black Rose Sanctum Nieuw

Battlefield · Colorless

For each player, the first time each turn a non-token unit they control dies here, they play a 1 might Recruit unit token to their base.

Riftbound Gear: Blade of the Exile. [Equip] — [A] or exhaust a friendly unit. (Pay the cost: Attach this to a unit you control.)
Blade of the Exile

Gear · Calm/Chaos · E3 · M3

Equip — willekeurige rune or exhaust a friendly unit. (Pay the cost: Attach this to a unit you control.)

Riftbound Gear: Blossoming Dreamroot. [Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.)
When you win a combat here, draw 1.
Blossoming Dreamroot

Gear · Chaos · E2

Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) When you win a combat here, draw 1.

Riftbound Legend: Boy Who Shattered Time. [Empower] —  [1], [T] (Use only if not Empowered.)
Disempower me, [T]: Reduce the cost of the next unit you play this turn by [2][A] and give it "Kill me at end of turn."
Boy Who Shattered Time +1 versies

Legend · Fury/Mind

Empower — 1, exhaust (Use only if not Empowered.) Disempower me, exhaust: Reduce the cost of the next unit you play this turn by 2willekeurige rune and give it "Kill me at end of turn."

Riftbound Spell: Brawl. [Action] (Play on your turn or in showdowns.)
Give a unit [Assault] this turn equal to its Might. (+1 [S] for each instance of Assault while it's an attacker.)
Brawl

Spell · Chaos · E3

Action (Play on your turn or in showdowns.) Give a unit Assault this turn equal to its Might. (+1 might for each instance of Assault while it's an attacker.)

Riftbound Gear: Bushwhack Trap. [Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.)
While you or an ally control this battlefield, that player may hide an additional card here.
Bushwhack Trap Nieuw

Unit · Fury · E1

Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) While you or an ally control this battlefield, that player may hide an additional card here.

Riftbound Spell: Cataclysm. Opponents can't play spells this turn. 
Move a friendly unit to an occupied enemy battlefield.
Cataclysm

Spell · Body · E4

Opponents can't play spells this turn. Move a friendly unit to an occupied enemy battlefield.

Riftbound Spell: Chronobreak. As an additional cost to play this, pay any amount of Power.
Banish that many units you control, then for each, its owner plays that unit back to the same location or to their base, ignoring its cost. (You choose the order.)
Chronobreak

Spell · Fury/Mind · E2

As an additional cost to play this, pay any amount of Power. Banish that many units you control, then for each, its owner plays that unit back to the same location or to their base, ignoring its cost. (You choose the order.)

Riftbound Unit: Clanging Sentry. Your Mechs have [Disarm]. (When each of us attacks, give an enemy unit there -1 [S] this turn.)
Clanging Sentry

Unit · Mind · E3 · M2

Your Mechs have Disarm. (When each of us attacks, give an enemy unit there -1 might this turn.)

Riftbound Unit: Clocktower Guardian. When you play me or when I hold, [Predict 3].
[Deathknell][>] Banish the top card of your Main Deck. You may play it, ignoring its Energy cost.
Clocktower Guardian

Unit · Fury · E8 · M8

When you play me or when I hold, Predict 3. Deathknell[>] Banish the top card of your Main Deck. You may play it, ignoring its Energy cost.

Riftbound Unit: Coalesced Energy. At the end of your turn, recycle all your runes, then channel 4 runes exhausted.
Coalesced Energy

Spell · Mind · E4 · M4

At the end of your turn, recycle all your runes, then channel 4 runes exhausted.

Riftbound Spell: Command: Attack. Choose one —
- Move a friendly gear with [Deploy] to a battlefield.
- Look at the top 5 cards of your Main Deck. You may reveal a gear from among them and draw it. Recycle the rest.
Command: Attack

Gear · Calm · E1

Choose one — Move a friendly gear with Deploy to a battlefield. Look at the top 5 cards of your Main Deck. You may reveal a gear from among them and draw it. Recycle the rest.

Riftbound Gear: Concert Poster. [Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.)
When you play this or when you conquer here, you may pay [1] to play a 1 [S] Recruit unit token to your base.
Concert Poster

Gear · Order · E1

Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) When you play this or when you conquer here, you may pay 1 to play a 1 might Recruit unit token to your base.

Riftbound Spell: Consult the Heavens. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit [Shield 2] this turn. (+2 [S] while it's a defender.)
[Predict]. (Look at the top card of your Main Deck. You may recycle it.)
Consult the Heavens

Unit · Calm · E1

Reaction (Play any time, even before spells and abilities resolve.) Give a unit Shield 2 this turn. (+2 might while it's a defender.) Predict. (Look at the top card of your Main Deck. You may recycle it.)

Riftbound Battlefield: Cosmic Vista. When you hold here, if your Rune Deck is empty, you score 1 point.
Cosmic Vista

Battlefield · Colorless

When you hold here, if your Rune Deck is empty, you score 1 point.

Riftbound Unit: Demacian Illuminators. When one or more friendly units die, [Buff] a friendly unit. (Give it a +1 [S] buff if it doesn't have one.)
Demacian Illuminators Nieuw

Spell · Order · E3 · M3

When one or more friendly units die, Buff a friendly unit. (Give it a +1 might buff if it doesn't have one.)

Riftbound Gear: Demacian Standard. [Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.)
When one or more friendly units attack here, give one of them +2 [S] this turn.
When you hold here, you may return this to its owner's hand.
Demacian Standard

Gear · Body/Order · E2

Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) When one or more friendly units attack here, give one of them +2 might this turn. When you hold here, you may return this to its owner's hand.

Riftbound Spell: Demon Shade. [Hidden] (Hide now for [A] to react with later for [0].)
Choose a friendly unit, then choose one —
- Move it to an open battlefield. 
- Give it [Ganking] this turn if there are no open battlefields. (It can move from battlefield to battlefield.)
Demon Shade Nieuw

Spell · Fury · E3

Hidden (Hide now for willekeurige rune to react with later for 0.) Choose a friendly unit, then choose one — Move it to an open battlefield. Give it Ganking this turn if there are no open battlefields. (It can move from battlefield to battlefield.)

Riftbound Gear: Detonation Amplifier. [Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.)
When you play this, you may kill another friendly unit or gear to draw 1.
Friendly [Deathknell] effects here trigger an additional time.
Detonation Amplifier Nieuw

Gear · Chaos · E4

Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) When you play this, you may kill another friendly unit or gear to draw 1. Friendly Deathknell effects here trigger an additional time.

Riftbound Unit: Disposal Expert. I enter ready if you control no other units.
[Disarm 2] (When I attack, give an enemy unit here -2 [S] this turn.)
Disposal Expert

Unit · Fury · E4 · M3

I enter ready if you control no other units. Disarm 2 (When I attack, give an enemy unit here -2 might this turn.)

Riftbound Gear: Dockside Lock-Up. [Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.)
When you play this, banish a unit here.
When you hold here, kill this to play the banished card, ignoring its cost. (Tokens aren't cards.)
Dockside Lock-Up

Unit · Order · E6

Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) When you play this, banish a unit here. When you hold here, kill this to play the banished card, ignoring its cost. (Tokens aren't cards.)

Riftbound Unit: Drakehound Packmaster. When you play me, reveal the top card of each opponent's Main Deck. Choose one and banish it, then play it, ignoring its cost. Recycle the rest.
Drakehound Packmaster Nieuw

Unit · Fury · E9 · M9

When you play me, reveal the top card of each opponent's Main Deck. Choose one and banish it, then play it, ignoring its cost. Recycle the rest.

Riftbound Unit: Dune Devourer. You may kill a friendly unit as an additional cost to play me. If you do, I cost [2] less.
[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Dune Devourer

Unit · Order · E7 · M7

You may kill a friendly unit as an additional cost to play me. If you do, I cost 2 less. Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.)

Riftbound Battlefield: Durand Memorial. When you defend here, choose a unit you control here. Give it [Tank] this combat. (It must be assigned combat damage first.)
Durand Memorial

Battlefield · Colorless

When you defend here, choose a unit you control here. Give it Tank this combat. (It must be assigned combat damage first.)

Riftbound Unit: Elnuk Herd. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me, give another friendly unit +3 [S] this turn, then recycle me if I was played from face down.
Elnuk Herd

Unit · Fury · E6 · M5

Hidden (Hide now for willekeurige rune to react with later for 0.) When you play me, give another friendly unit +3 might this turn, then recycle me if I was played from face down.

Riftbound Spell: Encore. Choose two —
- Deal 2 to a unit.
- Play two 1 [S] Recruit unit tokens.
- Give up to two units each +1 [S] this turn.
- Look at the top 2 cards of your Main Deck, draw 1 and recycle the other.
Encore

Spell · Mind/Order · E3

Choose two — Deal 2 to a unit. Play two 1 might Recruit unit tokens. Give up to two units each +1 might this turn. Look at the top 2 cards of your Main Deck, draw 1 and recycle the other.

Riftbound Unit: Entrenched Boar. You may have me enter ready. If you do, I can't move this turn.
Entrenched Boar

· — · E2 · M2

You may have me enter ready. If you do, I can't move this turn.

Riftbound Gear: Ephemeral Ward. Your units have +2 [S].
When you play a unit, kill this.
Ephemeral Ward Nieuw

Unit · Calm · E4

Your units have +2 might. When you play a unit, kill this.

Riftbound Unit: Evelynn, Consuming. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play a card from face down, ready me and give me +1 [S] this turn.
Evelynn +5 versies

Unit · Body · E5 · M5

Ambush (You may play me as a Reaction to a battlefield where you have units.) When you play a card from face down, ready me and give me +1 might this turn.

Riftbound Legend: Exemplar of Demacia. When you play a gear with [Deploy], you may exhaust me and pay [A] to move a friendly unit to that battlefield.
Exemplar of Demacia +1 versies

Legend · Body/Order

When you play a gear with Deploy, you may exhaust me and pay willekeurige rune to move a friendly unit to that battlefield.

Riftbound Spell: Fanfare. The next three times you play a unit this turn, draw 1.
Fanfare

· — · E3

The next three times you play a unit this turn, draw 1.

Riftbound Unit: Firebrand Raider. I enter ready.
When you play me, ready all enemy units.
Other units enter ready.
Units don't ready during the Awaken Phase.
Firebrand Raider Nieuw

Unit · Fury · E6 · M6

I enter ready. When you play me, ready all enemy units. Other units enter ready. Units don't ready during the Awaken Phase.

Riftbound Battlefield: Firelights' Hideout. When you conquer here, the next unit you play this turn has [Accelerate]. (You may pay [1] and a Power of its Domain as an additional cost to have it enter ready.)
Firelights' Hideout

Battlefield · Colorless

When you conquer here, the next unit you play this turn has Accelerate. (You may pay 1 and a Power of its Domain as an additional cost to have it enter ready.)

Riftbound Spell: For Demacia!. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a battlefield. Give friendly units there [Shield 2] this turn. (+2 [S] while they're defenders.)
For Demacia!

Spell · Order · E3

Reaction (Play any time, even before spells and abilities resolve.) Choose a battlefield. Give friendly units there Shield 2 this turn. (+2 might while they're defenders.)

Riftbound Unit: Graves, Blasting Through. When I attack or defend, deal damage equal to my Might to all enemy units here.
I don't deal combat damage.
Graves

Unit · Body · E5 · M4

When I attack or defend, deal damage equal to my Might to all enemy units here. I don't deal combat damage.

Riftbound Gear: Gravity Field. [Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.)
Opponents must pay [1][A] to move one or more units to this battlefield.
[Deathknell][>] Draw 1. (When I die, get the effect.)
Gravity Field Nieuw

Gear · Calm · E5

Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) Opponents must pay 1willekeurige rune to move one or more units to this battlefield. Deathknell[>] Draw 1. (When I die, get the effect.)

Riftbound Unit: Heartening Soul. When you play me, ready a friendly legend.
Friendly legends have "[T]: Give a unit +3 [S] this turn."
Heartening Soul Nieuw

Unit · Calm · E7 · M7

When you play me, ready a friendly legend. Friendly legends have "exhaust: Give a unit +3 might this turn."

Riftbound Unit: Herald of the Emperor. When you play me, choose a friendly unit. Its base Might becomes 5 this turn.
Herald of the Emperor

Unit · Order · E5 · M3

When you play me, choose a friendly unit. Its base Might becomes 5 this turn.

Riftbound Spell: Hexplosive Minefield. [Action] (Play on your turn or in showdowns.)
Kill any number of friendly Bomb tokens. At end of turn, play that many Bomb tokens to a single battlefield.
Hexplosive Minefield

Spell · Fury/Chaos · E2

Action (Play on your turn or in showdowns.) Kill any number of friendly Bomb tokens. At end of turn, play that many Bomb tokens to a single battlefield.

Riftbound Legend: Hexplosives Expert. [1][A], [T]: Play a Bomb gear token to a battlefield. (It has [Deploy]. When it dies, deal 2 to an enemy there and kill your other Bombs there.)
Hexplosives Expert +1 versies

Legend · Fury/Chaos

1willekeurige rune, exhaust: Play a Bomb gear token to a battlefield. (It has Deploy. When it dies, deal 2 to an enemy there and kill your other Bombs there.)

Riftbound Spell: High Note. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit –[S] this turn equal to the number of exhausted units you control.
High Note

Spell · Mind · E3

Reaction (Play any time, even before spells and abilities resolve.) Give a unit –might this turn equal to the number of exhausted units you control.

Riftbound Spell: Hold 'Em. [Action] (Play on your turn or in showdowns.)
This costs [2] less if you've played a unit or gear to a battlefield this turn.
Give a unit +3 [S] this turn.
Hold 'Em

Spell · Body · E3

Action (Play on your turn or in showdowns.) This costs 2 less if you've played a unit or gear to a battlefield this turn. Give a unit +3 might this turn.

Riftbound Spell: Hunker Down. [Reaction] (Play any time, even before spells and abilities resolve.)
Ready a friendly unit. It can't move this turn. Draw 1.
Hunker Down

· Calm · E1

Reaction (Play any time, even before spells and abilities resolve.) Ready a friendly unit. It can't move this turn. Draw 1.

Riftbound Battlefield: Hunters' Circle. For each player, the first unit or gear they play here on their turn costs [1] less.
Hunters' Circle

Battlefield · Colorless

For each player, the first unit or gear they play here on their turn costs 1 less.

Riftbound Unit: Hunting Dog. [Deathknell][>] Play a 1 [S] Bird unit token with [Deflect] to your base. (When I die, get the effect. Opponents must pay [A] to choose a [Deflect] unit with a spell or ability.)
Hunting Dog Nieuw

Unit · Order · E3 · M3

Deathknell[>] Play a 1 might Bird unit token with Deflect to your base. (When I die, get the effect. Opponents must pay willekeurige rune to choose a Deflect unit with a spell or ability.)

Riftbound Spell: Hush. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell with Power cost [A][A] or more.
Hush Nieuw

· — · E1

Reaction (Play any time, even before spells and abilities resolve.) Counter a spell with Power cost willekeurige runewillekeurige rune or more.

Riftbound Spell: Improvised Projectile. [Action] (Play on your turn or in showdowns.)
Choose a friendly gear. Deal damage equal to its Energy cost to a unit at a battlefield.
Improvised Projectile

Gear · Mind · E3

Action (Play on your turn or in showdowns.) Choose a friendly gear. Deal damage equal to its Energy cost to a unit at a battlefield.

Riftbound Unit: Industrious Mechsmith. When you play me, play a 3 [S] Mech unit token here.
Industrious Mechsmith Nieuw

· — · E4 · M1

When you play me, play a 3 might Mech unit token here.

Riftbound Gear: Invigorating Bloom. When you play this, give a friendly unit +3 [S] this turn.
Exhaust a friendly [Mighty] unit, [T]: Draw 1. (A unit is Mighty while it has 5+ [S].)
Invigorating Bloom

Unit · Calm · E3

When you play this, give a friendly unit +3 might this turn. Exhaust a friendly Mighty unit, exhaust: Draw 1. (A unit is Mighty while it has 5+ might.)