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Riftbound Spell: Hold 'Em. [Action] (Play on your turn or in showdowns.)
This costs [2] less if you've played a unit or gear to a battlefield this turn.
Give a unit +3 [S] this turn.
Illustratie: Kudos Productions

Hold 'Em Releasedatum onbekend

Spell · Common · Radiance #70 · RAD-070/167

Body Energy3

Kaarttekst

Action (Play on your turn or in showdowns.) This costs 2 less if you've played a unit or gear to a battlefield this turn. Give a unit +3 might this turn.

Mechanieken

Action

Triggers en effecten

Triggers: if a unit or gear was played to a battlefield this turn
Effecten: reduce cost by 2 energy · give a unit +3 might this turn

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6.2% van recente decks speelt deze kaart

31 van 500 recente decks (Piltover Archive)

Gemiddeld 2.3 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Body RunePunch FirstRampageRengarChaos Rune

Regels en errata voor deze kaart

§ 356.4.f

1. An optional additional cost was "paid" if the player made the decision to pay it. It doesn't matter how much the player actually paid. Example: Clockwork Keeper is a unit that costs 2 Energy and 0 Power and says "As you play me, you may pay [C] as an additi…

Lees hele sectie → · Core Rules PDF (officieel)

§ 13

Moving, Conquering & Control To score, you must conquer battlefields by moving It’s a Showdown! units there. Once you conquer a battlefield, you control Players involved in the combat can play actions or cards it for as long as you have one or more units there…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

§ 441.1.a

Empowered is a binary state. A Game Object is Empowered or it isn’t.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.