Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
Tank (I must be assigned combat damage first.) Your units here with less Might than me can't be chosen by enemy spells and abilities.
Tank (I must be assigned combat damage first.) When you play me to a battlefield, you may move an enemy unit to here. When I hold, return me to my owner's hand.
Tank (I must be assigned combat damage first.)When you play me to a battlefield, you may move an enemy unit to here.When I hold, return me to my owner's hand.
Hidden (Hide now for willekeurige rune to react with later for 0.) Action (Play on your turn or in showdowns.) Give a unit Shield 3 and Tank this turn. (+3 might while it's a defender. It must be assigned combat damage first.)
You ignore Tank while assigning combat damage here.
When you defend here, choose a unit you control here. Give it Tank this combat. (It must be assigned combat damage first.)
Action[>] exhaust: Give a friendly unit Tank this turn. (It must be assigned combat damage first.)
Deflect (Opponents must pay willekeurige rune to choose me with a spell or ability.) Tank (I must be assigned combat damage first.) I don't deal combat damage.
Tank (I must be assigned combat damage first.)
Units here with Tank have +1 might.
Tank (I must be assigned combat damage first.) When you play me, draw 1.
When you play a token unit, give me +1 might this turn. Your token units have Tank. (They must be assigned combat damage first.)
When you play a token unit, give me +1 might this turn.Your token units have Tank. (They must be assigned combat damage first.)
Tank (I must be assigned combat damage first.) When you play me, move a unit from a battlefield to its base.
Shield 2 (+2 might while I'm a defender.)Tank (I must be assigned combat damage first.)
Shield 5 (+5 might while I'm a defender.) Tank (I must be assigned combat damage first.) I cost 2calm rune less for each point you scored from holding this turn.
I cost 1 less for each exhausted unit you control. Tank (I must be assigned combat damage first.)
You may spend 3 XP as an additional cost to play me. If you do, I cost 3 less.Ambush (You may play me as a Reaction to a battlefield where you have units.)Tank (I must be assigned combat damage first.)
Tank (I must be assigned combat damage first.) When I attack, you may play an Equipment with Energy cost no more than 2, ignoring its cost, and attach it to me.
Tank (I must be assigned combat damage first.) While there are 2 or more other friendly units and/or gear at my battlefield, I have +2 might.
Tank (I must be assigned combat damage first.) When you play me, channel 1 rune exhausted.
Shield (+1 might while I'm a defender.) Tank (I must be assigned combat damage first.)
Shield (+1 might while I'm a defender.) Tank (I must be assigned combat damage first.) Other friendly units here have Shield.
Shield 2 (+2 might while I'm a defender.) Tank (I must be assigned combat damage first.)
Shield (+1 might while I'm a defender.) Tank (I must be assigned combat damage first.) When you Stun an enemy unit at a battlefield, you may move me to that battlefield.
Tank (I must be assigned combat damage first.) I enter ready if you have two or more other units in your base.
When I attack or defend, give one of your other units here +3 might and Tank this turn. (It must be assigned combat damage first.)
When I attack or defend, give one of your other units here +3 might and Tank this turn. (It must be assigned combat damage first.)