Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
[Tank] (I must be assigned combat damage first.) Your units here with less Might than me can't be chosen by enemy spells and abilities.
[Tank] (I must be assigned combat damage first.) When you play me to a battlefield, you may move an enemy unit to here. When I hold, return me to my owner's hand.
[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) Give a unit [Shield 3] and [Tank] this turn. (+3 might while it's a defender. It must be assigned combat damage first.)
You ignore [Tank] while assigning combat damage here.
[Action][>] exhaust: Give a friendly unit [Tank] this turn. (It must be assigned combat damage first.)
[Deflect] (Opponents must pay willekeurige rune to choose me with a spell or ability.) [Tank] (I must be assigned combat damage first.) I don't deal combat damage.
[Tank] (I must be assigned combat damage first.)
Units here with [Tank] have +1 might.
[Tank] (I must be assigned combat damage first.) When you play me, draw 1.
When you play a token unit, give me +1 might this turn. Your token units have [Tank]. (They must be assigned combat damage first.)
[Tank] (I must be assigned combat damage first.) When you play me, move a unit from a battlefield to its base.
[Shield 2] (+2 might while I'm a defender.)[Tank] (I must be assigned combat damage first.)
[Shield 5] (+5 might while I'm a defender.) [Tank] (I must be assigned combat damage first.) I cost 2calm rune less for each point you scored from holding this turn.
You may spend 3 XP as an additional cost to play me. If you do, I cost 3 less. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) [Tank] (I must be assigned combat damage first.)
[Tank] (I must be assigned combat damage first.) When I attack, you may play an Equipment with Energy cost no more than 2, ignoring its cost, and attach it to me.
[Tank] (I must be assigned combat damage first.) I get +1 might for each buffed friendly unit at my battlefield.
[Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) [Shield 2] (+2 might while I'm a defender.) [Tank] (I must be assigned combat damage first.)
[Tank] (I must be assigned combat damage first.) When you play me, channel 1 rune exhausted.
[Shield] (+1 might while I'm a defender.) [Tank] (I must be assigned combat damage first.)
[Shield] (+1 might while I'm a defender.) [Tank] (I must be assigned combat damage first.) Other friendly units here have [Shield].
[Shield 2] (+2 might while I'm a defender.) [Tank] (I must be assigned combat damage first.)
[Shield] (+1 might while I'm a defender.) [Tank] (I must be assigned combat damage first.) When you [Stun] an enemy unit at a battlefield, you may move me to that battlefield.
[Shield 3] (+3 might while I'm a defender.) [Tank] (I must be assigned combat damage first.) When an opponent moves to a battlefield other than mine, draw 1. (Bases are not battlefield.)
[Tank] (I must be assigned combat damage first.) I enter ready if you have two or more other units in your base.
When I attack or defend, give one of your other units here +3 might and [Tank] this turn. (It must be assigned combat damage first.)