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Riftbound Unit: Breakneck Mech. Your Mechs have [Deflect] and [Ganking]. (Opponents must pay [A] to choose us with a spell or ability. We can move from battlefield to battlefield.)
I enter ready if you control another Mech.
Illustratie: Caravan Studio

Breakneck Mech Legaal

Unit · Uncommon · Spiritforged #71 · SFD-071/221

Mind Energy8 Might7 Power2

Kaarttekst

Your Mechs have [Deflect] and [Ganking]. (Opponents must pay willekeurige rune to choose us with a spell or ability. We can move from battlefield to battlefield.) I enter ready if you control another Mech.

Mechanieken

DeflectGanking

Triggers en effecten

Triggers: when I enter
Effecten: give friendly Mechs Deflect and Ganking · enters ready if you control another Mech

Tags

MechYordleBandle City

In decks Bekijk in de deck-browser →

1.4% van recente decks speelt deze kaart

7 van 500 recente decks (Piltover Archive)

Gemiddeld 2.3 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Fury RuneMind RuneGem JammerRumble, HotheadedForecaster

Regels en errata voor deze kaart

§ 13

Moving, Conquering & Control To score, you must conquer battlefields by moving It’s a Showdown! units there. Once you conquer a battlefield, you control Players involved in the combat can play actions or cards it for as long as you have one or more units there…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

§ 364.1

These abilities have a wide variety of formats to recognize. Example: "I get +1 [M] while you have 2 or more cards in your hand." Example: "Friendly Yordles at my battlefield have [Shield]."…

Lees hele sectie → · Core Rules PDF (officieel)

§ 14

Fight! After all participating players in a combat are done If only attackers remain at the battlefield after combat, playing cards and abilities, it’s time to fight. the attacker conquers the battlefield and scores 1 point. If any defenders remain, no conquer…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

Vergelijkbare kaarten Bekijk in graph →

Rumble, Scrapper Rumble, Scrapper 82% Mind zelfde type
Forecaster Forecaster 82% Mind zelfde type
Rumble, Hotheaded Rumble, Hotheaded 81% zelfde type
Lecturing Yordle Lecturing Yordle 81% Mind zelfde type
Bubble Bot Bubble Bot 79% Mind zelfde type
Gem Jammer Gem Jammer 79% Ganking zelfde type
Mega-Mech Mega-Mech 78% Mind zelfde type
Ferrous Forerunner Ferrous Forerunner 78% zelfde type

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.