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Riftbound Unit: Breakneck Mech. Your Mechs have [Deflect] and [Ganking]. (Opponents must pay [A] to choose us with a spell or ability. We can move from battlefield to battlefield.)
I enter ready if you control another Mech.
Illustratie: Caravan Studio

Breakneck Mech Legaal

Unit · Uncommon · Spiritforged #71 · SFD-071/221

Mind Energy8 Might7 Power2

Kaarttekst

Your Mechs have Deflect and Ganking. (Opponents must pay willekeurige rune to choose us with a spell or ability. We can move from battlefield to battlefield.) I enter ready if you control another Mech.

Mechanieken

DeflectGanking

Triggers en effecten

Triggers: when I enter
Effecten: give friendly Mechs Deflect and Ganking · enters ready if you control another Mech

Tags

MechYordleBandle City

In decks Bekijk in de deck-browser →

1.4% van recente decks speelt deze kaart

7 van 500 recente decks (Piltover Archive)

Gemiddeld 1.9 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Mind RuneFury RuneGem JammerProduction SurgeRumble

Regels en errata voor deze kaart

§ 13

Moving, Conquering & Control To score, you must conquer battlefields by moving It’s a Showdown! units there. Once you conquer a battlefield, you control Players involved in the combat can play actions or cards it for as long as you have one or more units there…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

§ 449.2

Units cannot Move to a Battlefield that already has units from 2 other players present by any means.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 103.1.b

5. Some Game Effects may allow a player to add cards to their deck irrespective of those cards’ Domains. Those cards are considered part of their deck’s Domain Identity, regardless of their Domain.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.