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Riftbound Unit: Sivir, Mercenary. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
If you've spent at least [A][A] this turn, I have +2 [S] and [Ganking]. (I can move from battlefield to battlefield.)
Illustratie: League Splash Team

Sivir Legaal

Unit · Showcase · Spiritforged #143 · SFD-143a/221

Chaos Energy4 Might4 Power1

Kaarttekst

Accelerate (You may pay 1chaos rune as an additional cost to have me enter ready.) If you've spent at least willekeurige runewillekeurige rune this turn, I have +2 might and Ganking. (I can move from battlefield to battlefield.)

Mechanieken

Deflect

Triggers en effecten

Triggers: when I conquer after an attack
Effecten: deal excess damage to an enemy unit (if 5 or more excess damage was assigned)

Tags

SivirShurima

Andere versies (3 — alt-art, showcase of herdruk; zelfde kaart in het spel)

In decks Bekijk in de deck-browser →

1.6% van recente decks speelt deze kaart

8 van 500 recente decks (Piltover Archive)

Gemiddeld 1.8 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Chaos RuneBody RunePunch FirstStar-CrossedEvelynn

Interacties (geverifieerd)

Ekko synergy

Ekko's Deathknell ready-t runes midden in de beurt, waardoor je direct meer runes kunt spenderen en zo Sivir Mercenary's drempel van 2+ gespendeerde runes behaalt voor haar +2 might en Ganking.

Regels en errata voor deze kaart

§ 715.3

If the Deal action Splits damage, then the Bonus Damage applies to the amount of Damage that will be Split. This can alter the number of targets eligible to be chosen. Example: Volibear, Furious is a unit that says in part “When I attack, deal 5 damage split a…

Lees hele sectie → · Core Rules PDF (officieel)

§ 465.2.c

7. If multiple Units have abilities or effects that require a player to assign them damage with the same priority, that player may assign damage to those units in any order. Example: A player is assigning damage to the following units: two units with Tank ("I …

Lees hele sectie → · Core Rules PDF (officieel)

§ 465.2.c

3. Units must have lethal damage assigned to them in full before damage is assigned to a different Unit. Example: If a player has 5 damage to distribute among four 3 Might units, they may not choose to assign 2 damage to one of the units and 1 damage to each o…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.