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Riftbound Unit: Azir, Ascendant. [C]: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
Illustratie: Six More Vodka

Azir, Ascendant Legaal

Champion Unit · Rare · Spiritforged #50 · SFD-050/221

Calm Energy6 Might6 Power1

Kaarttekst

calm rune: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.

Mechanieken

Action

Triggers en effecten

Effecten: move this to a chosen friendly unit's location · move that unit to this unit's original location · optionally attach one of that unit's Equipment to this

Tags

BirdAzirShurima

Andere versies (1 — alt-art, showcase of herdruk; zelfde kaart in het spel)

In decks Bekijk in de deck-browser →

0.6% van recente decks speelt deze kaart

3 van 500 recente decks (Piltover Archive)

Gemiddeld 1 exemplaar wanneer gespeeld.

Vaak samen gespeeld met:

Calm RuneOrder RuneDoran's ShieldGuards!En Garde

Regels en errata voor deze kaart

§ 805.1

Accelerate is a Unit ability.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 429.5

This action is formatted as "Add [one or more resources]." e.g., "Add [2]." means "Add 2 Energy." e.g., "[E]: Add [Y]." means "Add 1 Power of the Order domain." e.g., "Add [1][G]." means "Add 1 Energy and 1 Power of the Calm domain."…

Lees hele sectie → · Core Rules PDF (officieel)

§ 509.4.d

1. A player exhausts two Calm runes. Before taking a new game action, the player decides they do not want to exhaust them, and readies them.…

Lees hele sectie → · Tournament Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.