Azir, Ascendant Legaal
Calm Energy6 Might6 Power1
Kaarttekst
calm rune: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
Mechanieken
Triggers en effecten
Tags
BirdAzirShurima
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0.6% van recente decks speelt deze kaart
Regels en errata voor deze kaart
§ 805.1
Accelerate is a Unit ability.…
§ 429.5
This action is formatted as "Add [one or more resources]." e.g., "Add [2]." means "Add 2 Energy." e.g., "[E]: Add [Y]." means "Add 1 Power of the Order domain." e.g., "Add [1][G]." means "Add 1 Energy and 1 Power of the Calm domain."…
§ 509.4.d
1. A player exhausts two Calm runes. Before taking a new game action, the player decides they do not want to exhaust them, and readies them.…
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