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Riftbound Unit: Vex, Cheerless. While I'm in combat, friendly spells cost [1][A] less to a minimum of [1], and enemy spells cost [1][A] more.
Illustratie: Envar Studio

Vex, Cheerless Legaal

Champion Unit · Rare · Spiritforged #146 · SFD-146/221

Chaos Energy5 Might5 Power1

Kaarttekst

While I'm in combat, friendly spells cost 1willekeurige rune less to a minimum of 1, and enemy spells cost 1willekeurige rune more.

Triggers en effecten

Triggers: while in combat
Effecten: reduce friendly spell cost by 1 energy and 1 rune (minimum 1 energy) · increase enemy spell cost by 1 energy and 1 rune

Tags

YordleVexShadow Isles

In decks Bekijk in de deck-browser →

4.6% van recente decks speelt deze kaart

23 van 500 recente decks (Piltover Archive)

Gemiddeld 1.3 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Chaos RuneStacked DeckStar-CrossedFizz, TricksterVex, Apathetic

Regels en errata voor deze kaart

§ 206

Effects that need to determine a card’s cost for any purpose always use its printed or copied cost, even if that cost is increased, decreased, or ignored as the card is played. Example: Sky Splitter is a spell that costs [8] and says in part “This spell's Ener…

Lees hele sectie → · Core Rules PDF (officieel)

§ 8

Playing Cards Playing a card requires runes. The top left of each card • Power cost appears as symbols. It represents the displays its cost. number and type of runes you must recycle (put on the bottom of your deck) to pay the cost. You must Costs have two com…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

§ 809.1.c

1. The Power used to pay this cost may always be of any Domain. Example: A Fury spell targets an Order unit with Deflect. The Power used to pay the Deflect cost can be any Domain; it does not need to match the Domain of the spell or the target.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.