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Riftbound Spell: Gust. [Reaction] (Play any time, even before spells and abilities resolve.)
Return a unit at a battlefield with 3 [S] or less to its owner's hand.
Illustratie: Kudos Productions

Gust Legaal

Spell · Common · Origins #169 · OGN-169/298

Chaos Energy1

Kaarttekst

Reaction (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 might or less to its owner's hand.

Mechanieken

Reaction

Triggers en effecten

Effecten: return a unit with 3 might or less at a battlefield to its owner's hand

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12.2% van recente decks speelt deze kaart

61 van 500 recente decks (Piltover Archive)

Gemiddeld 1.6 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Chaos RuneStar-CrossedSwitcherooRide the WindVex

Regels en errata voor deze kaart

§ 813.4.b

If the chain item does not fulfill the conditions by the time step 5: check legality has been reached, the actions taken while playing it are undone and it is returned to the zone it was played from if it is a card.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 2

[M], then the effect will generate -1 [M] this turn. Example: A unit reads “Units you control here have their Might increased to 5 [M].” This is a passive ability, so it will not snapshot. Example: A spell reads “Increase a friendly unit’s Might to 5 [M].” Thi…

Lees hele sectie → · Core Rules PDF (officieel)

§ 12

Action Phase Exhaust units to move to or from battlefields. You can do any of the following, in any order, as many (Moving to a battlefield with enemies there starts times as you’re able: a combat!) Play cards. Normally these will be your Chosen When you’re do…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.