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Riftbound Spell: Gust. [Reaction] (Play any time, even before spells and abilities resolve.)
Return a unit at a battlefield with 3 [S] or less to its owner's hand.
Illustratie: Kudos Productions

Gust Legaal

Spell · Common · Origins #169 · OGN-169/298

Chaos Energy1

Kaarttekst

[Reaction] (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 might or less to its owner's hand.

Mechanieken

Reaction

Triggers en effecten

Effecten: return a unit with 3 might or less at a battlefield to its owner's hand

In decks Bekijk in de deck-browser →

14.8% van recente decks speelt deze kaart

74 van 500 recente decks (Piltover Archive)

Gemiddeld 1.9 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Chaos RuneStar-CrossedStacked DeckRide the WindVex, Apathetic

Regels en errata voor deze kaart

§ 12

Action Phase Exhaust units to move to or from battlefields. You can do any of the following, in any order, as many (Moving to a battlefield with enemies there starts times as you’re able: a combat!) Play cards. Normally these will be your Chosen When you’re do…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

§ 9

Types of Main Deck Cards Units are played exhausted on your turn, either to Spells do what they say they do, then go to the trash. your base or to a battlefield you control. (See Moving, They’re never on the board, even if they affect things Conquering, and Co…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

§ 143.2.b

If a unit's Might is ever less than 0, it is treated as 0 when referenced by spells and abilities, and when summing Might to be assigned as damage in the Combat Damage Step. See rule 465. The Combat Damage Step for more information.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.