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Riftbound Gear: Blast Cone. When you play this, you may move an enemy unit.
When you move an enemy unit, you may exhaust this to [Stun] it. (It doesn't deal combat damage this turn.)
Illustratie: 黯荧岛Dark Glow

Blast Cone Legaal

Gear · Uncommon · Unleashed #133 · UNL-133/219

Chaos Energy4 Power1

Kaarttekst

When you play this, you may move an enemy unit. When you move an enemy unit, you may exhaust this to Stun it. (It doesn't deal combat damage this turn.)

Mechanieken

Stun

Triggers en effecten

Triggers: when played · when you move an enemy unit
Effecten: move an enemy unit · exhaust this to stun a moved enemy unit

In decks Bekijk in de deck-browser →

0.6% van recente decks speelt deze kaart

3 van 500 recente decks (Piltover Archive)

Gemiddeld 2.3 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Chaos RuneTreasure HunterSiren's SongFury RuneFalling Star

Interacties (geverifieerd)

Charm synergy

Blast Cone's tweede vermogen luidt expliciet 'When you move an enemy unit, you may exhaust this to Stun it' – Charm's effect activeert dus rechtstreeks Blast Cone, waarmee de verplaatste vijandelijke unit ook gestuned kan worden.

Regels en errata voor deze kaart

§ 178.3

A Game Object that is more than one type can be affected by Game Effects that modify or interact with any of its types. Example: A unit that is also a gear can be affected by spells and abilities like the Ruination or Thermo Beam that say “Kill all units,” or …

Lees hele sectie → · Core Rules PDF (officieel)

§ 12

Action Phase Exhaust units to move to or from battlefields. You can do any of the following, in any order, as many (Moving to a battlefield with enemies there starts times as you’re able: a combat!) Play cards. Normally these will be your Chosen When you’re do…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

§ 9

Types of Main Deck Cards Units are played exhausted on your turn, either to Spells do what they say they do, then go to the trash. your base or to a battlefield you control. (See Moving, They’re never on the board, even if they affect things Conquering, and Co…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.