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Riftbound Gear: Blast Cone. When you play this, you may move an enemy unit.
When you move an enemy unit, you may exhaust this to [Stun] it. (It doesn't deal combat damage this turn.)
Illustratie: 黯荧岛Dark Glow

Blast Cone Legaal

Gear · Uncommon · Unleashed #133 · UNL-133/219

Chaos Energy4 Power1

Kaarttekst

When you play this, you may move an enemy unit. When you move an enemy unit, you may exhaust this to [Stun] it. (It doesn't deal combat damage this turn.)

Mechanieken

Stun

Triggers en effecten

Triggers: when played · when you move an enemy unit
Effecten: move an enemy unit · exhaust this to stun a moved enemy unit

In decks Bekijk in de deck-browser →

0.2% van recente decks speelt deze kaart

1 van 500 recente decks (Piltover Archive)

Gemiddeld 3 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

CleaveFury RuneNoxus HopefulKai'Sa, SurvivorChaos Rune

Interacties (geverifieerd)

Charm synergy

Blast Cone's tweede vermogen luidt expliciet 'When you move an enemy unit, you may exhaust this to Stun it' – Charm's effect activeert dus rechtstreeks Blast Cone, waarmee de verplaatste vijandelijke unit ook gestuned kan worden.

Regels en errata voor deze kaart

§ 411.4

If an ability triggers when “you” do something, it triggers when a Game Action that you are responsible for occurs. Example: A gear reads “When you move an enemy unit, you may exhaust this to [Stun] it.” It will trigger whenever a move game action that you are…

Lees hele sectie → · Core Rules PDF (officieel)

§ 9

Types of Main Deck Cards Units are played exhausted on your turn, either to Spells do what they say they do, then go to the trash. your base or to a battlefield you control. (See Moving, They’re never on the board, even if they affect things Conquering, and Co…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

§ 12

Action Phase Exhaust units to move to or from battlefields. You can do any of the following, in any order, as many (Moving to a battlefield with enemies there starts times as you’re able: a combat!) Play cards. Normally these will be your Chosen When you’re do…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.