Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
Units here with Temporary have Shield. (+1 might while they're defenders.)
Hidden (Hide now for willekeurige rune to react with later for 0.) Action (Play on your turn or in showdowns.) Give a unit Shield 3 and Tank this turn. (+3 might while it's a defender. It must be assigned combat damage first.)
Shield 2 (+2 might while I'm a defender.)Your hold effects for holding here trigger an additional time.When I hold, Add willekeurige rune at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)
Ambush (You may play me as a Reaction to a battlefield where you have units.) When you play me, give your other units here Shield this turn. (+1 might while they're defenders.)
Reaction (Play any time, even before spells and abilities resolve.) Give a unit Shield 2 this turn. (+2 might while it's a defender.) Predict. (Look at the top card of your Main Deck. You may recycle it.)
Hidden (Hide now for willekeurige rune to react with later for 0.) I have Shield 3 while I'm at a battlefield with exactly one other unit you control. (+3 might while I'm a defender.)
Reaction (Play any time, even before spells and abilities resolve.) Choose a battlefield. Give friendly units there Shield 2 this turn. (+2 might while they're defenders.)
When you defend here, choose a unit. It gains Shield 2 this combat. (+2 might while it's a defender.)
Assault 2, Shield 2 (+2 might while I'm an attacker or defender.)
Assault 2, Shield 2 (+2 might while I'm an attacker or defender.)
Empower 12. This ability costs 1 less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.) Empowered[>] I have Deflect and Shield 3. (Opponents must pay willekeurige rune to choose me with a spell or ability.+3 might while I'm a defender.)
Vision (When you play me, look at the top card of your Main Deck. You may recycle it.) Shield (+1 might while I'm a defender.)
Shield (+1 might while I'm a defender.) When I attack or defend, double the Shield of a unit you control here this turn.
Shield (+1 might while I'm a defender.) exhaust: Buff me. (I get a +1 might buff.) I can have any number of buffs.
Shield (+1 might while I'm a defender.)exhaust: Buff me. (I get a +1 might buff.)I can have any number of buffs.
Your Mechs have Shield. (+1 might while they're defenders.)
Shield 2 (+2 might while I'm a defender.)Tank (I must be assigned combat damage first.)
Shield 5 (+5 might while I'm a defender.) Tank (I must be assigned combat damage first.) I cost 2calm rune less for each point you scored from holding this turn.
Action (Play on your turn or in showdowns.) Give a friendly unit Shield 2 this turn, then deal damage equal to its Shield to an enemy unit. (A unit with Shield has +1 might for each instance of Shield while it's a defender.)
1, exhaust: Give a friendly unit "I have Assault equal to my Shield" this turn. (+1 might for each instance of Assault while it's an attacker.)
Your Mechs have Shield. (+1 might while they're defenders.)
Empower 3 (3: Empower me. Use only if not Empowered.) Empowered[>] I have Deflect and Shield 3. (Opponents must pay willekeurige rune to choose me with a spell or ability.+3 might while I'm a defender.)
Shield 2 (+2 might while I'm a defender.) When you play me, you may kill a gear with Energy cost 4 or less.
Shield (+1 might while I'm a defender.)
Assault 2, Shield 2 (+2 might while I'm an attacker or defender.)
Shield (+1 might while I'm a defender.) Tank (I must be assigned combat damage first.)
Shield (+1 might while I'm a defender.) Tank (I must be assigned combat damage first.) Other friendly units here have Shield.
Shield 2 (+2 might while I'm a defender.) Tank (I must be assigned combat damage first.)
Shield (+1 might while I'm a defender.) When I hold, play a ready 3 might Sprite unit token with Temporary here. (Kill it at the start of its controller's next Beginning Phase, before scoring.)
Shield (+1 might while I'm a defender.) Tank (I must be assigned combat damage first.) When you Stun an enemy unit at a battlefield, you may move me to that battlefield.
I enter ready. Shield 3 (+3 might while I'm a defender.)
Shield (+1 might while I'm a defender.)