Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
Units here with [Temporary] have [Shield]. (+1 might while they're defenders.)
[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) Give a unit [Shield 3] and [Tank] this turn. (+3 might while it's a defender. It must be assigned combat damage first.)
[Shield 2] (+2 might while I'm a defender.)Your hold effects for holding here trigger an additional time.When I hold, [Add] willekeurige rune at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, give your other units here [Shield] this turn. (+1 might while they're defenders.)
[Hidden] (Hide now for willekeurige rune to react with later for 0.) I have [Shield 3] while I'm at a battlefield with exactly one other unit you control. (+3 might while I'm a defender.)
While I'm [Mighty], I have [Deflect], [Ganking], and [Shield]. (I'm Mighty while I have 5+ might.)
When you defend here, choose a unit. It gains [Shield 2] this combat. (+2 might while it's a defender.)
[Assault 2], [Shield 2] (+2 might while I'm an attacker or defender.)
[Empower] 12. This ability costs 1 less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.) [Empowered][>] I have [Deflect] and [Shield 3]. (Opponents must pay willekeurige rune to choose me with a spell or ability.+3 might while I'm a defender.)
[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) [Shield] (+1 might while I'm a defender.)
[Shield] (+1 might while I'm a defender.) exhaust: Buff me. (I get a +1 might buff.) I can have any number of buffs.
[Shield] (+1 might while I'm a defender.) When I attack, stun an enemy unit here. (It doesn't deal combat damage this turn.)
Your Mechs have [Shield]. (+1 might while they're defenders.)
[Shield 2] (+2 might while I'm a defender.)[Tank] (I must be assigned combat damage first.)
[Shield 5] (+5 might while I'm a defender.) [Tank] (I must be assigned combat damage first.) I cost 2calm rune less for each point you scored from holding this turn.
Your Mechs have [Shield]. (+1 might while they're defenders.)
[Empower] 3 (3: Empower me. Use only if not Empowered.) [Empowered][>] I have [Deflect] and [Shield 3]. (Opponents must pay willekeurige rune to choose me with a spell or ability.+3 might while I'm a defender.)
[Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) [Shield 2] (+2 might while I'm a defender.) [Tank] (I must be assigned combat damage first.)
[Shield] (+1 might while I'm a defender.) When I hold, if there is exactly one other unit you control here, you score 1 point.
[Shield] (+1 might while I'm a defender.)
[Shield] (+1 might while I'm a defender.) [Tank] (I must be assigned combat damage first.)
[Shield] (+1 might while I'm a defender.) [Tank] (I must be assigned combat damage first.) Other friendly units here have [Shield].
[Shield 2] (+2 might while I'm a defender.) [Tank] (I must be assigned combat damage first.)
[Shield] (+1 might while I'm a defender.) When I hold, play a ready 3 might Sprite unit token with [Temporary] here. (Kill it at the start of its controller's next Beginning Phase, before scoring.)
[Shield] (+1 might while I'm a defender.) [Tank] (I must be assigned combat damage first.) When you [Stun] an enemy unit at a battlefield, you may move me to that battlefield.
[Shield 3] (+3 might while I'm a defender.) [Tank] (I must be assigned combat damage first.) When an opponent moves to a battlefield other than mine, draw 1. (Bases are not battlefield.)
[Shield] (+1 might while I'm a defender.)