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32 kaarten · alfabetisch

Riftbound Battlefield: Black Flame Altar. Units here with [Temporary] have [Shield]. (+1 [S] while they're defenders.)
Black Flame Altar

Battlefield · Colorless

Units here with Temporary have Shield. (+1 might while they're defenders.)

Riftbound Spell: Block. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Give a unit [Shield 3] and [Tank] this turn. (+3 [S] while it's a defender. It must be assigned combat damage first.)
Block

Spell · Calm · E2

Hidden (Hide now for willekeurige rune to react with later for 0.) Action (Play on your turn or in showdowns.) Give a unit Shield 3 and Tank this turn. (+3 might while it's a defender. It must be assigned combat damage first.)

Riftbound Unit: Blue Sentinel. [Shield 2] (+2 [S] while I'm a defender.)
Your hold effects for holding here trigger an additional time.
When I hold, [Add] [A] at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)
Blue Sentinel +2 versies

Unit · Mind · E4 · M4

Shield 2 (+2 might while I'm a defender.)Your hold effects for holding here trigger an additional time.When I hold, Add willekeurige rune at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)

Riftbound Unit: Chakram Dancer. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play me, give your other units here [Shield] this turn. (+1 [S] while they're defenders.)
Chakram Dancer

Unit · Mind · E3 · M3

Ambush (You may play me as a Reaction to a battlefield where you have units.) When you play me, give your other units here Shield this turn. (+1 might while they're defenders.)

Riftbound Spell: Consult the Heavens. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit [Shield 2] this turn. (+2 [S] while it's a defender.)
[Predict]. (Look at the top card of your Main Deck. You may recycle it.)
Consult the Heavens

Unit · Calm · E1

Reaction (Play any time, even before spells and abilities resolve.) Give a unit Shield 2 this turn. (+2 might while it's a defender.) Predict. (Look at the top card of your Main Deck. You may recycle it.)

Riftbound Unit: Disciple of Shen. [Hidden] (Hide now for [A] to react with later for [0].)
I have [Shield 3] while I'm at a battlefield with exactly one other unit you control. (+3 [S] while I'm a defender.)
Disciple of Shen

Unit · Order · E2 · M1

Hidden (Hide now for willekeurige rune to react with later for 0.) I have Shield 3 while I'm at a battlefield with exactly one other unit you control. (+3 might while I'm a defender.)

Riftbound Spell: For Demacia!. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a battlefield. Give friendly units there [Shield 2] this turn. (+2 [S] while they're defenders.)
For Demacia!

Spell · Order · E3

Reaction (Play any time, even before spells and abilities resolve.) Choose a battlefield. Give friendly units there Shield 2 this turn. (+2 might while they're defenders.)

Riftbound Battlefield: Fortified Position. When you defend here, choose a unit. It gains [Shield 2] this combat. (+2 [S] while it's a defender.)
Fortified Position

Battlefield · Colorless

When you defend here, choose a unit. It gains Shield 2 this combat. (+2 might while it's a defender.)

Riftbound Unit: Garen, Rugged. [Assault 2], [Shield 2] (+2 [S] while I'm an attacker or defender.)
Garen +1 versies

Unit · Body · E6 · M5

Assault 2, Shield 2 (+2 might while I'm an attacker or defender.)

Riftbound Unit: Garen, Rugged. [Assault 2], [Shield 2] (+2 [S] while I'm an attacker or defender.)
Garen, Rugged

Champion Unit · Body · E6 · M5

Assault 2, Shield 2 (+2 might while I'm an attacker or defender.)

Riftbound Unit: Grumpy Rockbear. [Empower] [12]. This ability costs [1] less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Shield 3]. (Opponents must pay [A] to choose me with a spell or ability.+3 [S] while I'm a defender.)
Grumpy Rockbear

Unit · Mind · E4 · M4

Empower 12. This ability costs 1 less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.) Empowered[>] I have Deflect and Shield 3. (Opponents must pay willekeurige rune to choose me with a spell or ability.+3 might while I'm a defender.)

Riftbound Unit: Jeweled Colossus. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
[Shield] (+1 [S] while I'm a defender.)
Jeweled Colossus

Unit · Mind · E5 · M5

Vision (When you play me, look at the top card of your Main Deck. You may recycle it.) Shield (+1 might while I'm a defender.)

Riftbound Unit: K'Sante, Dauntless. [Shield] (+1 [S] while I'm a defender.)
When I attack or defend, double the [Shield] of a unit you control here this turn.
K'Sante +4 versies

Unit · Calm · E4 · M4

Shield (+1 might while I'm a defender.) When I attack or defend, double the Shield of a unit you control here this turn.

Riftbound Unit: Lee Sin, Ascetic. [Shield] (+1 [S] while I'm a defender.)
[T]: Buff me. (I get a +1 [S] buff.)
I can have any number of buffs.
Lee Sin +3 versies

Unit · Calm · E5 · M5

Shield (+1 might while I'm a defender.) exhaust: Buff me. (I get a +1 might buff.) I can have any number of buffs.

Riftbound Unit: Lee Sin, Ascetic. [Shield] (+1 [S] while I'm a defender.)
[T]: Buff me. (I get a +1 [S] buff.)
I can have any number of buffs.
Lee Sin, Ascetic

Champion Unit · Calm · E5 · M5

Shield (+1 might while I'm a defender.)exhaust: Buff me. (I get a +1 might buff.)I can have any number of buffs.

Riftbound Legend: Mechanized Menace. Your Mechs have [Shield]. (+1 [S] while they're defenders.)
Mechanized Menace +1 versies

Legend · Fury/Mind

Your Mechs have Shield. (+1 might while they're defenders.)

Riftbound Unit: Mutated Mouser. [Shield 2] (+2 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Mutated Mouser +1 versies

Unit · Calm · E2 · M1

Shield 2 (+2 might while I'm a defender.)Tank (I must be assigned combat damage first.)

Riftbound Unit: Needlessly Large Yordle. [Shield 5] (+5 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
I cost [2][C] less for each point you scored from holding this turn.
Needlessly Large Yordle

Unit · Calm · E10 · M5

Shield 5 (+5 might while I'm a defender.) Tank (I must be assigned combat damage first.) I cost 2calm rune less for each point you scored from holding this turn.

Riftbound Spell: Ntofo Strikes. [Action] (Play on your turn or in showdowns.)
Give a friendly unit [Shield 2] this turn, then deal damage equal to its [Shield] to an enemy unit. (A unit with Shield has +1 [S] for each instance of Shield while it's a defender.)
Ntofo Strikes

Spell · Calm/Body · E2

Action (Play on your turn or in showdowns.) Give a friendly unit Shield 2 this turn, then deal damage equal to its Shield to an enemy unit. (A unit with Shield has +1 might for each instance of Shield while it's a defender.)

Riftbound Legend: Pride of Nazumah. [1], [T]: Give a friendly unit "I have [Assault] equal to my [Shield]" this turn. (+1 [S] for each instance of Assault while it's an attacker.)
Pride of Nazumah +1 versies

Legend · Calm/Body

1, exhaust: Give a friendly unit "I have Assault equal to my Shield" this turn. (+1 might for each instance of Assault while it's an attacker.)

Riftbound Legend: Mechanized Menace. Your Mechs have [Shield]. (+1 [S] while they're defenders.)
Rumble - Mechanized Menace (Metal)

Legend · Fury/Mind

Your Mechs have Shield. (+1 might while they're defenders.)

Riftbound Unit: Serene Ascetic. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Shield 3]. (Opponents must pay [A] to choose me with a spell or ability.+3 [S] while I'm a defender.)
Serene Ascetic

Unit · Calm · E3 · M3

Empower 3 (3: Empower me. Use only if not Empowered.) Empowered[>] I have Deflect and Shield 3. (Opponents must pay willekeurige rune to choose me with a spell or ability.+3 might while I'm a defender.)

Riftbound Unit: Stalwart Goatherd. [Shield 2] (+2 [S] while I'm a defender.)
When you play me, you may kill a gear with Energy cost [4] or less.
Stalwart Goatherd

Unit · Body · E4 · M2

Shield 2 (+2 might while I'm a defender.) When you play me, you may kill a gear with Energy cost 4 or less.

Riftbound Unit: Stalwart Poro. [Shield] (+1 [S] while I'm a defender.)
Stalwart Poro +1 versies

Unit · Calm · E2 · M2

Shield (+1 might while I'm a defender.)

Riftbound Unit: Staunch Survivor. [Assault 2], [Shield 2] (+2 [S] while I'm an attacker or defender.)
Staunch Survivor Nieuw

Unit · Body · E2 · M2

Assault 2, Shield 2 (+2 might while I'm an attacker or defender.)

Riftbound Unit: Sunlit Guardian. [Shield] (+1 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Sunlit Guardian

Unit · Calm · E3 · M3

Shield (+1 might while I'm a defender.) Tank (I must be assigned combat damage first.)

Riftbound Unit: Taric, Protector. [Shield] (+1 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Other friendly units here have [Shield].
Taric

Unit · Calm · E4 · M4

Shield (+1 might while I'm a defender.) Tank (I must be assigned combat damage first.) Other friendly units here have Shield.

Riftbound Unit: Towering Combatant. [Shield 2] (+2 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Towering Combatant

Unit · Body · E4 · M3

Shield 2 (+2 might while I'm a defender.) Tank (I must be assigned combat damage first.)

Riftbound Unit: Trevor Snoozebottom. [Shield] (+1 [S] while I'm a defender.)
When I hold, play a ready 3 [S] Sprite unit token with [Temporary] here. (Kill it at the start of its controller's next Beginning Phase, before scoring.)
Trevor Snoozebottom

Unit · Calm · E3 · M3

Shield (+1 might while I'm a defender.) When I hold, play a ready 3 might Sprite unit token with Temporary here. (Kill it at the start of its controller's next Beginning Phase, before scoring.)

Riftbound Unit: Vex, Mocking. [Shield] (+1 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
When you [Stun] an enemy unit at a battlefield, you may move me to that battlefield.
Vex +4 versies

Unit · Calm · E5 · M5

Shield (+1 might while I'm a defender.) Tank (I must be assigned combat damage first.) When you Stun an enemy unit at a battlefield, you may move me to that battlefield.

Riftbound Unit: Wrath of the Freljord. I enter ready.
[Shield 3] (+3 [S] while I'm a defender.)
Wrath of the Freljord Nieuw

Unit · Body · E9 · M7

I enter ready. Shield 3 (+3 might while I'm a defender.)

Riftbound Unit: Zephyr Sage. [Shield] (+1 [S] while I'm a defender.)
Zephyr Sage

Unit · Calm · E6 · M6

Shield (+1 might while I'm a defender.)