Poracle

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27 kaarten · alfabetisch

Riftbound Battlefield: Black Flame Altar. Units here with [Temporary] have [Shield]. (+1 [S] while they're defenders.)
Black Flame Altar

Battlefield · Colorless

Units here with [Temporary] have [Shield]. (+1 might while they're defenders.)

Riftbound Spell: Block. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Give a unit [Shield 3] and [Tank] this turn. (+3 [S] while it's a defender. It must be assigned combat damage first.)
Block

Spell · Calm · E2

[Hidden] (Hide now for willekeurige rune to react with later for 0.) [Action] (Play on your turn or in showdowns.) Give a unit [Shield 3] and [Tank] this turn. (+3 might while it's a defender. It must be assigned combat damage first.)

Riftbound Unit: Blue Sentinel. [Shield 2] (+2 [S] while I'm a defender.)
Your hold effects for holding here trigger an additional time.
When I hold, [Add] [A] at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)
Blue Sentinel +2 versies

Unit · Mind · E4 · M4

[Shield 2] (+2 might while I'm a defender.)Your hold effects for holding here trigger an additional time.When I hold, [Add] willekeurige rune at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)

Riftbound Unit: Chakram Dancer. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play me, give your other units here [Shield] this turn. (+1 [S] while they're defenders.)
Chakram Dancer

Unit · Mind · E3 · M3

[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, give your other units here [Shield] this turn. (+1 might while they're defenders.)

Riftbound Unit: Disciple of Shen. [Hidden] (Hide now for [A] to react with later for [0].)
I have [Shield 3] while I'm at a battlefield with exactly one other unit you control. (+3 [S] while I'm a defender.)
Disciple of Shen Nieuw

Unit · Order · E2 · M1

[Hidden] (Hide now for willekeurige rune to react with later for 0.) I have [Shield 3] while I'm at a battlefield with exactly one other unit you control. (+3 might while I'm a defender.)

Riftbound Unit: Fiora, Victorious. While I'm [Mighty], I have [Deflect], [Ganking], and [Shield]. (I'm Mighty while I have 5+ [S].)
Fiora, Victorious

Champion Unit · Order · E4 · M4

While I'm [Mighty], I have [Deflect], [Ganking], and [Shield]. (I'm Mighty while I have 5+ might.)

Riftbound Battlefield: Fortified Position. When you defend here, choose a unit. It gains [Shield 2] this combat. (+2 [S] while it's a defender.)
Fortified Position

Battlefield · Colorless

When you defend here, choose a unit. It gains [Shield 2] this combat. (+2 might while it's a defender.)

Riftbound Unit: Garen, Rugged. [Assault 2], [Shield 2] (+2 [S] while I'm an attacker or defender.)
Garen, Rugged +1 versies

Champion Unit · Body · E6 · M5

[Assault 2], [Shield 2] (+2 might while I'm an attacker or defender.)

Riftbound Unit: Grumpy Rockbear. [Empower] [12]. This ability costs [1] less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Shield 3]. (Opponents must pay [A] to choose me with a spell or ability.+3 [S] while I'm a defender.)
Grumpy Rockbear Nieuw

Unit · Mind · E4 · M4

[Empower] 12. This ability costs 1 less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.) [Empowered][>] I have [Deflect] and [Shield 3]. (Opponents must pay willekeurige rune to choose me with a spell or ability.+3 might while I'm a defender.)

Riftbound Unit: Jeweled Colossus. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
[Shield] (+1 [S] while I'm a defender.)
Jeweled Colossus

Unit · Mind · E5 · M5

[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) [Shield] (+1 might while I'm a defender.)

Riftbound Unit: Lee Sin, Ascetic. [Shield] (+1 [S] while I'm a defender.)
[T]: Buff me. (I get a +1 [S] buff.)
I can have any number of buffs.
Lee Sin, Ascetic +2 versies

Champion Unit · Calm · E5 · M5

[Shield] (+1 might while I'm a defender.) exhaust: Buff me. (I get a +1 might buff.) I can have any number of buffs.

Riftbound Unit: Leona, Determined. [Shield] (+1 [S] while I'm a defender.)
When I attack, stun an enemy unit here. (It doesn't deal combat damage this turn.)
Leona, Determined +2 versies

Champion Unit · Order · E4 · M4

[Shield] (+1 might while I'm a defender.) When I attack, stun an enemy unit here. (It doesn't deal combat damage this turn.)

Riftbound Legend: Mechanized Menace. Your Mechs have [Shield]. (+1 [S] while they're defenders.)
Mechanized Menace +1 versies

Legend · Fury/Mind

Your Mechs have [Shield]. (+1 might while they're defenders.)

Riftbound Unit: Mutated Mouser. [Shield 2] (+2 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Mutated Mouser +1 versies

Unit · Calm · E2 · M1

[Shield 2] (+2 might while I'm a defender.)[Tank] (I must be assigned combat damage first.)

Riftbound Unit: Needlessly Large Yordle. [Shield 5] (+5 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
I cost [2][C] less for each point you scored from holding this turn.
Needlessly Large Yordle

Unit · Calm · E10 · M5

[Shield 5] (+5 might while I'm a defender.) [Tank] (I must be assigned combat damage first.) I cost 2calm rune less for each point you scored from holding this turn.

Riftbound Legend: Mechanized Menace. Your Mechs have [Shield]. (+1 [S] while they're defenders.)
Rumble - Mechanized Menace (Metal)

Legend · Fury/Mind

Your Mechs have [Shield]. (+1 might while they're defenders.)

Riftbound Unit: Serene Ascetic. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Shield 3]. (Opponents must pay [A] to choose me with a spell or ability.+3 [S] while I'm a defender.)
Serene Ascetic Nieuw

Unit · Calm · E3 · M3

[Empower] 3 (3: Empower me. Use only if not Empowered.) [Empowered][>] I have [Deflect] and [Shield 3]. (Opponents must pay willekeurige rune to choose me with a spell or ability.+3 might while I'm a defender.)

Riftbound Unit: Shen, Kinkou. [Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)
[Shield 2] (+2 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Shen, Kinkou

Champion Unit · Order · E3 · M3

[Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) [Shield 2] (+2 might while I'm a defender.) [Tank] (I must be assigned combat damage first.)

Riftbound Unit: Shen, Leader of the Kinkou Order. [Shield] (+1 [S] while I'm a defender.)
When I hold, if there is exactly one other unit you control here, you score 1 point.
Shen, Leader of the Kinkou Order Nieuw +1 versies

Champion Unit · Order · E6 · M7

[Shield] (+1 might while I'm a defender.) When I hold, if there is exactly one other unit you control here, you score 1 point.

Riftbound Unit: Stalwart Poro. [Shield] (+1 [S] while I'm a defender.)
Stalwart Poro +1 versies

Unit · Calm · E2 · M2

[Shield] (+1 might while I'm a defender.)

Riftbound Unit: Sunlit Guardian. [Shield] (+1 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Sunlit Guardian

Unit · Calm · E3 · M3

[Shield] (+1 might while I'm a defender.) [Tank] (I must be assigned combat damage first.)

Riftbound Unit: Taric, Protector. [Shield] (+1 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Other friendly units here have [Shield].
Taric, Protector

Champion Unit · Calm · E4 · M4

[Shield] (+1 might while I'm a defender.) [Tank] (I must be assigned combat damage first.) Other friendly units here have [Shield].

Riftbound Unit: Towering Combatant. [Shield 2] (+2 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Towering Combatant

Unit · Body · E4 · M3

[Shield 2] (+2 might while I'm a defender.) [Tank] (I must be assigned combat damage first.)

Riftbound Unit: Trevor Snoozebottom. [Shield] (+1 [S] while I'm a defender.)
When I hold, play a ready 3 [S] Sprite unit token with [Temporary] here. (Kill it at the start of its controller's next Beginning Phase, before scoring.)
Trevor Snoozebottom

Unit · Calm · E3 · M3

[Shield] (+1 might while I'm a defender.) When I hold, play a ready 3 might Sprite unit token with [Temporary] here. (Kill it at the start of its controller's next Beginning Phase, before scoring.)

Riftbound Unit: Vex, Mocking. [Shield] (+1 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
When you [Stun] an enemy unit at a battlefield, you may move me to that battlefield.
Vex, Mocking +1 versies

Champion Unit · Calm · E5 · M5

[Shield] (+1 might while I'm a defender.) [Tank] (I must be assigned combat damage first.) When you [Stun] an enemy unit at a battlefield, you may move me to that battlefield.

Riftbound Unit: Volibear, Imposing. [Shield 3] (+3 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
When an opponent moves to a battlefield other than mine, draw 1. (Bases are not battlefield.)
Volibear, Imposing +1 versies

Champion Unit · Body · E12 · M10

[Shield 3] (+3 might while I'm a defender.) [Tank] (I must be assigned combat damage first.) When an opponent moves to a battlefield other than mine, draw 1. (Bases are not battlefield.)

Riftbound Unit: Zephyr Sage. [Shield] (+1 [S] while I'm a defender.)
Zephyr Sage

Unit · Calm · E6 · M6

[Shield] (+1 might while I'm a defender.)