Target – you and you alone choose (other players' choices excluded)
If another player is involved in the choice, the object is not a target. Cull the Weak has no targets because all players are instructed to choose and kill a unit — the choice is not made by you alone.
Citaat uit de bron: “Cull the Weak doesn't have any targets, because you're instructed to kill a unit as part of an instruction for all players to choose and kill a unit.”
Action Spells may be played during the controller's turn or during a Showdown; on an opponent's turn, a player may only play Action Spells during Showdowns.
community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)
“Most Spells are labeled Action, which means you can play them during your turn or during a Showdown. If it's not your turn, you can only play Action Spells during Showdowns.”
Rell, Magnetic is revised to use a reflexive trigger for Equipment attachment: when she attacks and you play a qualifying Equipment for free, 'then do this:' attaches it to her as a separate chain item, allowing players to respond before the attachment resolves.
Citaat uit de bron: “If you do, then do this: Attach it to me.”
Gear cards enter play in the Ready state (not Exhausted), so they can be used immediately; Gear always enters at the controller's Base.
community (2 bronnen, trust 0.75, officieel bevestigd, status=unreviewed — nog niet gereviewd)
“Gear cannot hold or conquer battlefields, and can only exist in base. If a Gear card is played at a battlefield, it is immediately recalled to the base.”
Astral Heron's triggered ability discounts the next card played (added to the chain and queued for finalization) this turn after the ability resolves. Erratum wording: 'When you play your first card each turn, if I'm at a battlefield, the next card you play this turn costs [2]AA less.'
Citaat uit de bron: “It discounts the next card played (added to the chain and queued for finalization) this turn after the ability resolves.”
When an Attacker destroys all Defending units and still has units remaining, they conquer the Battlefield and immediately score 1 point; additionally, every time a Battlefield is conquered without winning the game, the conquering player draws a card.
community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)
“every time you conquer a Battlefield but it doesn't win you the game, you get to draw a card”
Target – 'must' be taken actions exclusion (Sigil of the Storm)
Units that use the 'must' wording (like Sigil of the Storm) are excluded from targeting. This category exists to allow cards to require something to happen and ensure it actually does, without making those objects targets.
Citaat uit de bron: “Actions that 'must' be taken are a new category to handle cards like Sigil of the Storm… its purpose is to make sure that we can make cards that require something to happen and make sure it actually d”
Each Battlefield can only award 1 point per turn; moving a unit away and replacing it with another unit in the same turn does not grant additional points.
community (2 bronnen, trust 0.75, officieel bevestigd, status=unreviewed — nog niet gereviewd)
“Moving away from a battlefield and back to it with another unit the same turn will not gain you a bonus point.”
If a player kills their only unit at a battlefield to pay Cruel Patron's additional cost, a cleanup is triggered, but control of the battlefield is not lost because Cruel Patron is on the chain. The player may then choose to play Cruel Patron to that same battlefield.
Citaat uit de bron: “because there is an item on the chain (Cruel Patron) I don't lose control of the battlefield”
When Stupefy (give -1M, minimum 1M) is cast while an empowered Mel, Newly Awakened is in play, Mel's replacement effect changes the -1M to -2M, but the replaced event inherits Stupefy's "to a minimum of 1M" modifier. A replacement effect inherits any modifications applied by the game effect that generated the replaced event, so a 2M unit becomes 1M.
Citaat uit de bron: “a replacement effect that replaces an event modified by the game effect that generated that event will inherit any of those modifications”
During the Beginning Phase, each player channels 2 Runes from the top of their Rune Deck; the second player channels 3 Runes on their very first turn to compensate for going second.
community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)
“If you're going second on your very first turn, you get 3 Runes instead to help catch up.”
A player cannot be compelled to perform an action on cards whose privacy is secret or private if that action specifies a type or quality of card. If such an effect would compel this, the player may ignore it instead. This means Rift Herald's Deathknell cannot force an opponent to play a unit from hand.
Citaat uit de bron: “A player cannot be compelled to perform an action on cards whose privacy is secret or private if that action specifies a type or quality of card.”
Jax's Equipment everywhere have Quick-Draw: each gains Reaction, meaning when you play it, you attach it to a unit you control. This is captured in the revised text.
Citaat uit de bron: “Your Equipment everywhere have Quick-Draw. (Each gains Reaction. When you play it, attach it to a unit you control.)”
Units with the Ganking ability may move directly from one Battlefield to another, whereas normal units can only move between their controller's Base and a Battlefield.
community (2 bronnen, trust 0.75, officieel bevestigd, status=unreviewed — nog niet gereviewd)
“only units with the Ganking ability may move between battlefields”
When Svellsongur is attached to Aphelios, Exalted, he gains a second copy of his triggered ability in time for both copies to trigger on that attach. The 'choose one that hasn't been chosen this turn' restriction applies separately to each instance of the ability, so the same option can be chosen for both, but tracking must be kept per-copy.
Citaat uit de bron: “He does have the second copy of his ability in time, and it will trigger. The 'one that hasn't been chosen this turn' restriction applies separately to each instance of his ability.”
Cards that instruct you to play a card from your Main Deck must first banish that card, then play it from banish. This gives the game a defined zone for the card while it is being played and a place to return it if it cannot be played for any reason. This applies to Rek'Sai Swarm Queen, Void Burrower, Void Rush, and Reinforce.
Citaat uit de bron: “banishing the card ensures that the game has a place to put the card until it's actually played, and a place to send the card back to if it can't be played”
Signature Cards are Legend-specific cards that can only be included in a deck matching their designated Legend, with a maximum of 3 total Signature Cards permitted across the entire deck.
community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)
“You can only use them with their matching Legend, and you can't put more than 3 total Signature Cards in your deck.”
A unit with 0 or less Might does not automatically die. It can remain on the board but will die if it takes any damage. Because 0 is not a valid amount of damage, it takes at least 1 damage to kill such a unit. This ensures cards like Frigid Touch only weaken units rather than kill them outright.
Citaat uit de bron: “units can stick around on the board with 0 (or less!) Might. They will die if they take any damage, but '0' is not a valid amount of damage, so it takes 1 damage to kill a unit with 0 or less Might.”
Rule 344.2 updated: a Showdown is opened during the Cleanup at the end of the action that caused the Battlefield to become Contested if there aren't units controlled by different players at that Battlefield — replacing the old condition of 'the Battlefield is uncontrolled when it becomes Contested.'
Citaat uit de bron: “If Control of a Battlefield is Contested and there aren't units controlled by different players there, a Showdown is opened during the Cleanup at the end of the action.”
Ravenborn Tome's Bonus Damage effect now applies only to the next spell played 'this turn,' preventing the bonus from carrying forward to future turns.
community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)
“The next spell you play this turn deals 1 Bonus Damage.”
Kayle's empower ability can be activated any number of times, even when she already has 3 empowered statuses. If she is already at 3, the ability resolves legally but has no effect.
Citaat uit de bron: “If she has 3 empowered statuses, the ability can still be activated but nothing will happen when the ability resolves.”
Blood Rush was printed without 'this turn' in its effect. The Assault 2 bonus it grants a unit is temporary and lasts only this turn, matching design intent and the pattern of Convergent Mutation.
Citaat uit de bron: “the phrase 'this turn' was accidentally omitted … Give a unit Assault 2 this turn.”
Attaching Svellsongur to Aphelios will NOT cause Aphelios to trigger twice—correcting the previous Spiritforged FAQ ruling. Because the attach event resolves before Svellsongur copies effect text, Svellsongur does not have the copied ability at the time of attachment, so Aphelios's triggered ability cannot see a second attach event.
Citaat uit de bron: “the answer in the Spiritforged FAQ is no longer true: if you attach Svellsongur to Aphelios, he will not trigger twice.”
Arise! is revised to use a reflexive trigger: it first plays a 2 M Sand Soldier unit token for each Equipment you control, then 'Then do this:' readies up to two of them, allowing players to respond between the two effects.
Citaat uit de bron: “Play a 2 M Sand Soldier unit token for each Equipment you control. Then do this: Ready up to two of them.”
When a player controls the battlefield but has no units there (achievable via Hostile Takeover or Stormbringer), the current rules have a gap with no obvious outcome. The interim ruling is to start a noncombat showdown as the least disruptive way to handle this scenario.
Citaat uit de bron: “starting a noncombat showdown is the least disruptive way to handle this scenario”
If Temporary is granted to an attached Spinning Axe, it has two instances of Temporary: one inactive (the printed keyword, does not trigger) and one active (the granted keyword, does trigger). The active granted Temporary will kill the Spinning Axe at the start of its controller's Beginning Phase.
Citaat uit de bron: “The Spinning Axe will have two instances of the Temporary keyword - one that is active and one that is inactive. The inactive keyword will not trigger”