Poracle

Rulingsdatabank

Geverifieerde rulings en officieel bevestigde community-inzichten, met per item de volledige bewijsketen: bron, citaat en klikbare §-verwijzingen.

30 resultaten voor "Cull"

Geverifieerde ruling Cull the Weak #

Target – you and you alone choose (other players' choices excluded)

If another player is involved in the choice, the object is not a target. Cull the Weak has no targets because all players are instructed to choose and kill a unit — the choice is not made by you alone. Citaat uit de bron: “Cull the Weak doesn't have any targets, because you're instructed to kill a unit as part of an instruction for all players to choose and kill a unit.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-origins-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-origins-faq/

Bevestigde claim Spells #

Action Spells may be played during the controller's turn or during a Showdown; on an opponent's turn, a player may only play Action Spells during Showdowns.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“Most Spells are labeled Action, which means you can play them during your turn or during a Showdown. If it's not your turn, you can only play Action Spells during Showdowns.”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Rell, Magnetic #

Rell, Magnetic

Rell, Magnetic is revised to use a reflexive trigger for Equipment attachment: when she attacks and you play a qualifying Equipment for free, 'then do this:' attaches it to her as a separate chain item, allowing players to respond before the attachment resolves. Citaat uit de bron: “If you do, then do this: Attach it to me.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-spiritforged-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-spiritforged-faq/

Bevestigde claim Gear #

Gear cards enter play in the Ready state (not Exhausted), so they can be used immediately; Gear always enters at the controller's Base.

community (2 bronnen, trust 0.75, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“Gear cannot hold or conquer battlefields, and can only exist in base. If a Gear card is played at a battlefield, it is immediately recalled to the base.”

Complete Beginner's Guide (Fanfinity, community) · trust-tier 3

“Gear enters play Ready, so you can use it right away. It always goes to your Base.”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Cruel Patron #

Cruel Patron (187.4.c example) (§187.4.c)

If a player kills their only unit at a battlefield to pay Cruel Patron's additional cost, a cleanup is triggered, but control of the battlefield is not lost because Cruel Patron is on the chain. The player may then choose to play Cruel Patron to that same battlefield. Citaat uit de bron: “because there is an item on the chain (Cruel Patron) I don't lose control of the battlefield”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-unleashed-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/unleashed-rules-faq-and-clarifications/

Bevestigde claim conquering #

When an Attacker destroys all Defending units and still has units remaining, they conquer the Battlefield and immediately score 1 point; additionally, every time a Battlefield is conquered without winning the game, the conquering player draws a card.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“every time you conquer a Battlefield but it doesn't win you the game, you get to draw a card”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Deathknell #

Mandatory Actions and Private Information

A player cannot be compelled to perform an action on cards whose privacy is secret or private if that action specifies a type or quality of card. If such an effect would compel this, the player may ignore it instead. This means Rift Herald's Deathknell cannot force an opponent to play a unit from hand. Citaat uit de bron: “A player cannot be compelled to perform an action on cards whose privacy is secret or private if that action specifies a type or quality of card.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-unleashed-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/unleashed-rules-faq-and-clarifications/

Bevestigde claim scoring #

Each Battlefield can only award 1 point per turn; moving a unit away and replacing it with another unit in the same turn does not grant additional points.

community (2 bronnen, trust 0.75, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“Moving away from a battlefield and back to it with another unit the same turn will not gain you a bonus point.”

Complete Beginner's Guide (Fanfinity, community) · trust-tier 3

“Each Battlefield only gives you 1 point per turn max. You can't move a unit away and move a new one in to score twice.”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Svellsongur #

Svellsongur

When Svellsongur is attached to Aphelios, Exalted, he gains a second copy of his triggered ability in time for both copies to trigger on that attach. The 'choose one that hasn't been chosen this turn' restriction applies separately to each instance of the ability, so the same option can be chosen for both, but tracking must be kept per-copy. Citaat uit de bron: “He does have the second copy of his ability in time, and it will trigger. The 'one that hasn't been chosen this turn' restriction applies separately to each instance of his ability.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-spiritforged-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-spiritforged-faq/

Bevestigde claim Zhonya's Hourglass #

Recalling a unit to base via Zhonya's Hourglass is explicitly not considered a move.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“Send it to base. This isn't a move.”

Card Errata (riftbound.gg, community mirror) · trust-tier 3

Geverifieerde ruling Jax, Unmatched #

Jax, Unmatched

Jax's Equipment everywhere have Quick-Draw: each gains [Reaction], meaning when you play it, you attach it to a unit you control. This is captured in the revised text. Citaat uit de bron: “Your Equipment everywhere have [Quick-Draw]. (Each gains [Reaction]. When you play it, attach it to a unit you control.)”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-spiritforged-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-spiritforged-faq/

Bevestigde claim rune channeling #

During the Beginning Phase, each player channels 2 Runes from the top of their Rune Deck; the second player channels 3 Runes on their very first turn to compensate for going second.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“If you're going second on your very first turn, you get 3 Runes instead to help catch up.”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling 344.2 #

344.2

Rule 344.2 updated: a Showdown is opened during the Cleanup at the end of the action that caused the Battlefield to become Contested if there aren't units controlled by different players at that Battlefield — replacing the old condition of 'the Battlefield is uncontrolled when it becomes Contested.' Citaat uit de bron: “If Control of a Battlefield is Contested and there aren't units controlled by different players there, a Showdown is opened during the Cleanup at the end of the action.”

geverifieerde ruling (gezaghebbend)

§ 344.2

Bron: clarify-mining:playriftbound-com-unleashed-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/unleashed-rules-faq-and-clarifications/

Bevestigde claim Showdown #

Even when no enemy units are present during a Showdown, both players may still play Actions and Reactions in an attempt to remove the attacking units.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“Even if there are no enemy units, players may still play Actions and Reactions to try and remove the attacking units.”

Complete Beginner's Guide (Fanfinity, community) · trust-tier 3

Geverifieerde ruling zones #

play from deck (banish first)

Cards that instruct you to play a card from your Main Deck must first banish that card, then play it from banish. This gives the game a defined zone for the card while it is being played and a place to return it if it cannot be played for any reason. This applies to Rek'Sai Swarm Queen, Void Burrower, Void Rush, and Reinforce. Citaat uit de bron: “banishing the card ensures that the game has a place to put the card until it's actually played, and a place to send the card back to if it can't be played”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-spiritforged-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-spiritforged-faq/

Bevestigde claim Ganking #

Units with the Ganking ability may move directly from one Battlefield to another, whereas normal units can only move between their controller's Base and a Battlefield.

community (2 bronnen, trust 0.75, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“only units with the Ganking ability may move between battlefields”

Complete Beginner's Guide (Fanfinity, community) · trust-tier 3

“Some units have Ganking though, which lets them move from Battlefield to Battlefield.”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Arise! #

Arise!

Arise! is revised to use a reflexive trigger: it first plays a 2 [M] Sand Soldier unit token for each Equipment you control, then 'Then do this:' readies up to two of them, allowing players to respond between the two effects. Citaat uit de bron: “Play a 2 [M] Sand Soldier unit token for each Equipment you control. Then do this: Ready up to two of them.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-spiritforged-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-spiritforged-faq/

Bevestigde claim Unit #

A unit's Might value represents both the damage it deals in combat and the total damage it can absorb before being destroyed.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“Might... this number shows how much damage they deal AND how much they can take”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Temporary #

Spinning Axe – granted Temporary

If Temporary is granted to an attached Spinning Axe, it has two instances of Temporary: one inactive (the printed keyword, does not trigger) and one active (the granted keyword, does trigger). The active granted Temporary will kill the Spinning Axe at the start of its controller's Beginning Phase. Citaat uit de bron: “The Spinning Axe will have two instances of the Temporary keyword - one that is active and one that is inactive. The inactive keyword will not trigger”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-unleashed-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/unleashed-rules-faq-and-clarifications/

Bevestigde claim Signature Cards #

Signature Cards are Legend-specific cards that can only be included in a deck matching their designated Legend, with a maximum of 3 total Signature Cards permitted across the entire deck.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“You can only use them with their matching Legend, and you can't put more than 3 total Signature Cards in your deck.”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Kato the Arm #

Kato the Arm

Kato gives his current keywords and his current Might as a bonus at the moment the ability resolves. Later changes to Kato (gained keywords, Might changes) don't affect what the target unit received; it is locked in at resolution. Citaat uit de bron: “Kato gives his current keywords and additional Might equal to his current Might to the unit you choose. Later changes to Kato don't matter; what the unit gets is locked in as the ability resolves.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-spiritforged-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-spiritforged-faq/

Bevestigde claim domain restriction #

A player's main deck may only contain cards belonging to the domains listed on their Champion Legend card.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“her deck must only contain cards of the Mind and Order domain”

Complete Beginner's Guide (Fanfinity, community) · trust-tier 3

Geverifieerde ruling combat #

battlefield control without units

When a player controls the battlefield but has no units there (achievable via Hostile Takeover or Stormbringer), the current rules have a gap with no obvious outcome. The interim ruling is to start a noncombat showdown as the least disruptive way to handle this scenario. Citaat uit de bron: “starting a noncombat showdown is the least disruptive way to handle this scenario”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-spiritforged-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-spiritforged-faq/

Bevestigde claim Ravenborn Tome #

Ravenborn Tome's Bonus Damage effect now applies only to the next spell played 'this turn,' preventing the bonus from carrying forward to future turns.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“The next spell you play this turn deals 1 Bonus Damage.”

Card Errata (riftbound.gg, community mirror) · trust-tier 3

Geverifieerde ruling Deflect #

Deflect

Deflect is a mandatory additional cost: you must pay it if you want to finalize a spell or ability that chooses a unit with Deflect. The fact that you can choose not to finalize triggered abilities (to avoid paying) does not make the cost optional. Ezreal, Prodigy cannot reduce Deflect costs. Citaat uit de bron: “Deflect is a mandatory additional cost, meaning you must pay it if you want to finalize a spell or ability that chooses something with Deflect.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-spiritforged-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-spiritforged-faq/

Geverifieerde ruling Falling Star #

Falling Star

Falling Star is no longer a reflexive trigger. All targets are chosen upfront before anything resolves; the opponent can react before resolution; then each chosen unit takes 3 damage on resolution. The same unit may be chosen for both instances. Citaat uit de bron: “you pick all the targets up front, the other player can react before any of it resolves, and then each of the units affected take the damage on resolution”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-spiritforged-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-spiritforged-faq/

Geverifieerde ruling 323.6 #

323.6

Rule 323.6 is corrected to read: 'Players lose control of any controlled Battlefields without their Units occupying them if the turn is in an open state and there is no Showdown or Combat ongoing there.' This replaces the old wording, which incorrectly made unoccupied battlefields with no Showdown or Combat become universally Uncontrolled rather than stripping control only from the player whose units are absent. Citaat uit de bron: “Players lose control of any controlled Battlefields without their Units occupying them if the turn is in an open state and there is no Showdown or Combat ongoing there.”

geverifieerde ruling (gezaghebbend)

§ 323.6

Bron: clarify-mining:playriftbound-com-unleashed-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/unleashed-rules-faq-and-clarifications/

Geverifieerde ruling Jhin, Meticulous Killer #

Jhin, Meticulous Killer + countered spell (Singularity)

Jhin checks whether energy was spent to play a spell and whether it became a Finalized Chain Item—not whether it resolved. If Singularity is countered after being finalized, the energy was spent and Jhin's [C] cost condition is satisfied, allowing Jhin to be played for [C] that turn. Citaat uit de bron: “Jhin checks the energy spent to play a spell, not whether that spell resolved.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-unleashed-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/unleashed-rules-faq-and-clarifications/

Geverifieerde ruling Spinning Axe #

Spinning Axe (Temporary while attached) (§816.2.a)

When Spinning Axe is attached to a unit, its printed rules text—including its printed Temporary keyword—becomes inactive. If Spinning Axe is separately granted Temporary, only that granted instance is active. Because only one active instance exists, rule 816.2.a does not prevent it from triggering; the inactive printed Temporary is treated as if it did not exist. Citaat uit de bron: “the grey Temporary doesn't have any function. We can treat it as if it didn't exist for the purposes of rule 816.2.a.”

geverifieerde ruling (gezaghebbend)

§ 816.2.a

Bron: clarify-mining:playriftbound-com-unleashed-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/unleashed-rules-faq-and-clarifications/

Geverifieerde ruling 437.2.a #

Counter Strike vs. Elder Dragon (§437.2.a)

If Counter Strike (or any prevent effect) completely prevents Elder Dragon's 1 damage to a unit, that damage is never dealt per rule 437.2.a. Since no damage is dealt, Elder Dragon's passive ability—which redefines lethal damage thresholds for units that have damage marked on them by its controller—has no opportunity to apply to that unit. Citaat uit de bron: “If the damage is entirely prevented, it is never dealt per rule 437.2.a., and thus there is no opportunity for the passive ability of Elder Dragon to apply”

geverifieerde ruling (gezaghebbend)

§ 437.2.a

Bron: clarify-mining:playriftbound-com-unleashed-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/unleashed-rules-faq-and-clarifications/