Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
[Empower] 1willekeurige runewillekeurige rune (1willekeurige runewillekeurige rune: Empower me. Use only if not Empowered.) [Empowered][>] I have +2 might. [Empowered][>][>>][Deathknell][>] Channel 2 runes exhausted. (When I die while Empowered, get the effect.)
[Assault] (+1 might while I'm an attacker.) [Deathknell][>] Channel 1 rune exhausted. (When I die, get the effect.)
[Deathknell][>] Play a 1 might Bird unit token with [Deflect] to your base. (When I die, get the effect. Opponents must pay willekeurige rune to choose a [Deflect] unit with a spell or ability.)
[Deathknell][>] [Predict 2]. (When I die, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
[Accelerate] (You may pay 1mind rune as an additional cost to have me enter ready.) [Deathknell] — Recycle me to ready your runes. (When I die, get the effect.)
[Deathknell] — Play two 3 might Mech unit tokens to your base. (When I die, get the effect.)
[Deathknell] — You may play a unit with cost no more than 3 and no more than willekeurige rune from your trash, ignoring its cost. (When I die, get the effect.)
[Deathknell] — Play a Gold gear token exhausted. (When I die, get the effect.)
Your [Deathknell] effects trigger an additional time.
[Deathknell] — Deal 4 to all units at my battlefield. (When I die, get the effect.)
[Assault] (+1 might while I'm an attacker.) [Deathknell][>] Draw 1. If it's your Beginning Phase, draw 2 instead. (When I die, get the effect.)
[Deathknell] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)
[Deathknell][>] If I didn't die alone, draw 1. (When I die, get the effect. I wasn't alone if there were other friendly units here.)
[Deathknell] — Play three 1 might Recruit unit tokens into your base. (When I die, get the effect.)
[Empower] 1order rune (1order rune: Empower me. Use only if not Empowered.) [Empowered][>][>>][Deathknell][>] Play two 1 might Recruit unit tokens to your base. (When I die while Empowered, get the effect.)
When I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. [Deathknell][>] Play a unit from your hand to your base, ignoring its Energy cost. (When I die, get the effect. You must still pay its Power cost.)
[Deathknell][>] Deal 4 to an enemy unit. (When I die, get the effect.)
(Units with 0 might can conquer and hold.) When you play me, draw 1. [Deathknell][>] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)
[Deathknell] — Channel 1 rune exhausted. (When I die, get the effect.)
[Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 might Sprite unit token with [Temporary] to your base. [Deathknell][>] Repeat this gear's play effect. (When this dies, get the effect.)
[Accelerate] (You may pay 1calm rune as an additional cost to have me enter ready.) [Deathknell] — Channel 2 runes exhausted and draw 1. (When I die, get the effect.)
[Deathknell] — Discard 2, then draw 2. (When I die, get the effect.)
[Deathknell] — If I was [Mighty], draw 2. (When I die, get the effect. I'm Mighty while I have 5+ might.)
[Deathknell] — Draw 1. (When I die, get the effect.)