Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
Empower 1willekeurige runewillekeurige rune (1willekeurige runewillekeurige rune: Empower me. Use only if not Empowered.) Empowered[>] I have +2 might. Empowered[>][>>]Deathknell[>] Channel 2 runes exhausted. (When I die while Empowered, get the effect.)
Assault (+1 might while I'm an attacker.) Deathknell[>] Channel 1 rune exhausted. (When I die, get the effect.)
Deathknell[>] Play a 1 might Bird unit token with Deflect to your base. (When I die, get the effect. Opponents must pay willekeurige rune to choose a Deflect unit with a spell or ability.)
When you play me or when I hold, Predict 3. Deathknell[>] Banish the top card of your Main Deck. You may play it, ignoring its Energy cost.
Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) When you play this, you may kill another friendly unit or gear to draw 1. Friendly Deathknell effects here trigger an additional time.
Deathknell[>] Predict 2. (When I die, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Accelerate (You may pay 1mind rune as an additional cost to have me enter ready.) Deathknell — Recycle me to ready your runes. (When I die, get the effect.)
Deathknell — Play two 3 might Mech unit tokens to your base. (When I die, get the effect.)
Deathknell — You may play a unit with cost no more than 3 and no more than willekeurige rune from your trash, ignoring its cost. (When I die, get the effect.)
Deploy (Play this only to a battlefield. When an opponent holds here, kill this.) Opponents must pay 1willekeurige rune to move one or more units to this battlefield. Deathknell[>] Draw 1. (When I die, get the effect.)
Deathknell — Play a Gold gear token exhausted. (When I die, get the effect.)
Deathknell[>] Play a 1 might Bird unit token with Deflect to your base. (When I die, get the effect. Opponents must pay willekeurige rune to choose a Deflect unit with a spell or ability.)
Your Deathknell effects trigger an additional time.
Deathknell — Deal 4 to all units at my battlefield. (When I die, get the effect.)
Deathknell — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)
Deathknell[>] If I didn't die alone, draw 1. (When I die, get the effect. I wasn't alone if there were other friendly units here.)
Deathknell — Play three 1 might Recruit unit tokens into your base. (When I die, get the effect.)
Deathknell[>] You may kill a unit or gear here. (When I die, get the effect.)
Empower 1order rune (1order rune: Empower me. Use only if not Empowered.) Empowered[>][>>]Deathknell[>] Play two 1 might Recruit unit tokens to your base. (When I die while Empowered, get the effect.)
When I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Deathknell[>] Play a unit from your hand to your base, ignoring its Energy cost. (When I die, get the effect. You must still pay its Power cost.)
Deathknell[>] Deal 4 to an enemy unit. (When I die, get the effect.)
(Units with 0 might can conquer and hold.) When you play me, draw 1. Deathknell[>] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)
Deathknell — Channel 1 rune exhausted. (When I die, get the effect.)
Temporary (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 might Sprite unit token with Temporary to your base. Deathknell[>] Repeat this gear's play effect. (When this dies, get the effect.)
Accelerate (You may pay 1calm rune as an additional cost to have me enter ready.) Deathknell — Channel 2 runes exhausted and draw 1. (When I die, get the effect.)
Deathknell — Discard 2, then draw 2. (When I die, get the effect.)
Deathknell — If I was Mighty, draw 2. (When I die, get the effect. I'm Mighty while I have 5+ might.)
Deathknell — Draw 1. (When I die, get the effect.)