Poracle

Rulingsdatabank

Geverifieerde rulings en officieel bevestigde community-inzichten, met per item de volledige bewijsketen: bron, citaat en klikbare §-verwijzingen.

30 resultaten voor "Zilean, Time Mage"

Geverifieerde ruling Reflection #

Zilean + Deceiver (no infinite token loop)

When Deceiver's reflexive trigger copies Zilean, Time Mage, the two Reflection tokens resolve and become copies of Zilean. However, there is no subsequent 'play token' game action for Zilean's replacement effect to apply to, so no further tokens are produced and the loop does not repeat. Citaat uit de bron: “there is no subsequent play game action involving tokens to apply their replacement effects to”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-unleashed-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/unleashed-rules-faq-and-clarifications/

Bevestigde claim Zhonya's Hourglass #

Recalling a unit to base via Zhonya's Hourglass is explicitly not considered a move.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“Send it to base. This isn't a move.”

Card Errata (riftbound.gg, community mirror) · trust-tier 3

Geverifieerde ruling Rell, Magnetic #

Rell, Magnetic

Rell, Magnetic is revised to use a reflexive trigger for Equipment attachment: when she attacks and you play a qualifying Equipment for free, 'then do this:' attaches it to her as a separate chain item, allowing players to respond before the attachment resolves. Citaat uit de bron: “If you do, then do this: Attach it to me.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-spiritforged-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-spiritforged-faq/

Bevestigde claim Spells #

Action Spells may be played during the controller's turn or during a Showdown; on an opponent's turn, a player may only play Action Spells during Showdowns.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“Most Spells are labeled Action, which means you can play them during your turn or during a Showdown. If it's not your turn, you can only play Action Spells during Showdowns.”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Jhin, Meticulous Killer #

Jhin, Meticulous Killer + countered spell (Singularity)

Jhin checks whether energy was spent to play a spell and whether it became a Finalized Chain Item—not whether it resolved. If Singularity is countered after being finalized, the energy was spent and Jhin's [C] cost condition is satisfied, allowing Jhin to be played for [C] that turn. Citaat uit de bron: “Jhin checks the energy spent to play a spell, not whether that spell resolved.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-unleashed-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/unleashed-rules-faq-and-clarifications/

Bevestigde claim rune channeling #

During the Beginning Phase, each player channels 2 Runes from the top of their Rune Deck; the second player channels 3 Runes on their very first turn to compensate for going second.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“If you're going second on your very first turn, you get 3 Runes instead to help catch up.”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Svellsongur #

Svellsongur

When Svellsongur is attached to Aphelios, Exalted, he gains a second copy of his triggered ability in time for both copies to trigger on that attach. The 'choose one that hasn't been chosen this turn' restriction applies separately to each instance of the ability, so the same option can be chosen for both, but tracking must be kept per-copy. Citaat uit de bron: “He does have the second copy of his ability in time, and it will trigger. The 'one that hasn't been chosen this turn' restriction applies separately to each instance of his ability.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-spiritforged-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-spiritforged-faq/

Bevestigde claim Gear #

Gear cards enter play in the Ready state (not Exhausted), so they can be used immediately; Gear always enters at the controller's Base.

community (2 bronnen, trust 0.75, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“Gear cannot hold or conquer battlefields, and can only exist in base. If a Gear card is played at a battlefield, it is immediately recalled to the base.”

Complete Beginner's Guide (Fanfinity, community) · trust-tier 3

“Gear enters play Ready, so you can use it right away. It always goes to your Base.”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Draven, Audacious #

Draven, Audacious

When Draven wins combat and conquers, his triggered ability resolves before you gain the regular point for scoring the battlefield and before any conquer effects trigger. Consequently, Draven's point is counted first—e.g., going from 6 to 7 points means the subsequent conquer gives a card draw instead of the 8th point. Citaat uit de bron: “Draven's ability will trigger and resolve before you gain your regular point for scoring the battlefield and before any conquer effects are triggered.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-spiritforged-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-spiritforged-faq/

Bevestigde claim Ravenborn Tome #

Ravenborn Tome's Bonus Damage effect now applies only to the next spell played 'this turn,' preventing the bonus from carrying forward to future turns.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“The next spell you play this turn deals 1 Bonus Damage.”

Card Errata (riftbound.gg, community mirror) · trust-tier 3

Geverifieerde ruling Icathian Rain #

Icathian Rain

Icathian Rain is no longer a reflexive trigger. All six targets are chosen upfront before anything resolves; the opponent can react before resolution; then each chosen unit takes 2 damage on resolution. The same unit may be chosen for multiple instances. Citaat uit de bron: “you pick all the targets up front, the other player can react before any of it resolves, and then each of the units affected take the damage on resolution”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-spiritforged-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-spiritforged-faq/

Bevestigde claim scoring #

Each Battlefield can only award 1 point per turn; moving a unit away and replacing it with another unit in the same turn does not grant additional points.

community (2 bronnen, trust 0.75, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“Moving away from a battlefield and back to it with another unit the same turn will not gain you a bonus point.”

Complete Beginner's Guide (Fanfinity, community) · trust-tier 3

“Each Battlefield only gives you 1 point per turn max. You can't move a unit away and move a new one in to score twice.”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Arise! #

Arise!

Arise! is revised to use a reflexive trigger: it first plays a 2 [M] Sand Soldier unit token for each Equipment you control, then 'Then do this:' readies up to two of them, allowing players to respond between the two effects. Citaat uit de bron: “Play a 2 [M] Sand Soldier unit token for each Equipment you control. Then do this: Ready up to two of them.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-spiritforged-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-spiritforged-faq/

Bevestigde claim Ganking #

Units with the Ganking ability may move directly from one Battlefield to another, whereas normal units can only move between their controller's Base and a Battlefield.

community (2 bronnen, trust 0.75, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“only units with the Ganking ability may move between battlefields”

Complete Beginner's Guide (Fanfinity, community) · trust-tier 3

“Some units have Ganking though, which lets them move from Battlefield to Battlefield.”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Janna, Savior #

Janna, Savior

Janna, Savior's play trigger is revised to 'move up to one enemy unit,' making the enemy-unit selection optional. This allows her triggered ability to be placed on the chain and heal your units even when no enemy units are present at the battlefield. Citaat uit de bron: “heal your units here, then move up to one enemy unit from here to its base.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-spiritforged-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-spiritforged-faq/

Bevestigde claim Signature Cards #

Signature Cards are Legend-specific cards that can only be included in a deck matching their designated Legend, with a maximum of 3 total Signature Cards permitted across the entire deck.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“You can only use them with their matching Legend, and you can't put more than 3 total Signature Cards in your deck.”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Draven, Vanquisher #

Draven, Vanquisher

Draven, Vanquisher reads 'When I attack or defend, you may pay [C]. If you do, …' — because 'you may pay [C]' does not fall in the expected cost-within-instructions sequence position, the resource payment is not the base cost of the triggered ability. It is paid on resolution of the ability (not during finalization) and functions as a game action checked by 'if you do', not as a cost. Citaat uit de bron: “those resources are not a cost and are paid on resolution of the ability and not finalization.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-unleashed-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/unleashed-rules-faq-and-clarifications/

Bevestigde claim domain restriction #

A player's main deck may only contain cards belonging to the domains listed on their Champion Legend card.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“her deck must only contain cards of the Mind and Order domain”

Complete Beginner's Guide (Fanfinity, community) · trust-tier 3

Geverifieerde ruling Tianna Crownguard #

Tianna Crownguard

Tianna Crownguard only prevents opponents from gaining points; she does not interfere with the process of conquering or holding battlefields. Opponents can still conquer and hold battlefields, receive conquer/hold triggers, and even draw a card if conquering a final point they cannot score. Citaat uit de bron: “Tianna is solely concerned with points and doesn't interfere with the process of conquering or holding battlefields.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-spiritforged-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-spiritforged-faq/

Bevestigde claim Unit #

A unit's Might value represents both the damage it deals in combat and the total damage it can absorb before being destroyed.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“Might... this number shows how much damage they deal AND how much they can take”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Yone, Blademaster #

Yone, Blademaster

Yone's ability checks the control status of the battlefield immediately before he conquers it. He triggers at the end of a noncombat showdown in which he conquers an uncontrolled battlefield. He also triggers in 'surprise defense' scenarios where units move during a showdown and he ends up defending a battlefield he doesn't control—if he conquers it, the battlefield was uncontrolled before he conquered it. Citaat uit de bron: “We're tweaking his text to cue off the control status of the battlefield immediately before conquering it.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-spiritforged-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-spiritforged-faq/

Bevestigde claim Showdown #

Even when no enemy units are present during a Showdown, both players may still play Actions and Reactions in an attempt to remove the attacking units.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“Even if there are no enemy units, players may still play Actions and Reactions to try and remove the attacking units.”

Complete Beginner's Guide (Fanfinity, community) · trust-tier 3

Geverifieerde ruling Accelerate #

Accelerate

Accelerate creates a delayed replacement effect that causes the card to enter ready. This delayed replacement effect persists on the card even after the Accelerate keyword itself is no longer present when the card resolves. Citaat uit de bron: “Accelerate creates a delayed replacement effect that causes Atakhan to enter ready. Although he lacks the Accelerate keyword when he resolves, he still has the delayed replacement effect”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-unleashed-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/unleashed-rules-faq-and-clarifications/

Bevestigde claim conquering #

When an Attacker destroys all Defending units and still has units remaining, they conquer the Battlefield and immediately score 1 point; additionally, every time a Battlefield is conquered without winning the game, the conquering player draws a card.

community (1 bron, trust 0.50, officieel bevestigd, status=unreviewed — nog niet gereviewd)

“every time you conquer a Battlefield but it doesn't win you the game, you get to draw a card”

Beginner's Guide – Basic Rules & How to Play (riftbound.gg, community) · trust-tier 3

Geverifieerde ruling Glasc Mixologist #

Glasc Mixologist (Deathknell, Unleashed update) (§187.4.c)

As of the Unleashed rules update, when Glasc Mixologist dies alone at a battlefield it controls, the unit from its Deathknell can be played to that same battlefield regardless of whether Combat is occurring. Previously this was only possible during an active Combat. Citaat uit de bron: “whenever Glasc Mixologist dies alone at a battlefield with the same controller, regardless of if there is a Combat there or not.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-unleashed-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/unleashed-rules-faq-and-clarifications/

Geverifieerde ruling Deflect #

Deflect

Deflect is a mandatory additional cost: you must pay it if you want to finalize a spell or ability that chooses a unit with Deflect. The fact that you can choose not to finalize triggered abilities (to avoid paying) does not make the cost optional. Ezreal, Prodigy cannot reduce Deflect costs. Citaat uit de bron: “Deflect is a mandatory additional cost, meaning you must pay it if you want to finalize a spell or ability that chooses something with Deflect.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-spiritforged-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-spiritforged-faq/

Geverifieerde ruling Temporary #

Spinning Axe – granted Temporary

If Temporary is granted to an attached Spinning Axe, it has two instances of Temporary: one inactive (the printed keyword, does not trigger) and one active (the granted keyword, does trigger). The active granted Temporary will kill the Spinning Axe at the start of its controller's Beginning Phase. Citaat uit de bron: “The Spinning Axe will have two instances of the Temporary keyword - one that is active and one that is inactive. The inactive keyword will not trigger”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-unleashed-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/unleashed-rules-faq-and-clarifications/

Geverifieerde ruling Jax, Unmatched #

Jax, Unmatched

Jax's Equipment everywhere have Quick-Draw: each gains [Reaction], meaning when you play it, you attach it to a unit you control. This is captured in the revised text. Citaat uit de bron: “Your Equipment everywhere have [Quick-Draw]. (Each gains [Reaction]. When you play it, attach it to a unit you control.)”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-spiritforged-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-spiritforged-faq/

Geverifieerde ruling Forgotten Monument #

Forgotten Monument

Forgotten Monument completely prevents the process of scoring at its battlefield, meaning no conquer triggers, no hold triggers, and no points from those activities. This differs from Tianna Crownguard, who only blocks gaining points. Extra points from other sources (e.g., Renata Glasc, Mastermind) are unaffected. You can still gain control of the battlefield after a showdown—you just cannot conquer it. Citaat uit de bron: “Forgotten Monument completely prevents the process of scoring there. That means no conquer triggers, no hold triggers, and no points from doing those things.”

geverifieerde ruling (gezaghebbend)

Bron: clarify-mining:playriftbound-com-riftbound-spiritforged-faq

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/riftbound-spiritforged-faq/

Geverifieerde ruling winning #

Victory condition – simultaneous VP (§323.1)

Per rules 323.1 and 467, a player wins during a cleanup only if they have points ≥ the Victory Score AND more points than any opponent. If both players are tied at the Victory Score, neither wins; they must score additional points to satisfy both conditions. Citaat uit de bron: “If both players are at 8 points, they have not fulfilled both requirements for winning the game. They will need to score additional points in order to win.”

geverifieerde ruling (gezaghebbend)

§ 323.1§ 467

Bron: clarify-mining:playriftbound-com-unleashed-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/unleashed-rules-faq-and-clarifications/