Ahri Legaal
Mind Energy3 Might3 Power1
Kaarttekst
When I attack or defend, give an enemy unit here -2 might this turn, to a minimum of 1 might.
Triggers en effecten
Tags
AhriIonia
Andere versies
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0.6% van recente decks speelt deze kaart
Regels en errata voor deze kaart
Units on the board are evaluated according to their current Might. Example: A unit with a base Might of 3 is targeted by a spell that reads "A unit gets +3 [M] this turn." As that spell resolves, its Might changes from 3 to 6, and it becomes Mighty. When that …
Fight! After all participating players in a combat are done If only attackers remain at the battlefield after combat, playing cards and abilities, it’s time to fight. the attacker conquers the battlefield and scores 1 point. If any defenders remain, no conquer…
Spells, abilities, and game actions can reference these types as part of their execution.…
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