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Riftbound Spell: Wind and Ghosts. [Action] (Play on your turn or in showdowns.)
Choose a unit at a battlefield. If it has 3 [S] or less, banish it. Otherwise, return it to its owner's hand.
Illustratie: Kudos Productions

Wind and Ghosts Nieuw Legaal

Spell · Uncommon · Vendetta #106 · VEN-106/166

Chaos Energy3 Power1

Kaarttekst

[Action] (Play on your turn or in showdowns.) Choose a unit at a battlefield. If it has 3 might or less, banish it. Otherwise, return it to its owner's hand.

Mechanieken

Action

Triggers en effecten

Effecten: banish a unit with 3 might or less · return a unit with more than 3 might to its owner's hand

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3.4% van recente decks speelt deze kaart

17 van 500 recente decks (Piltover Archive)

Gemiddeld 1.3 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Chaos RuneStar-CrossedRide the WindStacked DeckTideturner

Regels en errata voor deze kaart

§ 710

Units on the board are evaluated according to their current Might. Example: A unit with a base Might of 3 is targeted by a spell that reads "A unit gets +3 [M] this turn." As that spell resolves, its Might changes from 3 to 6, and it becomes Mighty. When that …

Lees hele sectie → · Core Rules PDF (officieel)

§ 13

Moving, Conquering & Control To score, you must conquer battlefields by moving It’s a Showdown! units there. Once you conquer a battlefield, you control Players involved in the combat can play actions or cards it for as long as you have one or more units there…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

§ 9

Types of Main Deck Cards Units are played exhausted on your turn, either to Spells do what they say they do, then go to the trash. your base or to a battlefield you control. (See Moving, They’re never on the board, even if they affect things Conquering, and Co…

Lees hele sectie → · How to Play – Proving Grounds PDF (UVS Games, partner)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.