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Riftbound Spell: King's Edict. Starting with the next player, each other player chooses a unit you don't control that hasn't been chosen for this spell. Kill those units.
Illustratie: Kudos Productions

King's Edict Legaal

Spell · Rare · Origins #237 · OGN-237/298

Order Energy6 Power2

Kaarttekst

Starting with the next player, each other player chooses a unit you don't control that hasn't been chosen for this spell. Kill those units.

Triggers en effecten

Effecten: each other player chooses a unique unit you don't control · kill those units

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0.2% van recente decks speelt deze kaart

1 van 500 recente decks (Piltover Archive)

Gemiddeld 1 exemplaar wanneer gespeeld.

Vaak samen gespeeld met:

Falling CometLecturing YordleMind RuneStupefySingularity

Regels en errata voor deze kaart

§ 158.2

If a later part of a spell applies a Replacement Effect that alters earlier parts of the spell, apply those replacement effects as appropriate. Example: A spell says "Choose a unit. Kill it the next time it takes damage this turn." and "[Legion] — Kill it now …

Lees hele sectie → · Core Rules PDF (officieel)

§ 370.1.a

2. An event can occur simultaneously with other events only when those events are all the result of the same Game Action or change in state occurring. Example: A spell reads in part “Kill up to two units at battlefields.” When that spell resolves, the units tar…

Lees hele sectie → · Core Rules PDF (officieel)

§ 417.1.e

1. Only Valid Damage is Dealt. Example: A unit reads “when I take damage, give me +2 [M] this turn.” A spell is played that Prevents the next 3 damage the unit would take. If a player plays Hextech Ray targeting the unit, it will take no damage and its trigger…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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