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Riftbound Spell: Ki Barrier. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit. Prevent the next 7 damage that would be dealt to it this turn. (Opponents can assign it extra combat damage to kill it.)
Illustratie: Kudos Productions

Ki Barrier Nieuw Legaal

Spell · Uncommon · Vendetta #126 · VEN-126/166

Order Energy2 Power1

Kaarttekst

[Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit. Prevent the next 7 damage that would be dealt to it this turn. (Opponents can assign it extra combat damage to kill it.)

Mechanieken

Reaction

Triggers en effecten

Effecten: prevent next 7 damage to chosen unit this turn

In decks Bekijk in de deck-browser →

2.4% van recente decks speelt deze kaart

12 van 500 recente decks (Piltover Archive)

Gemiddeld 1.5 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Order RuneHidden BladeCalm RuneDisciplineDefy

Regels en errata voor deze kaart

§ 465.2.c

7. If multiple Units have abilities or effects that require a player to assign them damage with the same priority, that player may assign damage to those units in any order. Example: A player is assigning damage to the following units: two units with Tank ("I …

Lees hele sectie → · Core Rules PDF (officieel)

§ 465.2.c

9. If there is more than one unit in which this situation applies to, each unit is dealt with individually. The assigning player chooses which ability or effect applies, and then resolves the assignment. If this creates a situation where now more than one unit…

Lees hele sectie → · Core Rules PDF (officieel)

§ 355.14.c

A number of Targets can only be chosen up to, and not exceeding, the initial amount of damage available when the spell is played. Example: A player playing a spell that instructs them to "Split 5 damage" may only choose up to 5 units, but may choose fewer.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.