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Riftbound Spell: Deathgrip. [Reaction] (Play any time, even before spells and abilities resolve.)
Kill a friendly unit to give +[M] equal to its Might to another friendly unit this turn. Draw 1.
Illustratie: Polar Engine Studio

Deathgrip Legaal

Spell · Uncommon · Spiritforged #163 · SFD-163/221

Order Energy2

Actuele tekst (errata)

[Reaction] (Play any time, even before spells and abilities resolve.) Kill a friendly unit. If you do, give +[M] equal to its Might to another friendly unit this turn. Draw 1.

Gedrukte tekst (achterhaald)

[Reaction] (Play any time, even before spells and abilities resolve.) Kill a friendly unit to give +might equal to its Might to another friendly unit this turn. Draw 1.

Mechanieken

Reaction

Triggers en effecten

Effecten: kill a friendly unit · buff might of another friendly unit equal to killed unit's might · draw a card

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6.8% van recente decks speelt deze kaart

34 van 500 recente decks (Piltover Archive)

Gemiddeld 2.4 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Order RuneHidden BladeVi, PeacekeeperB.F. SwordCalm Rune

Regels en errata voor deze kaart

Errata

[Reaction] (Play any time, even before spells and abilities resolve.) Kill a friendly unit. If you do, give +[M] equal to its Might to another friendly unit this turn. Draw 1.

Geldig sinds 17-7-2026 · waargenomen 14-7-2026 · bron

§ 370.1.a

2. An event can occur simultaneously with other events only when those events are all the result of the same Game Action or change in state occurring. Example: A spell reads in part “Kill up to two units at battlefields.” When that spell resolves, the units tar…

Lees hele sectie → · Core Rules PDF (officieel)

§ 489.8.a

Players may play spells or activate abilities during their Teammate's Turn. In order to do so, their Teammate will invite them to play a spell or activate an ability using their own Priority.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 432.1.a

This creates an effect that modulates that attribute by that specific amount for the duration specified by the Game Effect that instructed the player to perform this action. Example: A unit with 3 base Might and Shield 2 is in combat as a Defender. Since Shield …

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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