Deathgrip Legaal
Order Energy2
Actuele tekst (errata)
Reaction (Play any time, even before spells and abilities resolve.) Kill a friendly unit. If you do, give +M equal to its Might to another friendly unit this turn. Draw 1.
Gedrukte tekst (achterhaald)
Reaction (Play any time, even before spells and abilities resolve.) Kill a friendly unit to give +might equal to its Might to another friendly unit this turn. Draw 1.
Mechanieken
Triggers en effecten
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Regels en errata voor deze kaart
Reaction (Play any time, even before spells and abilities resolve.) Kill a friendly unit. If you do, give +M equal to its Might to another friendly unit this turn. Draw 1.
2. An event can occur simultaneously with other events only when those events are all the result of the same Game Action or change in state occurring. Example: A spell reads in part “Kill up to two units at battlefields.” When that spell resolves, the units tar…
When one or more Units is killed due to a Cleanup, that kill action is attributed to the spell or ability that resolved immediately prior to that Cleanup that dealt damage to the Unit or Units.…
Activated abilities that Add resources and have the Reaction tag can be activated at any time that spells or abilities require resources be paid. Example: A player can add Energy and Power through any means before initiating the process of playing a spell. Aft…
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