Deathgrip Legaal
Order Energy2
Actuele tekst (errata)
[Reaction] (Play any time, even before spells and abilities resolve.) Kill a friendly unit. If you do, give +[M] equal to its Might to another friendly unit this turn. Draw 1.
Gedrukte tekst (achterhaald)
[Reaction] (Play any time, even before spells and abilities resolve.) Kill a friendly unit to give +might equal to its Might to another friendly unit this turn. Draw 1.
Mechanieken
Triggers en effecten
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Regels en errata voor deze kaart
[Reaction] (Play any time, even before spells and abilities resolve.) Kill a friendly unit. If you do, give +[M] equal to its Might to another friendly unit this turn. Draw 1.
2. An event can occur simultaneously with other events only when those events are all the result of the same Game Action or change in state occurring. Example: A spell reads in part “Kill up to two units at battlefields.” When that spell resolves, the units tar…
Players may play spells or activate abilities during their Teammate's Turn. In order to do so, their Teammate will invite them to play a spell or activate an ability using their own Priority.…
This creates an effect that modulates that attribute by that specific amount for the duration specified by the Game Effect that instructed the player to perform this action. Example: A unit with 3 base Might and Shield 2 is in combat as a Defender. Since Shield …
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