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Riftbound Spell: Deathgrip. [Reaction] (Play any time, even before spells and abilities resolve.)
Kill a friendly unit to give +[M] equal to its Might to another friendly unit this turn. Draw 1.
Illustratie: Polar Engine Studio

Deathgrip Legaal

Spell · Uncommon · Spiritforged #163 · SFD-163/221

Order Energy2

Actuele tekst (errata)

Reaction (Play any time, even before spells and abilities resolve.) Kill a friendly unit. If you do, give +M equal to its Might to another friendly unit this turn. Draw 1.

Gedrukte tekst (achterhaald)

Reaction (Play any time, even before spells and abilities resolve.) Kill a friendly unit to give +might equal to its Might to another friendly unit this turn. Draw 1.

Mechanieken

Reaction

Triggers en effecten

Effecten: kill a friendly unit · buff might of another friendly unit equal to killed unit's might · draw a card

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5.6% van recente decks speelt deze kaart

28 van 500 recente decks (Piltover Archive)

Gemiddeld 1.8 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Order RuneHidden BladeViHonest BrokerFury Rune

Regels en errata voor deze kaart

Errata

Reaction (Play any time, even before spells and abilities resolve.) Kill a friendly unit. If you do, give +M equal to its Might to another friendly unit this turn. Draw 1.

Geldig sinds 17-7-2026 · waargenomen 14-7-2026 · bron

§ 370.1.a

2. An event can occur simultaneously with other events only when those events are all the result of the same Game Action or change in state occurring. Example: A spell reads in part “Kill up to two units at battlefields.” When that spell resolves, the units tar…

Lees hele sectie → · Core Rules PDF (officieel)

§ 428.5.c

When one or more Units is killed due to a Cleanup, that kill action is attributed to the spell or ability that resolved immediately prior to that Cleanup that dealt damage to the Unit or Units.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 429.3

Activated abilities that Add resources and have the Reaction tag can be activated at any time that spells or abilities require resources be paid. Example: A player can add Energy and Power through any means before initiating the process of playing a spell. Aft…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.