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Regels en errata voor deze kaart
§ 359.3.f
4. Some information used by the effect of a triggered ability is referenced from the triggered ability itself, such as “enemy” and “friendly” status. This information is checked on execution of the referencing instruction. Example: Yasuo, Remorseful reads “whe…
§ 359.3.f
2. Information referenced in an instruction in this way will be checked on execution of the instruction. Examples: A player moves Yasuo, Remorseful to an occupied enemy battlefield and initiates combat there. In reaction to the Yasuo, Remorseful attack trigger,…
§ 414.2
"Exhausted" is a state for Game Objects on the board that other game effects and rules can reference.…
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