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Riftbound Unit: Ezreal, Dashing. When I attack or defend, deal damage equal to my Might to an enemy unit here.
I don't deal combat damage.
[C]: [Action] — Move me to your base.
Illustratie: League Splash Team

Ezreal, Dashing Legaal

Champion Unit · Showcase · Spiritforged #82 · SFD-082a/221

Mind Energy4 Might3 Power1

Kaarttekst

When I attack or defend, deal damage equal to my Might to an enemy unit here. I don't deal combat damage. mind rune: [Action] — Move me to your base.

Mechanieken

Action

Triggers en effecten

Triggers: when I attack or defend
Effecten: deal damage equal to Might to an enemy unit here · does not deal combat damage · move me to your base

Tags

EzrealPiltover

Andere versies (1 — alt-art, showcase of herdruk; zelfde kaart in het spel)

In decks Bekijk in de deck-browser →

0.2% van recente decks speelt deze kaart

1 van 500 recente decks (Piltover Archive)

Gemiddeld 3 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Consult the PastMind RuneRiptide RexGarbage GrabberRetreat

Regels en errata voor deze kaart

§ 477.1.a

1. Assignment of Might is dealt with in this layer. Example: A spell reads "A unit's Might becomes 4 this turn." The unit's Might is set to 4 in this layer.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 710

Units on the board are evaluated according to their current Might. Example: A unit with a base Might of 3 is targeted by a spell that reads "A unit gets +3 [M] this turn." As that spell resolves, its Might changes from 3 to 6, and it becomes Mighty. When that …

Lees hele sectie → · Core Rules PDF (officieel)

§ 359.3.f

4. Some information used by the effect of a triggered ability is referenced from the triggered ability itself, such as “enemy” and “friendly” status. This information is checked on execution of the referencing instruction. Example: Yasuo, Remorseful reads “whe…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.