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Riftbound Gear: Spirit Wheel. When you choose a friendly unit, you may pay [1] and exhaust this to draw 1.
Illustratie: Six More Vodka

Spirit Wheel Legaal

Gear · Rare · Spiritforged #144 · SFD-144/221

Chaos Energy2

Kaarttekst

When you choose a friendly unit, you may pay 1 and exhaust this to draw 1.

Triggers en effecten

Triggers: when you choose a friendly unit
Effecten: draw 1

In decks Bekijk in de deck-browser →

0.4% van recente decks speelt deze kaart

2 van 500 recente decks (Piltover Archive)

Gemiddeld 1.5 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Body RuneSabotageChaos RuneRide the WindPunch First

Regels en errata voor deze kaart

§ 414.4

When Exhausting is listed as a Cost, then the Action must be able to be completed for the cost to be paid. Example: A spell says "As an additional cost to play this, you may exhaust a friendly unit." An exhausted friendly unit may not be exhausted again as the…

Lees hele sectie → · Core Rules PDF (officieel)

§ 356.7

Costs may be Energy costs, Power costs, or non-standard costs. Example: A card reads "As an additional cost to play me, kill a friendly unit." Killing a friendly unit is an additional cost to play that card.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 356.4.f

1. An optional additional cost was "paid" if the player made the decision to pay it. It doesn't matter how much the player actually paid. Example: Clockwork Keeper is a unit that costs 2 Energy and 0 Power and says "As you play me, you may pay [C] as an additi…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.