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Riftbound Gear: Spinning Axe. [Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)
[Equip] [C] ([C]: Attach this to a unit you control.)
[Temporary] (If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.)
Illustratie: Six More Vodka

Spinning Axe Legaal

Signature Gear · Epic · Spiritforged #186 · SFD-186/221

FuryChaos Energy2 Power1 Might-bonus+3

Kaarttekst

[Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.) [Equip] willekeurige rune (willekeurige rune: Attach this to a unit you control.) [Temporary] (If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.)

Mechanieken

Quick-DrawReactionEquipTemporary

Triggers en effecten

Triggers: when you play it · at the start of its controller's Beginning Phase if unattached
Effecten: attach to a unit you control · kill it if unattached

Tags

DravenEquipment

In decks Bekijk in de deck-browser →

2.2% van recente decks speelt deze kaart

11 van 500 recente decks (Piltover Archive)

Gemiddeld 3 exemplaren wanneer gespeeld.

Vaak samen gespeeld met:

Fury RuneNoxus HopefulKai'Sa, SurvivorChaos RuneStacked Deck

Regels en errata voor deze kaart

§ 819.1.d

Quick-Draw is functionally short for “[Reaction]” and “When you play this, attach it to a Unit you control.” See rule 716. Attachment for more information.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 150.3

Equipment can have the Equip or Quick-Draw keywords. See rule 818. Equip for more information on the Equip keyword. See rule 819. Quick-Draw for more information on the Quick-Draw keyword.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 819.3

Quick-Draw, and whether or not a gear has Quick-Draw, is a characteristic of the Gear and may be checked or referenced by other Game Effects.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

Rulings over deze kaart Alle rulings →

Geverifieerd

Spinning Axe (Temporary while attached) (§816.2.a)

When Spinning Axe is attached to a unit, its printed rules text—including its printed Temporary keyword—becomes inactive. If Spinning Axe is separately granted Temporary, only that granted instance is active. Because only one active instance exists, rule 816.2.a does not prevent it from triggering; the inactive printed Temporary is treated as if it did not exist. Citaat uit de bron: “the grey Temporary doesn't have any function. We can treat it as if it didn't exist for the purposes of rule 816.2.a.”

§ 816.2.a

16-7-2026 · bron: clarify-mining:playriftbound-com-unleashed-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/unleashed-rules-faq-and-clarifications/

Geverifieerd

Spinning Axe – granted Temporary

If Temporary is granted to an attached Spinning Axe, it has two instances of Temporary: one inactive (the printed keyword, does not trigger) and one active (the granted keyword, does trigger). The active granted Temporary will kill the Spinning Axe at the start of its controller's Beginning Phase. Citaat uit de bron: “The Spinning Axe will have two instances of the Temporary keyword - one that is active and one that is inactive. The inactive keyword will not trigger”

16-7-2026 · bron: clarify-mining:playriftbound-com-unleashed-rules-faq-and-clarifications

Bron van deze ruling: https://playriftbound.com/en-us/news/rules-and-releases/unleashed-rules-faq-and-clarifications/

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